Micky C, on 02 March 2018 - 11:24 PM, said:
So you don't want the full version, which you would have gotten for free if you didn't refund
Well, that's more or less what you're paying for. The preview campaign is the incentive to toss money out for the full version, right?
Bruno Mattei, on 02 March 2018 - 08:56 PM, said:
I bought it and then refunded after I completed the incredibly short preview. I beat it in an hour, discovered roughly half the secrets in each level, and died only twice on normal difficulty.
It's essentially a demo, yeah. By all accounts you're not buying the demo, you're buying the game, and getting the demo as a bonus for putting cash down sooner rather than later.
Bruno Mattei, on 02 March 2018 - 08:56 PM, said:
Level design in level's 2 and 3 is fine but a little cryptic. It can trick you to looping back to the start of the level.
There's too many secrets that don't amount to much. It would be cool if some of the secrets lead to secret levels and shit. In the first level when I jumped up those beams I was thinking "Oh man, there must be something big up here!" And it was just armor. Who cares?
Are you referring to the ladder secret outside? I mean, to be fair you got
I will somewhat agree on the secrets though. I mean, it's nice there are
so many of them and some of them are very obscurely placed, but I do think there might be something to be said for slightly less, but more impactful ones. I really liked the placement of a secret at the start of the final map, with the developer message. That was sweet, and really reminded me of what I missed in old school shooters.
Bruno Mattei, on 02 March 2018 - 08:56 PM, said:
The weapons are really plain and desperately need an alt fire. The bomb is alright but it doesn't have splash damage and I don't like the homing ability it has. The homing makes it feel like it takes no finesse to use unlike the pipe bombs or dynamite in Duke 3D and Blood respectively.
I honestly think alt-fire stuff is a little over-rated. I mean, yeah, it's cool if you can come up with a function that's going to be useful(being able to fire both barrels or individually with the shotgun in Blood), but often times it leads to a lot of gimmicky shit(The Tommy Gun's "spray" feature.) What we have in Bombshell's preview campaign is akin to the Duke Nukem 3D Shareware. You're getting the basics. All the high-concept and heavy-hitting equipment is clearly being saved for the full game. Just think, you didn't get the Shrinker, trip mines, devastator, or Freezethrower in the shareware of Duke3D.
The bombs seemed to work just fine for me when I wanted to produce carnage. Indeed they became a massive force-multiplyer whenever dealing with a squad of baddies.
My only real complaint against the weapons is that I think the SMG report could use a more high end chattery sound like out of an 80s action movie. Pistol, shotgun, and SMG all have roughly the same kind of a lower end oomph, but the result is they sound a little samey. I get why though it keeps them all uniform in their presentation and it's very clear that Voidpoint/3D Realms have worked to keep the presentation and tone focused here.