Downloaded the latest version, 5312, this works well in polymost but can't run polymer. When I switch to it in the game the game closes. When I check the polymer box in the launcher, the game doesn't launch. If I click fullscreen and polymer in the menu, it launches to a black screen for a few seconds and closes.
I'm using Windows 7 64bit, good recent rig with an Nvidia Geforce GTX 560ti, i5 processor, etc. Haven't added DukePlus or HRP or anything, just those two Duke .grp and .rts files from Megaton on steam.
I also tried version 5307 and it didn't work there either. Before giving up I figured I'd try downloading a random build from a few months ago, 5149, and it does work in that one. Polymer works fine, looks great with the color lightning and everything.
So, reporting the bug there, and if I can ask another question, should I just keep using 5149? Are there any really bad bugs in that version? Thanks. Also, does eduke do a "latest stable build" thing? As opposed to the frequent developer builds.
Here's the debug info from the crash log in the debug win64 version of 5312:
Caught exception 0xC0000005 at 0x0000000000000000: Access violation. 0x0000000000000000 : [unknown module] : [unknown file] 0x00000000005C9207 : F:\Games\eduke32_win64_debug_20150725-5312\eduke32.debug.exe : /var/www/synthesis/eduke32/eduke32/build/src/polymer.c (1037) : in function (polymer_loadboard) 0x00000000005C8847 : F:\Games\eduke32_win64_debug_20150725-5312\eduke32.debug.exe : /var/www/synthesis/eduke32/eduke32/build/src/polymer.c (790) : in function (polymer_init) 0x0000000000551F07 : F:\Games\eduke32_win64_debug_20150725-5312\eduke32.debug.exe : /var/www/synthesis/eduke32/eduke32/build/src/engine.c (11774) : in function (setgamemode) 0x0000000000431FB8 : F:\Games\eduke32_win64_debug_20150725-5312\eduke32.debug.exe : /var/www/synthesis/eduke32/eduke32/source/game.c (11799) : in function (app_main) 0x00000000005E1C8D : F:\Games\eduke32_win64_debug_20150725-5312\eduke32.debug.exe : /var/www/synthesis/eduke32/eduke32/build/src/sdlayer.c (438) : in function (WinMain) 0x00000000005E1471 : F:\Games\eduke32_win64_debug_20150725-5312\eduke32.debug.exe : /var/www/synthesis/eduke32/eduke32/build/src/mingw_main.c (93) : in function (main) 0x00000000004013E5 : F:\Games\eduke32_win64_debug_20150725-5312\eduke32.debug.exe : /home/ruben/mingw-w64/src/mingw-w64/mingw-w64-crt/crt/crtexe.c (317) : in function (__tmainCRTStartup) 0x00000000004014E8 : F:\Games\eduke32_win64_debug_20150725-5312\eduke32.debug.exe : /home/ruben/mingw-w64/src/mingw-w64/mingw-w64-crt/crt/crtexe.c (169) : in function (WinMainCRTStartup) 0x00000000771659CD : C:\Windows\system32\kernel32.dll : BaseThreadInitThunk 0x000000007739B981 : C:\Windows\SYSTEM32\ntdll.dll : RtlUserThreadStart Wed Jul 29 22:28:41 2015 ---------------