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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Hendricks266 

  • Weaponized Autism

  #361

Yes, you play as Shelly.
1

User is offline   jet_nick 

#362

View PostHendricks266, on 11 July 2017 - 01:38 AM, said:

Yes, you play as Shelly.


criptic :P
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User is offline   Mr. Tibbs 

#363

View PostHendricks266, on 11 July 2017 - 12:30 AM, said:

Snip

Thanks for the clarifications, Hendricks266. I'll give the OT a good edit in view of your comments.

This post has been edited by Mr. Tibbs: 11 July 2017 - 02:08 AM

1

User is offline   DavoX 

  • Honored Donor

#364

Thanks for sharing and the effort Mr. Tibbs :P
1

User is offline   NNC 

#365

I have to cite one NeoGAF comment here:

Quote

Too bad they won't be able to afford a soundtrack by Iron Maiden.


Really, why not? To make the game more famous...
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User is offline   DavoX 

  • Honored Donor

#366

I dont think it would really work, I mean music with lyrics? very distracting. Worked in a game like Carmageddon 2 but dunno about an FPS like Ion Maiden. Besides I have full confidence in the music our composer is doing for us :P
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#367

View PostNancsi, on 11 July 2017 - 09:19 AM, said:

I have to cite one NeoGAF comment here:



Really, why not? To make the game more famous...


Ever heard of game titled Ed Hunter? No? :P
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User is offline   NNC 

#368

View PostDavoX, on 11 July 2017 - 09:36 AM, said:

I dont think it would really work, I mean music with lyrics? very distracting. Worked in a game like Carmageddon 2 but dunno about an FPS like Ion Maiden. Besides I have full confidence in the music our composer is doing for us :P


Or just one piece of music created by Steve Harris directly for this game. Not necessarily a level music, just like something else, an easter egg that repeats later on again.
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User is offline   TerminX 

  • el fundador

  #369

If it makes you feel any better, all the wall clocks in the game read 23:58.
12

User is offline   Mark 

#370

Yeah. The computer that controls the clocks at the complex was damaged. :P
1

User is offline   LkMax 

#371

View PostHendricks266, on 08 July 2017 - 05:08 PM, said:

Classic and Polymost are both supported, but Polymost will be the default since performance for Classic degrades rapidly at or above 1080p, and new players may not like Classic's perspective warping.

Classic 800x600 or bust.

View PostMicky C, on 10 July 2017 - 03:48 PM, said:

Isn't transparency only an issue where models are involved? This game uses none.

I had many usermaps with this glitch and no models were used (nor am I using the HRP). One that comes to mind is Adg01.

View PostDavoX, on 11 July 2017 - 09:36 AM, said:

I dont think it would really work, I mean music with lyrics? very distracting. Worked in a game like Carmageddon 2 but dunno about an FPS like Ion Maiden. Besides I have full confidence in the music our composer is doing for us :P

Well, Nine Inch Nails did the soundtrack for Quake and it had no lyrics.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #372

View PostLkMax, on 11 July 2017 - 12:30 PM, said:

Classic 800x600 or bust.

Supported.
1

User is offline   axl 

#373

View PostTerminX, on 11 July 2017 - 11:00 AM, said:

If it makes you feel any better, all the wall clocks in the game read 23:58.


Haha took a few moments before I got it. Great song :P

Anyway, any news on the length of the game? Similar to Duke / Blood / SW? Will it be divided in episodes? I'd love that !
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User is offline   TerminX 

  • el fundador

  #374

View Postaxl, on 11 July 2017 - 01:20 PM, said:

Haha took a few moments before I got it. Great song :P

Anyway, any news on the length of the game? Similar to Duke / Blood / SW? Will it be divided in episodes? I'd love that !

We're starting with one episode, and if people buy it we'll make more. The episode has 7 "levels" planned, but each one is split into several map files that you can traverse back and forth between, like Half-Life or Hexen. Speedrunners could probably get through it fairly quickly but if you wanted to see everything, it could take days. ;)
13

#375

That sounds very very cool!
1

User is offline   LkMax 

#376

Any idea on pricing yet?

View PostHendricks266, on 11 July 2017 - 12:34 PM, said:

Supported.

Ha, I was joking but since it's supported I might actually play on that If I feel nostalgic for my PSX days.
1

User is offline   TerminX 

  • el fundador

  #377

View PostLkMax, on 11 July 2017 - 02:09 PM, said:

Any idea on pricing yet?

I know what I think it's worth and what I want to sell it for, but I don't know what 3DR's views are and ultimately they end up setting the price.
2

User is offline   Micky C 

  • Honored Donor

#378

View PostTerminX, on 11 July 2017 - 11:00 AM, said:

If it makes you feel any better, all the wall clocks in the game read 23:58.


If you wanted to push the interactivity aspect you could get the clocks to show the actual time easily enough. I'm sure you have other priorities both within the game and elsewhere.


View PostTerminX, on 11 July 2017 - 02:24 PM, said:

I know what I think it's worth and what I want to sell it for, but I don't know what 3DR's views are and ultimately they end up setting the price.


I'd like to see more of the game, including gameplay before cementing my number, but the little we've seen looks super awesome and I could certainly pay something like $30. However price will likely be one of those make-or-break things, and $15-$20 might appeal to the wider gaming community more. I keep hearing about the relatively low costs involved in developing this game, which should have a big impact on profit either way.
1

User is offline   Hendricks266 

  • Weaponized Autism

  #379

View PostMicky C, on 11 July 2017 - 05:34 PM, said:

I keep hearing about the relatively low costs involved in developing this game

That's the most diplomatic way of putting it I've ever heard.
1

User is offline   MrFlibble 

#380

View PostMr. Tibbs, on 10 July 2017 - 02:13 PM, said:


I find this screenshot the most impressive so far because it clearly shows how the design ideas originating with Duke3D have been expanded upon thanks to way less stringent limitations of modern hardware (i.e. the interior is bigger and more detailed, textures and sprites are higher-res etc.), while still sticking to the same core principles. Awesome job guys! :P
0

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#381

View PostHendricks266, on 11 July 2017 - 12:30 AM, said:

that would require buying 20-year old hardware, forgetting about 20 years of advancements in art, music, computer science, etc, and selling the game only on CD-ROM or five floppies, available only by mail order and playable on MS-DOS.

Casuals.

View PostHendricks266, on 11 July 2017 - 01:38 AM, said:

Yes, you play as Shelly.

You guys did some improvements to her design (with writing too) of course? I love punk-style a lot, would be nice if she was hot (and written good too) since she was kind of meh in original game, not memorable at all which was pointed out plenty of times anyway.
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User is offline   fgsfds 

#382

View PostHendricks266, on 08 July 2017 - 05:08 PM, said:

Classic and Polymost are both supported, but Polymost will be the default

Does the maps use ROR? If so, what are you going to do with *Polymost's inability to render it properly?

This post has been edited by fgsfds: 12 July 2017 - 02:33 AM

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User is offline   oasiz 

  • Dr. Effector

#383

Actually polymost is incapable, polymer works. But I guess you mistyped :P
No support has been added for that in eduke32
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User is offline   fgsfds 

#384

View Postoasiz, on 12 July 2017 - 02:17 AM, said:

Actually polymost is incapable, polymer works. But I guess you mistyped :P

My bad. Anyway, Polymost is what's used in the game.
0

User is offline   oasiz 

  • Dr. Effector

#385

Yeah, TROR won't work.
SE based ROR does still work however. A bit limited on how much it can be used, but at least it allows a cheap trick or two.
1

User is offline   Sanek 

#386

I wonder when they will finally show some enemies, not just dead bodies. Either they want to surprise us with some nice-looking baddies, or maybe the enemies is just not that good.
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User is offline   TerminX 

  • el fundador

  #387

View PostSanek, on 12 July 2017 - 11:46 AM, said:

I wonder when they will finally show some enemies, not just dead bodies. Either they want to surprise us with some nice-looking baddies, or maybe the enemies is just not that good.

Everybody is too busy developing to create the kind of staged, fake screenshots in which you saw all sorts of enemies back in the day.
7

User is offline   Hank 

#388

European sites reporting the game
http://www.eurogamer...i-duke-nukem-3d
http://www.gry-onlin...3.asp?ID=104741
Asia too
http://news.sina.com...2/23022874.html

:wub: :D :P ;)

This post has been edited by Hank: 12 July 2017 - 08:05 PM

3

User is offline   Jimmy 

  • Let's go Brandon!

#389

View PostTerminX, on 12 July 2017 - 11:52 AM, said:

Everybody is too busy developing to create the kind of staged, fake screenshots in which you saw all sorts of enemies back in the day.

I demand staged fake screenshots during the promotional period of the game.
5

User is offline   Player Lin 

#390

View PostHank, on 12 July 2017 - 08:02 PM, said:



Too bad whoever wrote this article, thinking about the VoidPoint was who made Duke3D, which totally wrong I'm very sure... *facepalm*

(It seems only China gaming-related news sites reported this...Hank's one is from Taiwan but still the source just from Beijing SINA...and the watermark on those screenshots in that article is Ali213...an infamous cracking group and has their own website in China....nuff said.)

Still, that's good thing......or maybe not... :P

This post has been edited by Player Lin: 13 July 2017 - 06:10 AM

0

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