I have attached two zip files with saves that showcase the crashes.
The first crash occurs when you use one of the switches next to the soda machines. The associated save file starts you right in front of the faulty light switch.
switch_crash.zip (4.4MB)
Number of downloads: 0
Crashlog:
Line 821, switch: Gv_GetSpecialVarX(): invalid sprite ID -1
Line 6028, switch: Gv_GetSpecialVarX(): invalid sprite ID -1
89139: -32: 2048
89140: -31: 8 else
89141: -30: 254 else
89142: -29: 161526384
89143: -28: 31337 {
89144: -27: 256 setvarvar
89145: -26: 311
89146: -25: 4 guniqhudid
89147: -24: 253
89148: -23: 3
89149: -22: 257 xorvarvar
89150: -21: 311
89151: -20: 2048
89152: -19: 8 else
89153: -18: 258 setactor
89154: -17: 246
89155: -16: 3
89156: -15: 311
89157: -14: 31337 }
89158: -13: 260 setactor
89159: -12: 246
89160: -11: 6
89161: -10: 4 guniqhudid
89162: -9: 253
89163: -8: 6
89164: -7: 31337 }
89165: -6: 262 else
89166: -5: 161526656
89167: -4: 31337 {
89168: -3: 264 espawnvar
89169: -2: 2048
89170: -1: 6711
89171: 0: 265 setactorvar
89172: 1: 246
89173: 2: 345
89174: 3: 447
89175: 4: 266 setactorvar
89176: 5: 246
89177: 6: 346
89178: 7: 4 guniqhudid
89179: 8: 253
89180: 9: 6
89181: 10: 267 setactor
89182: 11: 246
89183: 12: 9
89184: 13: 2048
89185: 14: 64
89186: 15: 268 setactor
89187: 16: 246
89188: 17: 10
89189: 18: 2048
89190: 19: 64
89191: 20: 31337 }
89192: 21: 270 subvarvar
89193: 22: 309
89194: 23: 2048
89195: 24: 1
89196: 25: 31337 }
89197: 26: 31337 }
89198: 27: 31337 }
89199: 28: 274 setvarvar
89200: 29: 318
89201: 30: 2048
89202: 31: 0
current actor: 4295 (5890)
g_errorLineNum: 6050, g_tw: 124The second crash is the more serious one. For some reason, after staying in the second map for a while, I eventually start getting random crashes, as if they were on a timer.
To reproduce it, just run around in the map for a while and try shooting. You'll be booted to the desktop eventually.
eventual_crash.zip (4.55MB)
Number of downloads: 0
Crashlog:
Line 821, switch: Gv_GetSpecialVarX(): invalid sprite ID -1 Line 6028, switch: Gv_GetSpecialVarX(): invalid sprite ID -1 g_errorLineNum: 6050, g_tw: 124
It appears that the source of the crashes seems to be the same in both cases. However, I don't quite understand why in one case it activates automatically, and in one case it doesn't.
Zaxx is correct.

Help
Duke4.net
DNF #1
Duke 3D #1











