Ion Fury "formerly Ion Maiden, launching August 15!"
#616 Posted 28 February 2018 - 03:10 PM
#617 Posted 28 February 2018 - 03:15 PM
TerminX, on 28 February 2018 - 03:10 PM, said:
I love it that you guys are basically paid now to enhance eduke32
#618 Posted 28 February 2018 - 03:22 PM
#619 Posted 28 February 2018 - 03:45 PM

Looking forward to the game
This post has been edited by Hank: 28 February 2018 - 03:46 PM
#620 Posted 28 February 2018 - 03:52 PM
They managed to make pistol fun to use where as most other games they are weak and useless.
Amount of secrets is unexpected but a nice touch.
Levels are incredible, guns are incredible and gore is just right amount.
Only real complaint is that it is very easy. Never died once or was even close to death.
#621 Posted 28 February 2018 - 03:54 PM
#623 Posted 28 February 2018 - 04:48 PM
A bowling-bomb almost has to be right on top of it in order for the explosion to make it break.
Not an easy task with the excessive distance and wall bounce those things go, even on the lightest touch of the meter & rolling it from a crouch.
Or I just have bad luck.
#624 Posted 28 February 2018 - 04:53 PM

Played the first level. The game is certainly good. The levels are large, intricate, complex, interconnected, all the areas have a sense of purpose unlike so many 'old school shooters' with their abstract level design. Some guy on steam was complaining it was too complex which makes me lol. I think the level of complexity used here is spot on. Obviously the levels look fantastic; full of colour, detail, and what I think is a simpsons reference in the skybox. At least the level I played had a bit of a SiN feel in the way you were going through a high tech facility. The levels certainly have the level of polish, consistency and custom for-purpose textures that you'd expect of a commercial product.
Combat is also of high quality; as others have said, the enemies aren't bullet sponges. You're also forced to use all weapons and hunt for ammo, and all weapons are useful, even the pistol. The enemies have a bit of punch to them, so you can't just go in guns blazing, you need to be smart about using cover. Fortunately, there's plenty of cover around; convenient crates, desks, walls. Plenty of windows around (including transparent cover) which allows you to see enemies in advance and plan your tactics. This gives the game more depth as opposed to Duke 3D. Another guy on steam also commented about being disappointed that there were 'so few enemies at any one time'. But this isn't Doom or Serious Sam, nor is it meant to be.
Interactivity is also in many ways more than I was expecting. You can push some things like chairs around. I love shooting the paintings. Shooting windows leaves cracks on the glass. Many, many little details. The moving sectors have momentum to them (slow start/stop) as opposed to Duke's constant speed. Omg that elevator with the guys in it...
On other hand, in some areas I was let down by the interactivity. It's great that you can use the toilets, but you can't use the toilets
I was also surprised by the performance issues (on my albeit 7 year old computer), but then I haven't tried the performance tips yet.
This post has been edited by Micky C: 28 February 2018 - 05:12 PM
#625 Posted 28 February 2018 - 05:25 PM
But, I had to work... so it sat in my library waiting until after work.
Well, now, I've been home an hour or so... and I've played some of it.
And, I love it.
I've always had a soft spot for Build Engine shooters. From the great ones (Blood being my personal favorite) to the rather... "eh" ones (Witchaven). So, getting a new one is a dream come true.
But, this completely surpasses my expectations.
Firstly, the game looks fantastic. The sprite work is beautiful. Wonderfully detailed and very impressive. Also, the world and levels are huge, open... and still, stuffed with little bits here and there to really make it catch your eye.
Gameplay wise, it's what I love. That classic build engine feel, combat is solid and weighty. A lovely crunch when you blow up a group of enemies. Also, kicking around random gibs gave me warm fuzzies and instantly reminded me of Blood.
Now, it's no secret that I was not a big fan of Bombshell. Firstly, I really dislike top down shooters. Not sure why, I've just never enjoyed that perspective in gaming. And, the game was pretty rough when it released. Various issues, crashes, bugs and performance hiccups got in the way of a rather gorgeous looking game.
So, I had reservations when I originally heard about a prequel FPS game. But, those worries dropped when I found out who was making it.
So many people I knew/remember from the old 3DRealms forums. It's great to see their hardwork get so much positive attention. And TerminX, was very supportive when I first became a mod back at 3DRealms, and he was a guy I always really liked.
So, I just want to say, great job guys. It's truly fantastic, and I can not wait to play more.
#626 Posted 28 February 2018 - 05:53 PM
But my computer is old, with a cheap Intel graphic card and a 32-bit system. However, EDuke32 runs pretty good, so it's totally impossible to run Ion Maiden on it?
Sorry for my shitty ignorance, but the lack of interest on modern games has made me a totally ignorant about graphic compatibilities.
By the way...
#628 Posted 28 February 2018 - 06:14 PM
Fox, on 28 February 2018 - 06:06 PM, said:
That would be a great image for the 3D Realms or Bombshell Twitter accounts to use. Even for people who are tired of that meme, it's so impressive!
I see that there will be an Ion Maiden panel at PAX East in April!
This post has been edited by Mr. Tibbs: 28 February 2018 - 06:16 PM
#630 Posted 28 February 2018 - 06:38 PM
Fox, on 28 February 2018 - 06:32 PM, said:
If we can get more people playing this than World Tour, then that's a big improvement.
#631 Posted 28 February 2018 - 06:42 PM
AdrenalinDragon, on 28 February 2018 - 06:38 PM, said:
Would need about 200+ more concurrent players to beat World Tour.
#632 Posted 28 February 2018 - 06:42 PM
#634 Posted 28 February 2018 - 06:48 PM
Fox, on 28 February 2018 - 06:46 PM, said:
I'm aware of that effect. It was quite jagged and ugly, and quite noticable how it worked. This one was completely smooth. I take it the effect was polished off then, nice work!
#635 Posted 28 February 2018 - 06:50 PM
Forge, on 28 February 2018 - 02:05 PM, said:
Agreed. Did they bring back Valerie Arem to voice Bombshell? It sounds like her, but I'm not 100% sure.
It's funny--one of the big criticisms of the first game was the repetitive one liners from Bombshell, in this one the enemies constantly repeat themselves!
Congratulations to the team, it's great to see it among the top sellers list on Steam. I hope it's a big success for you guys.
#636 Posted 28 February 2018 - 07:16 PM
I'm highly anticipating the final version.
#637 Posted 28 February 2018 - 07:21 PM
I'm in this room:

And for the love of me I can't figure out how to progress. Shouldn't that door on the right just open normally? Tried blowing up the manhole cover too, did not work.
#638 Posted 28 February 2018 - 07:24 PM
#639 Posted 28 February 2018 - 07:32 PM
Zaxx, on 28 February 2018 - 07:21 PM, said:
And for the love of me I can't figure out how to progress. Shouldn't that door on the right just open normally? Tried blowing up the manhole cover too, did not work.
The door at the top of the stairs should open normally. There's also an autosave point at the top of the stairs.
Try to get it to auto-save, then try the door.
#640 Posted 28 February 2018 - 07:33 PM
Forge, on 28 February 2018 - 07:32 PM, said:
Try to get it to auto-save, then try the door.
Oh yeah, that happened: I got an auto-save, heard some explosions or whatnot but the door did not open. Conclusion: it's bugged.
Edit: Nope, it opens but it opens randomly. If I just start mashing the use button like a madman sometimes it opens.
This post has been edited by Zaxx: 28 February 2018 - 07:35 PM
#641 Posted 28 February 2018 - 08:00 PM
capt0002.jpg (58.85K)
Number of downloads: 18
the wall-aligned sprites clip in and out of view (including the airway 86 sign - on both sides of the room)
capt0000.jpg (32.82K)
Number of downloads: 23
capt0001.jpg (35.04K)
Number of downloads: 15
This post has been edited by Forge: 28 February 2018 - 08:01 PM
#642 Posted 28 February 2018 - 08:00 PM
This post has been edited by Mark.: 28 February 2018 - 08:01 PM
#643 Posted 28 February 2018 - 08:28 PM
Mark., on 28 February 2018 - 08:00 PM, said:
Yep, that was it, I went back and messed around with the door and what you describe is exactly what's happening.
Anyway I finished the preview campaign. It was awesome but I got sad when I saw that I only got half the secrets at the end.
This post has been edited by Zaxx: 28 February 2018 - 08:28 PM
#644 Posted 28 February 2018 - 08:29 PM
This post has been edited by Mike Norvak: 28 February 2018 - 08:31 PM
#645 Posted 28 February 2018 - 08:45 PM
Mike Norvak, on 28 February 2018 - 08:29 PM, said:
Mblackwell, on 28 February 2018 - 10:47 AM, said:
Quote
* Disable vsync
* Raise or remove the framerate cap
* For hitching: Disable Palette Emulation. Lower or Disable Anisotropy.
* For Nvidia users enable Multithreaded Optimizations in the NV Control Panel
* Please make sure that your CPU performance mode is set to its maximum.
these steps helped a lot for my old 650ti
(i raised my framerate cap to 144)
Mike Norvak, on 28 February 2018 - 08:29 PM, said:
hit the switch underwater (once)
opens a door in the room above (door at the end of the room with the fence-grating wall)
enter that room - hit the switch (once)
opens a door in the pool room - between the two pools (the other side of the room has one large pool)
This post has been edited by Forge: 28 February 2018 - 09:01 PM

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