Ion Fury "formerly Ion Maiden, launching August 15!"
#362 Posted 11 July 2017 - 01:41 AM
#363 Posted 11 July 2017 - 02:06 AM
Hendricks266, on 11 July 2017 - 12:30 AM, said:
Thanks for the clarifications, Hendricks266. I'll give the OT a good edit in view of your comments.
This post has been edited by Mr. Tibbs: 11 July 2017 - 02:08 AM
#365 Posted 11 July 2017 - 09:19 AM
Quote
Really, why not? To make the game more famous...
#366 Posted 11 July 2017 - 09:36 AM
#367 Posted 11 July 2017 - 10:44 AM
Nancsi, on 11 July 2017 - 09:19 AM, said:
Really, why not? To make the game more famous...
Ever heard of game titled Ed Hunter? No?
#368 Posted 11 July 2017 - 10:56 AM
DavoX, on 11 July 2017 - 09:36 AM, said:
Or just one piece of music created by Steve Harris directly for this game. Not necessarily a level music, just like something else, an easter egg that repeats later on again.
#369 Posted 11 July 2017 - 11:00 AM
#370 Posted 11 July 2017 - 11:19 AM
#371 Posted 11 July 2017 - 12:30 PM
Hendricks266, on 08 July 2017 - 05:08 PM, said:
Classic 800x600 or bust.
Micky C, on 10 July 2017 - 03:48 PM, said:
I had many usermaps with this glitch and no models were used (nor am I using the HRP). One that comes to mind is Adg01.
DavoX, on 11 July 2017 - 09:36 AM, said:
Well, Nine Inch Nails did the soundtrack for Quake and it had no lyrics.
#372 Posted 11 July 2017 - 12:34 PM
#373 Posted 11 July 2017 - 01:20 PM
TerminX, on 11 July 2017 - 11:00 AM, said:
Haha took a few moments before I got it. Great song
Anyway, any news on the length of the game? Similar to Duke / Blood / SW? Will it be divided in episodes? I'd love that !
#374 Posted 11 July 2017 - 01:53 PM
axl, on 11 July 2017 - 01:20 PM, said:
Anyway, any news on the length of the game? Similar to Duke / Blood / SW? Will it be divided in episodes? I'd love that !
We're starting with one episode, and if people buy it we'll make more. The episode has 7 "levels" planned, but each one is split into several map files that you can traverse back and forth between, like Half-Life or Hexen. Speedrunners could probably get through it fairly quickly but if you wanted to see everything, it could take days.
#376 Posted 11 July 2017 - 02:09 PM
Hendricks266, on 11 July 2017 - 12:34 PM, said:
Ha, I was joking but since it's supported I might actually play on that If I feel nostalgic for my PSX days.
#377 Posted 11 July 2017 - 02:24 PM
LkMax, on 11 July 2017 - 02:09 PM, said:
I know what I think it's worth and what I want to sell it for, but I don't know what 3DR's views are and ultimately they end up setting the price.
#378 Posted 11 July 2017 - 05:34 PM
TerminX, on 11 July 2017 - 11:00 AM, said:
If you wanted to push the interactivity aspect you could get the clocks to show the actual time easily enough. I'm sure you have other priorities both within the game and elsewhere.
TerminX, on 11 July 2017 - 02:24 PM, said:
I'd like to see more of the game, including gameplay before cementing my number, but the little we've seen looks super awesome and I could certainly pay something like $30. However price will likely be one of those make-or-break things, and $15-$20 might appeal to the wider gaming community more. I keep hearing about the relatively low costs involved in developing this game, which should have a big impact on profit either way.
#379 Posted 11 July 2017 - 06:51 PM
Micky C, on 11 July 2017 - 05:34 PM, said:
That's the most diplomatic way of putting it I've ever heard.
#380 Posted 12 July 2017 - 02:07 AM
Mr. Tibbs, on 10 July 2017 - 02:13 PM, said:
I find this screenshot the most impressive so far because it clearly shows how the design ideas originating with Duke3D have been expanded upon thanks to way less stringent limitations of modern hardware (i.e. the interior is bigger and more detailed, textures and sprites are higher-res etc.), while still sticking to the same core principles. Awesome job guys!
#381 Posted 12 July 2017 - 02:08 AM
Hendricks266, on 11 July 2017 - 12:30 AM, said:
Casuals.
Hendricks266, on 11 July 2017 - 01:38 AM, said:
You guys did some improvements to her design (with writing too) of course? I love punk-style a lot, would be nice if she was hot (and written good too) since she was kind of meh in original game, not memorable at all which was pointed out plenty of times anyway.
#382 Posted 12 July 2017 - 02:14 AM
Hendricks266, on 08 July 2017 - 05:08 PM, said:
Does the maps use ROR? If so, what are you going to do with *Polymost's inability to render it properly?
This post has been edited by fgsfds: 12 July 2017 - 02:33 AM
#383 Posted 12 July 2017 - 02:17 AM
No support has been added for that in eduke32
#384 Posted 12 July 2017 - 02:35 AM
oasiz, on 12 July 2017 - 02:17 AM, said:
My bad. Anyway, Polymost is what's used in the game.
#385 Posted 12 July 2017 - 03:52 AM
SE based ROR does still work however. A bit limited on how much it can be used, but at least it allows a cheap trick or two.
#386 Posted 12 July 2017 - 11:46 AM
#387 Posted 12 July 2017 - 11:52 AM
Sanek, on 12 July 2017 - 11:46 AM, said:
Everybody is too busy developing to create the kind of staged, fake screenshots in which you saw all sorts of enemies back in the day.
#388 Posted 12 July 2017 - 08:02 PM
http://www.eurogamer...i-duke-nukem-3d
http://www.gry-onlin...3.asp?ID=104741
Asia too
http://news.sina.com...2/23022874.html
This post has been edited by Hank: 12 July 2017 - 08:05 PM
#389 Posted 12 July 2017 - 10:11 PM
TerminX, on 12 July 2017 - 11:52 AM, said:
I demand staged fake screenshots during the promotional period of the game.
#390 Posted 13 July 2017 - 06:09 AM
Hank, on 12 July 2017 - 08:02 PM, said:
Too bad whoever wrote this article, thinking about the VoidPoint was who made Duke3D, which totally wrong I'm very sure... *facepalm*
(It seems only China gaming-related news sites reported this...Hank's one is from Taiwan but still the source just from Beijing SINA...and the watermark on those screenshots in that article is Ali213...an infamous cracking group and has their own website in China....nuff said.)
Still, that's good thing......or maybe not...
This post has been edited by Player Lin: 13 July 2017 - 06:10 AM