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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Mark 

#1981

...and we will find complete documentation in the Wiki?
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User is offline   DavoX 

  • Honored Donor

#1982

View PostMark, on 02 November 2018 - 03:46 PM, said:

...and we will find complete documentation in the Wiki?


Why not?
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User is offline   Mblackwell 

  • Evil Overlord

#1983

View PostMark, on 02 November 2018 - 03:46 PM, said:

...and we will find complete documentation in the Wiki?


They are game specific effects programmed in the scripting, not part of the EDuke32 source. And yes they will be (and are) documented.
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User is offline   oasiz 

  • Dr. Effector

#1984

Effect documentation already exists in mapster32, you get a popup that tells you what each parameter does.
It's not a tutorial but more like a cheat sheet on all the functions / flags.
I rarely need anything else these.

Proper tutorials are a thing on their own. That's something I want to assist with / work on when the game is done.
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User is offline   Mark 

#1985

I must be missing something. I downloaded the latest revision. I loaded up Mapster and E1L1 and I don't see anything new. Is there a script I have to run for these new features? Or some new keypress to bring up the options?

This post has been edited by Mark: 03 November 2018 - 03:43 AM

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User is offline   Micky C 

  • Honored Donor

#1986

View PostMark, on 03 November 2018 - 03:42 AM, said:

I must be missing something. I downloaded the latest revision. I loaded up Mapster and E1L1 and I don't see anything new. Is there a script I have to run for these new features? Or some new keypress to bring up the options?


I assume he's talking specifically about Ion Maiden.

Still, don't some of the function keys bring up lists of the various sector tags and so on?
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User is offline   Mark 

#1987

Yeah. F7 and F8 when hovering over a sector or sprite. But thats not new.

I don't own IM yet so I don't know if he meant in IM only.

This post has been edited by Mark: 03 November 2018 - 04:15 AM

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User is offline   MrFlibble 

#1988

View PostHulkNukem, on 31 October 2018 - 04:01 PM, said:

Duke Nukem 1 and 2 style side scroller Ion Maiden/Bombshell companion game coming when?

Right after the one that runs on the Alien Rampage engine, hopefully.

As a matter of fact, I'd seriously love that. Use the same technique to create pre-rendered sprites and stuff for the side scroller (as in the DNF side-scroller prototype) as for the Ion Maiden sprites. 3D Realms still owns that engine, right?
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User is offline   Forge 

  • Speaker of the Outhouse

#1989

View PostMark, on 03 November 2018 - 04:14 AM, said:

Yeah. F7 and F8 when hovering over a sector or sprite. But thats not new.

I don't own IM yet so I don't know if he meant in IM only.

IM doesn't come with mapster (yet).
You can extract the maiden grp file, drop a mapster from the latest snapshot in with it, & look at the maps in 2d mode, but that's about it.

This post has been edited by Forge: 03 November 2018 - 05:54 AM

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User is offline   Mark 

#1990

The way I interpreted Oasiz is that the new features are in Mapster now. I just don't see where or how to activate the pop up he mentioned.
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User is offline   oasiz 

  • Dr. Effector

#1991

No, there are all .m32 scripts that get loaded on boot.
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User is offline   Mark 

#1992

Then what do I need to do to view a "new" pop up?
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User is offline   DavoX 

  • Honored Donor

#1993

View PostMark, on 03 November 2018 - 07:04 AM, said:

Then what do I need to do to view a "new" pop up?


Those effects only work on Ion Maiden as they are part of the CONS that come with the game, not vanilla Duke.
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User is offline   Mark 

#1994

Thankyou for a CLEAR explantion. My life can continue now. :rolleyes:

This post has been edited by Mark: 03 November 2018 - 07:13 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#1995

View PostMblackwell, on 02 November 2018 - 04:57 PM, said:

They are game specific effects programmed in the scripting, not part of the EDuke32 source.

View PostMblackwell, on 02 November 2018 - 04:57 PM, said:

game specific effects

View PostMblackwell, on 02 November 2018 - 04:57 PM, said:

game specific

View PostMblackwell, on 02 November 2018 - 04:57 PM, said:

not part of the EDuke32

View PostMblackwell, on 02 November 2018 - 04:57 PM, said:

game specific

View PostMblackwell, on 02 November 2018 - 04:57 PM, said:

specific


View PostMark, on 03 November 2018 - 07:11 AM, said:

CLEAR explantion.



Glad that's all cleared up now. :rolleyes:
I couldn't help myself. It was just laying there waiting to be picked up

This post has been edited by Forge: 03 November 2018 - 07:41 AM

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User is offline   Mark 

#1996

MB: ... And yes they will be (and are) documented.

Oasiz: Effect documentation already exists in mapster32, you get a popup that tells you what each parameter does.

That lead me to think that Mapster32 already contained what was needed to map in the new features. But evidently it will also require external code. No biggie. Just a miscommunication. I was anxious to see the new features for myself.

This post has been edited by Mark: 03 November 2018 - 07:45 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#1997

View PostMark, on 03 November 2018 - 07:42 AM, said:

MB: ... And yes they will be (and are) documented.

Oasiz: Effect documentation already exists in mapster32, you get a popup that tells you what each parameter does.

That lead me to think that Mapster32 already contained what was needed to map in the new features. But evidently it will also require external code. No biggie. Just a miscommunication. I was anxious to see the new features for myself.

I read it as it's already in the scripts in the samples folder that come with a snapshot, just that they won't work, except with IM
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User is offline   oasiz 

  • Dr. Effector

#1998

It's a custom 295KB file plus another 12KB file, two .m32 scripts :rolleyes:
First one is pretty much completely IM specific and the second one is more general purpose but still tied to IM a bit.

Second one could be modified for general use though.
These have nothing to do with anything that comes with m32 by default, I've actually never used those so I wouldn't know :D

Only thing that gets dropped to our dev folders is a slightly modified game .exe and mostly stock (if not 100%?) mapster .exe. Rest are all our own stuff that we keep adding stuff to.

Sorry for the confusion.
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User is offline   DavoX 

  • Honored Donor

#1999

If I knew the tiniest bit of coding I would've made an all purpose script useful for everyone but I can't code for shit :rolleyes:
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#2000

View PostMark, on 01 November 2018 - 08:24 PM, said:

Daedolon would be a close 2nd place to High Treason for "Angry Euro-guy Award" :rolleyes:


Oi! How dare you!
I am not European, I am a British man of Levantine descent.
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User is offline   Forge 

  • Speaker of the Outhouse

#2001

View PostHigh Treason, on 03 November 2018 - 11:36 AM, said:

Oi! How dare you!
I am not European, I am a British man of Levantine descent.

Posted Image
0

#2002

Not even close
Spoiler



Can't believe it's almost 2019 already. Given my luck is generally poor, I'm wagering that I won't be in on the day my Ion Maiden box shows up... Unless it gets delayed for another decade.

This post has been edited by High Treason: 03 November 2018 - 03:11 PM

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User is offline   Mblackwell 

  • Evil Overlord

#2003

View PostHigh Treason, on 03 November 2018 - 03:08 PM, said:

Unless it gets delayed for another decade.


Alright, if you insist.



Initiating Ion Maiden decade long delay...
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User is offline   Forge 

  • Speaker of the Outhouse

#2004

View PostMblackwell, on 03 November 2018 - 05:11 PM, said:

Alright, if you insist.

Initiating Ion Maiden decade long delay...

So the team hired George?
Interesting.
He works for poker chips and cheeseburgers, so that helps with the bottom line
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User is offline   Master O 

#2005

View PostHigh Treason, on 03 November 2018 - 03:08 PM, said:

Not even close
Spoiler



Can't believe it's almost 2019 already. Given my luck is generally poor, I'm wagering that I won't be in on the day my Ion Maiden box shows up... Unless it gets delayed for another decade.



For the love of God, don't jinx it! :rolleyes:
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#2006

https://twitter.com/...876566593880065

Alternate fire mode?
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User is offline   Mblackwell 

  • Evil Overlord

#2007

Yes.
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User is offline   Mr. Tibbs 

#2008

So good!

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User is offline   Zaxx 

  • Banned

#2009

I love metal and modern electronic stuff just as much as the next guy but FINALLY something different. You can be awesome while chilling too! :rolleyes:
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User is offline   oasiz 

  • Dr. Effector

#2010

I was pretty anal about music quite early on for this game, tracker music was like #1 on my wishlist.

I'm glad Roz got interested on this game. Metal / distorted guitar was like the last thing I wanted. It's nice in smaller doses but it's way too overused. Modern electronic stuff is kind of a thing as well where they try to mimic analog synth sounds but even that seems to be more about getting a fat and echo'y sawtooth with the unnecesary tape-like distortion or just use otherwise tinny electronic sounds, ignoring the jazz / funk / disco that made the old stuff shine.

Very happy with what Roz has produced so far, Quite DnB and energetic at times.. Amen break 4ever :rolleyes:
There are some really nice tunes that are ready and more are brewing :D
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