Ion Fury "formerly Ion Maiden, launching August 15!"
#407 Posted 14 July 2017 - 05:03 PM
#408 Posted 14 July 2017 - 05:19 PM
This post has been edited by Hank: 14 July 2017 - 06:21 PM
#409 Posted 14 July 2017 - 05:45 PM
MusicallyInspired, on 14 July 2017 - 04:27 PM, said:
I'd like both HH and Red Light District; but this time, it's a male strip club.
#410 Posted 15 July 2017 - 02:17 AM
HulkNukem, on 14 July 2017 - 05:45 PM, said:
So what, the target audience is teenage girls now?
Brings a whole new perspective to the "shake it" line.
#411 Posted 15 July 2017 - 05:03 AM
But I have a question, since it's a prequel to Bombshell game, is it necessary to know current Bombshell's plot? I haven't played the game and I read Bombshell had mixed or negative reception. Is it really that bad?
#412 Posted 15 July 2017 - 05:12 AM
Dzierzan, on 15 July 2017 - 05:03 AM, said:
I haven't played it either but the subsequent patches seems to have fixed a lot of the issues with the game.
#413 Posted 15 July 2017 - 05:22 AM
Dzierzan, on 15 July 2017 - 05:03 AM, said:
By the very definition of a prequel, you do not need to know anything about the original Bombshell game. Besides, it's a Build-era FPS; is plot really that important?
If it's not clear already, the devs are doing quite a bit to distance this game from the first Bombshell, going so far as to not have "Bombshell" in the title. It's safe to say this game is aimed at a fresh audience.
To answer your second question:
Bombshell had a bit of hype associated with it before release due to a perception (perhaps misconception is a better word?) that arose of how Bombshell was "Diablo, but with guns". I.e, a fully-fledged RPG game with huge, randomly generated levels. When it turned out to be a relatively short, linear game with only some light upgrading in place, it created a lot of negative rep. Apparently the game was also very buggy on release which certainly didn't help, neither the fact that it's in a fairly niche genre. I haven't played the game much, I'm just going off what I read.
This post has been edited by Micky C: 15 July 2017 - 05:26 AM
#414 Posted 15 July 2017 - 06:00 AM
Quote
Bombshell had a bit of hype associated with it before release due to a perception (perhaps misconception is a better word?) that arose of how Bombshell was "Diablo, but with guns". I.e, a fully-fledged RPG game with huge, randomly generated levels. When it turned out to be a relatively short, linear game with only some light upgrading in place, it created a lot of negative rep. Apparently the game was also very buggy on release which certainly didn't help, neither the fact that it's in a fairly niche genre. I haven't played the game much, I'm just going off what I read.
So classic false hype train? Something like No man's sky? Anyways, yes, the plot is not the main thing we cared about in old school FPS games, I meant more like knowing weapons or enemies from Bombshell.
I understand the different name, it's good to cut Bombshell roots to meet a wider audience. It reminds me an old game The Neverhood (point 'n click adventure game), the sellings were very poor so the developers made a sequel which had totally different name (Skullmonkeys) and was a different type of game (a platformer). The irony is that The Neverhood after many years was praised for its original world and how it was made (claymation).
I wish good luck to Voidpoint developers and their game
This post has been edited by Dzierzan: 15 July 2017 - 06:00 AM
#415 Posted 15 July 2017 - 11:39 AM
The re-reveal a year later looked faaaar better and polished, but the general opinion was still fixated on the initial reveal, which is a shame, as the game isn't bad at all.
I think any negative attention Ion Maiden could receive will be quickly diminished by seeing it in motion. People might be unwilling at first to take a try, but hopefully the game is good enough to prove everyone wrong!
This post has been edited by HulkNukem: 15 July 2017 - 11:40 AM
#416 Posted 15 July 2017 - 11:56 AM
Dzierzan, on 15 July 2017 - 05:03 AM, said:
Nope, there's not really anything you need to know. Just bring your trigger finger!
#417 Posted 15 July 2017 - 07:45 PM
PsychoGoatee, on 14 July 2017 - 12:30 PM, said:
If anyone bets on Duke and they're a TARD, that just means "Totally Awesome Rad Dude"!
This war has been going on for years, BloodGDX and IceColdDuke's SW port just called in reinforcements.
#418 Posted 15 July 2017 - 08:02 PM
Jimmy, on 15 July 2017 - 07:45 PM, said:
Then I am prepared to "fight back" with EDuke32 goodness, Ion Maiden at the top.
#419 Posted 26 July 2017 - 05:49 AM
#420 Posted 26 July 2017 - 01:51 PM
Sanek, on 26 July 2017 - 05:49 AM, said:
I don't get the Rolleyes emoji Sanek.
#421 Posted 26 July 2017 - 04:20 PM
DavoX, on 26 July 2017 - 01:51 PM, said:
He's graduated from young teen emo to late teen/early 20-something edgy
#425 Posted 01 August 2017 - 11:45 AM
Zaxx, on 01 August 2017 - 08:27 AM, said:
+1
#426 Posted 09 August 2017 - 04:54 PM
Zaxx, on 01 August 2017 - 08:27 AM, said:
Forget about that, how about the big unasked question?
Will Shelly's voice actress grind her teeth!?
#427 Posted 27 August 2017 - 06:45 PM
#430 Posted 29 August 2017 - 03:22 PM
Although now that I think about it, I'm not sure how the pricing would work. Games on iOS tend to be relatively cheap, however I assume that the hypothetical port would be of the full PC game. Having two vastly different prices for the same game would be odd. Perhaps such a port would be released several months after other platforms, both to not distract development from the core game, but also to help justify a lower and therefore more appealing mobile price?
This post has been edited by Micky C: 29 August 2017 - 03:26 PM
#431 Posted 30 August 2017 - 05:02 PM
#436 Posted 23 October 2017 - 01:57 PM
KaijuTurtle, on 26 September 2017 - 06:36 PM, said:
Lets hope for a trailer/gameplay video.

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