Some bugs I found
#61 Posted 29 December 2016 - 02:13 AM
#62 Posted 31 December 2016 - 06:09 PM
Updated: I will add that I am using the Polymer renderer in Mapster coupled with TROR when this problem occurs.
Number of downloads: 17
This post has been edited by Paul B: 31 December 2016 - 08:09 PM
#63 Posted 31 December 2016 - 08:21 PM
**** UPDATED **** Okay I have had time to spend with this dark map sector and corrected the problem. I believe the problem is slightly similar to my post below (copying and pasting of sectors). In that sectors did not properly join the correct Z axis verticies which resulting in partial TROR. While the sectors were visible and connected at the wall level the floor/ceiling weren't connected. So I broke the TROR sectors in question and rejoined them again until they worked. The sky tile was the by-product of a broken TROR extension. Just to complicate matters, I was using a blockable transparent floors, with S.E transports and it made it difficult to identify what the Hell was going on, along with the sectors being way too damn dark. lol
In any case, I believe there are still problems with verticies and walls not properly associating and in some situations I end up with what looks like a 2D grid masked thin red wall when in fact a white wall in the lower extended sector is actually somehow extending out of the lower extended sector and continuing into the sector above or vice versa. The only way I know how to fix this is to delete the offending sector and reattach it by joining it back to the broken extended sector again.
Any suggestions on why this might be happening?
This post has been edited by Paul B: 03 January 2017 - 08:00 PM
#64 Posted 02 January 2017 - 05:38 PM
Tested the above three problems with synthesis: 20161225-5974 using Mapster32 or Mapster32 Debug and I experience the same symptoms as mentioned in my above 3 posts.
This post has been edited by Paul B: 02 January 2017 - 06:07 PM
#65 Posted 02 January 2017 - 07:44 PM
Do the latest builds still have the red fog of war?
Sorry Hendricks just now noticed your reply. I can confirm on my end that Black is Black. No redish fog of war any longer. This will help identify the new color scheme changes. Thank you for looking into this.
This post has been edited by Paul B: 02 January 2017 - 07:47 PM
#66 Posted 03 January 2017 - 02:59 AM
If I had to guess any change that would have fixed this regression, it would be one made by TX. I'm glad it's fixed.
( "If this company's slogan is 'The Height of Gaming Excitement', it should be called 'Orgasm', not 'Apogee'." - IGSRJ )
( "The health of the Duke Modding Community 'depends on' your opinion of Hendricks266." - Wieder )
( "Wow, this thread sucks." - Jimmy )( "BAN" - Viper )