Ion Fury "formerly Ion Maiden, launching August 15!"
#587 Posted 28 February 2018 - 10:03 AM
Jenz/Amaka, on 28 February 2018 - 09:45 AM, said:
Will also wait for that ofc.
#588 Posted 28 February 2018 - 10:11 AM
#590 Posted 28 February 2018 - 10:30 AM
A free demo could potentially spread word of mouth about the game much further and make people more eager to buy.
#591 Posted 28 February 2018 - 10:31 AM
Destructoid has an interview with Frederik Schreiber and a video preview:
Quote
https://www.destruct...ne-491478.phtml
#593 Posted 28 February 2018 - 10:41 AM
This post has been edited by fgsfds: 28 February 2018 - 10:41 AM
#594 Posted 28 February 2018 - 10:47 AM
Quote
* Close background applications, particularly anti-virus, browsers, etc.
* Disable vsync
* Raise or remove the framerate cap
* For hitching: Disable Palette Emulation. Lower or Disable Anisotropy.
* For Nvidia users enable Multithreaded Optimizations in the NV Control Panel
* Please make sure that your CPU performance mode is set to its maximum.
* Due to texture and audio streaming, faster drives like SSDs can lead to better performance.
Classic video renderer issues:
* Enable Pixel doubling to raise framerates.
* Set your resolution to 720p and below if performance remains low.
#595 Posted 28 February 2018 - 11:10 AM
Any tips on why is it running like some trashy console port? How to solve it? I refuse to believe that a Build game should run this badly in 2018. Not using the classic renderer of course.
This post has been edited by Zaxx: 28 February 2018 - 11:11 AM
#596 Posted 28 February 2018 - 11:21 AM
#597 Posted 28 February 2018 - 11:22 AM
#598 Posted 28 February 2018 - 11:27 AM
Mark., on 28 February 2018 - 11:22 AM, said:
It doesn't do anything?
#599 Posted 28 February 2018 - 11:42 AM
Zaxx, on 28 February 2018 - 11:10 AM, said:
The post right above you.
#600 Posted 28 February 2018 - 11:59 AM
Phredreeke, on 28 February 2018 - 11:21 AM, said:
Turning on threaded optimization in the control panel solved most of the drops (it was on automatic though so dunno why) but I'd really appreciate some smooth, low latency vsync (which EDuke32 does not have so it's just as bad in Ion Maiden too) and more options when it comes to frame limiting because performance is fluctuating wildly which results in hitching, stutters, tear lines all around the place = a quite bad gameplay experience.
Too bad because the gameplay seems awesome, it's just a technical mess.
Edit: Setting the fps limiter to 144 helps but I'd really like more options, most preferably a fully custom value like in BloodGDX (I don't remember exactly if EDuke32 has that option).
This post has been edited by Zaxx: 28 February 2018 - 12:10 PM
#602 Posted 28 February 2018 - 12:24 PM
It needs some more polish and fine tuning but that's why it's Early Access afterall.
Oddly enough my favorite thing are some of the small touches; light switches have an animation when you flip them and fire extinguishers start spraying before they blow up.
Also GGGMan's video is up. Not watching because I don't want stuff spoiler, but here goes:
This post has been edited by HulkNukem: 28 February 2018 - 12:27 PM
#603 Posted 28 February 2018 - 12:40 PM
#604 Posted 28 February 2018 - 01:00 PM
This post has been edited by Mark.: 28 February 2018 - 01:11 PM
#605 Posted 28 February 2018 - 01:02 PM
#606 Posted 28 February 2018 - 02:02 PM
All my love and support to you guys. Really nailed the feel and the game is drop dead gorgeous!
#607 Posted 28 February 2018 - 02:04 PM
Mark., on 28 February 2018 - 01:00 PM, said:
Not sure what you mean, but unlike a lot of hitscan enemies these don't just lock on to your position and pummel you. It is actually possible to dodge in Ion Maiden.
#608 Posted 28 February 2018 - 02:05 PM
The game mechanics seem good - though Shelly jumps like the doomguy would, if he could jump. Just feels like a stiff 2 inch vertical - but it fits the game.
Didn't notice if it could be set, but it'd be nice to have the baton on a quick-fire button as well as having it bound to the the weapon 1 slot. I want to smack chairs and stuff out of my way real quick without having to switch weapons.
Shelly needs more lines. (the ones she has are good. Want more.)
I like how the game told me how many secrets I missed before I got on the elevator to the basement.
(I haven't finished - this is where I stopped)
the only thing i really found is pretty minor - this wall-map is blocking and it clips the player to the top of it.
capt0000.jpg (41.68K)
Number of downloads: 36
This post has been edited by Forge: 28 February 2018 - 02:07 PM
#609 Posted 28 February 2018 - 02:12 PM
First impressions:
-Amazing level design that will impress even the seasoned veterans.
-More interactity than we've ever seen before (in a Build Engine game)
-Music and VA is great.
So far, the only bad thing is enemies and ammo/inventory:
-Enemies look exremely bland and unimaginative, compared to the ones from classic Build games.
-The enemies blend into a f-ing backround so you can't see them until the start shooting or be right in front of you.
-Ammo and misc. inventory blend into the scene too.
As a player I must say that the color direction is not the strongest point of the game.
However, I still think that it's awesome and want to congragulate the team on the early access release of game. Yeah!
#610 Posted 28 February 2018 - 02:13 PM
Mblackwell, on 28 February 2018 - 02:04 PM, said:
From the very opening of gameplay, at the 1 min mark I noticed it and then many times throughout the video. It seems like as soon as they detect the player they shoot regardless of which direction they are facing. Then they turn to face the player and continue shooting. It goes by so fast in the video. But I seem to be the only one seeing this so I could be imagining it. I don't have the game to play to know for sure.
This post has been edited by Mark.: 28 February 2018 - 02:16 PM
#611 Posted 28 February 2018 - 02:19 PM
The military issued me field uniforms for the woods, the desert, and an urban environment - before they settled on those generic digital patterned ones they have now.
It would make sense that the enemies would try to blend in with their environment.
I personally didn't have a problem finding and collecting items (weapons, armor, ammo, health, keys, etc.). For me, I seen them easy enough once I knew what to look for.
The enemy a.i. can be kinda stupid at times - and they can get stuck behind things pretty easy.
This post has been edited by Forge: 28 February 2018 - 02:20 PM
#612 Posted 28 February 2018 - 02:20 PM
This post has been edited by HulkNukem: 28 February 2018 - 02:20 PM
#613 Posted 28 February 2018 - 02:22 PM
HulkNukem, on 28 February 2018 - 02:20 PM, said:
me too. now I don't feel so bad.
#614 Posted 28 February 2018 - 02:26 PM
TerminX, on 28 February 2018 - 01:02 PM, said:
Cool, I'll keep an ion that.
#615 Posted 28 February 2018 - 03:02 PM
I notice there's no option for MacOS... but you have linux?? Any news on bringing it to Mac in the future? Eduke32 obviously supports that platform.
I've got it from the 3DR website, primarily to support the devs rather than the DRM aspect. I may buy it on steam in the future on sale if I like it enough.
Sanek, on 28 February 2018 - 08:45 AM, said:
Bought the Early Access version without any thinking, despite the huge-ass price.
It's cheaper than World Tour, which was basically 1 new episode. I'm assuming this game will be much bigger than that once the full version is out.
This post has been edited by Micky C: 28 February 2018 - 03:03 PM

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