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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Zaxx 

  • Banned

#437

View PostMr. Tibbs, on 25 September 2017 - 01:01 PM, said:


Please don't go early access. I'll wait instead.
1

User is offline   BestViking 

#438

Can't believe I haven't seen this until now. The palette is absolutely stunning! Everything blends together real well. Real authentic.

Who is doing the maps though? They look really good too.
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User is offline   NNC 

#439

View PostZaxx, on 27 October 2017 - 04:21 PM, said:

Please don't go early access. I'll wait instead.


On the contrary. I would love to see a demo of the game. Waiting sucks.
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#440

View PostNancsi, on 27 October 2017 - 11:30 PM, said:

On the contrary. I would love to see a demo of the game. Waiting sucks.

Demo≠Early Access.
1

User is offline   NightFright 

  • The Truth is in here

#441

Are you guys going to release this on Steam or standalone? Just to know where to look for it once it's popping up for pre-order. ^^
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User is offline   Maisth 

#442

Would love to see this on steam!
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User is offline   TerminX 

  • el fundador

  #443

Steam and GOG AFAIK.
11

User is offline   NightFright 

  • The Truth is in here

#444

Excellent call! Thumbs up, then! :rolleyes:

This post has been edited by NightFright: 28 October 2017 - 01:48 PM

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User is offline   NightFright 

  • The Truth is in here

#445

I see that 3DR is looking for testers for an "unannounced Build engine title". The screenshot on the registration website looks vaguely familiar. :rolleyes:

Link:
https://docs.google....orm?usp=sf_link

I assume it is what I think it is? Actually I'd really like to help testing this!

This post has been edited by NightFright: 06 November 2017 - 10:41 AM

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#446

View PostNightFright, on 06 November 2017 - 10:40 AM, said:

I see that 3DR is looking for testers for an "unannounced Build engine title". The screenshot on the registration website looks vaguely familiar. :excl:

Link:
https://docs.google....orm?usp=sf_link

I assume it is what I think it is? Actually I'd really like to help testing this!


How did you find out about this? I don't see in on the webpage or twitter account. I'd love to playtest it, but given that I've been critical of Interceptor/3DR on Steam, I'm guessing my application would be ignored! :rolleyes:

EDIT: I see it's posted on 3DR's Facebook page.

This post has been edited by cosmonautcowboy: 06 November 2017 - 11:39 AM

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User is offline   Sanek 

#447

NightFright, what else? :excl:

View Postcosmonautcowboy, on 06 November 2017 - 11:32 AM, said:

How did you find out about this? I don't see in on the webpage or twitter account. I'd love to playtest it, but given that I've been critical of Interceptor/3DR on Steam, I'm guessing my application would be ignored! :rolleyes:

EDIT: I see it's posted on 3DR's Facebook page.


They're looking for 50 testers for this game, OMG. They will probably reduce the number to the chosen ones; otherwise there'll be more testers than the developers themselves. :(
I sent my application yesterday, but didn't metion my nickname, just writing my full name instead. :D

This post has been edited by Sanek: 06 November 2017 - 12:33 PM

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User is offline   NightFright 

  • The Truth is in here

#448

I found it by pure accident through a news app on my mobile which was pointing to a German article on videogameszone.de: http://www.videogame...engine-1242967/

They apparently got the news from Blue's News: http://www.bluesnews...me-beta-testing

No idea if I had noticed this any other way, it was pure coincidence...

This post has been edited by NightFright: 06 November 2017 - 01:31 PM

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User is offline   DavoX 

  • Honored Donor

#449

View PostSanek, on 06 November 2017 - 12:32 PM, said:

NightFright, what else? :rolleyes:



They're looking for 50 testers for this game, OMG. They will probably reduce the number to the chosen ones; otherwise there'll be more testers than the developers themselves. :D
I sent my application yesterday, but didn't metion my nickname, just writing my full name instead. :excl:


It´s actually 50 testers total. A lot more people sent applications.
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User is offline   Forge 

  • Speaker of the Outhouse

#450

I'm sure they want a wide pool, but they could have cherry-picked from this community. There are a ton of people here who have beta-tested vast amounts of user made maps & mods, or worked with projects like megaton.

Couple good candidates would be Nightfright & nukemdave
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User is online   Hendricks266 

  • Weaponized Autism

  #451

We have already been conducting internal beta testing with community members, by invitation only. The aim of this round will be different, which is why opening it to the public is important.
2

User is offline   Forge 

  • Speaker of the Outhouse

#452

Of course.

Good to hear that progress has reached this stage.
1

User is offline   brullov 

  • Senior Artist at TGK

#453

https://twitter.com/...532252953837571
Posted Image

This post has been edited by brullov: 11 November 2017 - 06:52 PM

16

User is offline   Mr. Tibbs 

#454

 brullov, on 11 November 2017 - 06:52 PM, said:


WOW! My favorite touch is the damaged chair decal. Talk about attention to detail!
2

User is offline   Micky C 

  • Honored Donor

#455

Holy moly!

Did anyone else notice the physics and interactivity??!?! The bomb blew up the closest chair and pushed away and partially damaged the chair to the right. The gibs also seem to have some nice physics.

Still, where are the skeletons in those bad guys?
3

User is offline   NightFright 

  • The Truth is in here

#456

Now that's what I call substantial carnage! XD
0

User is offline   Zaxx 

  • Banned

#457

 brullov, on 11 November 2017 - 06:52 PM, said:


Wow, I dunno...

- The explosion looks nice.
- The "particles" look nice.
- Graphical artifact near the explosion... looks bad.
- Very static animations and a firing animation that actually looks terrible.
- Seemingly no environmental destruction.

Half good, half bad so far but of course it's only a one second video.

This post has been edited by Zaxx: 12 November 2017 - 02:02 AM

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User is offline   Loke 

#458

I like those classic Doom-style gibs. Looks great!

Posted Image
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User is offline   Micky C 

  • Honored Donor

#459

 Zaxx, on 12 November 2017 - 02:01 AM, said:

Wow, I dunno...

- The explosion looks nice.
- The "particles" look nice.
- Graphical artifact near the explosion... looks bad.
- Very static animations and a firing animation that actually looks terrible.
- Seemingly no environmental destruction.

Half good, half bad so far but of course it's only a one second video.


Did you really have to quote it? It's only 3 posts above...

Anyway I agree it would be nice to have a bit more environmental destruction. It's pretty hard to do destructible geometry in a generalized way of course, but perhaps some textures could be replaced by damaged textures. Especially obviously fragile textures like those computer screens. It would be interesting to see how far the game can push environmental destruction though the altering of wall and floor/ceiling textures in proximity to explosions and gunfire. On the other hand it'd need to be somewhat restricted and controlled in order to look good and consistent. I.e things like bookshelves with books getting damaged would only look good if the wall is split up such that there isn't a 10m long bookshelf getting ruined from a single explosion at one end.

Still, the game is in development and I'm there's improvements to come in the future.
1

User is offline   Danukem 

  • Duke Plus Developer

#460

I think it looks good but maybe too busy. With Build it's very tempting to keep adding more sprites moving around because that's one of the few effects that is easy to achieve. The problem is when the various sprites are overlayed on top of each other it can create a mess. The sprites that look like droplets in the middle of the explosion animation seem excessive, for example. Contrary to Zaxx, I think that hand animation looks fine. However, the timing of it seems off -- imo the projectile should spawn when the animation is about half completed, not at the beginning of it.
1

#461

Looks absolutely groovy to me. Can’t wait to see more!
1

User is offline   Daedolon 

  • Ancient Blood God

#462

 Trooper Dan, on 12 November 2017 - 04:01 AM, said:

imo the projectile should spawn when the animation is about half completed, not at the beginning of it.


It's always the best for feedback to shooting (or throwing in this case) to be instant in a first person shooter. I don't think I've ever used a satisfactory gun in an FPS that delays the firing after the immediate user press to make way for an animation.
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User is offline   Mark 

#463

From the position of the hand it looks like it would be an arced underhand toss. But to me it looks like its being shot straight out of the barrel of a weapon. Its hard to tell for sure, there may be a slight arc at the end. But the arc should be more in the middle.

I suppose a balance had to be found as far as projectile speed and arc. I think it would look more realistic if slowed down and arced higher but it might affect gameplay and so it needed to be how it is now.

I'll have to go back and take a look at how throwing dynamite or a bomb works in RR and Blood. Maybe they are all like this. I don't remember.

This post has been edited by Mark.: 12 November 2017 - 07:28 AM

2

User is offline   DavoX 

  • Honored Donor

#464

The bombs don't work as grenades or the tnt bundle. These are bowling bombs so usually you release them before finishing the hand swing.

As you can see those panels are floor and ceiling textures. No as easy to break but we will take a look into the possibility. Just be sure there will be lots of destruction though.

Thanks for the feedback and comments.

Zaxx Could you point me to the graphical artifact near the explosion? Thanks.

This post has been edited by DavoX: 12 November 2017 - 07:37 AM

2

User is offline   Forge 

  • Speaker of the Outhouse

#465

 Zaxx, on 12 November 2017 - 02:01 AM, said:

- Very static animations and a firing animation that actually looks terrible.

the direction the hand comes forward & the direction the projectile goes doesn't match up - the grenade is shooting straight out from the center of the screen, but the hand appears to be moving from right to left.

but that could be an illusionary product of the following sentence.v

agree with dan: the timing between the hand and grenade seems off.

also agree with Mark. - either the toss is too close to tell, or there's no arc in the projectile - it moves pretty flat.

 DavoX, on 12 November 2017 - 07:37 AM, said:

The bombs don't work as grenades or the tnt bundle. These are bowling bombs so usually you release them before finishing the hand swing.

Posted Image

the projectile appears to be in the air, not on the floor. More like a softball than a bowling ball.
-Even then professional softball pitchers usually have a windup & then their hand doesn't come up that high after release.

Posted Image
Posted Image

edit: these are just my opinions, and it is a game, so use whatever laws of physics & motion you want.

This post has been edited by Forge: 12 November 2017 - 08:50 AM

2

User is offline   Zaxx 

  • Banned

#466

 DavoX, on 12 November 2017 - 07:37 AM, said:

Zaxx Could you point me to the graphical artifact near the explosion? Thanks.

There is a weird vertical yellow line at the base of the explosion. Looks like those good old graphical glitches of EDuke32.
0

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