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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Tekedon 

#3347

I think it's too early, for any good maps atleast. But I bet some maps/mods will be made.
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#3348

View PostTekedon, on 18 August 2019 - 12:10 PM, said:

I think it's too early, for any good maps atleast. But I bet some maps/mods will be made.

I don't mind playing crappy maps
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User is offline   t800 

#3349

View PostMrFlibble, on 18 August 2019 - 08:34 AM, said:

A belated congrats on the release!I was wondering, will the preview campaign now function as a public demo of the game, or will it just remain an extra for the folks who pre-ordered?

View PostMetHy, on 18 August 2019 - 08:42 AM, said:

The preview campaign can be played by everyone through the "bonus missions" menu in the full game.The preview version of Hekel's House of Horrors, which wasn't put in the menu because it was on its own (not connected to other preview maps) and also closer to its final full campaign version than most of the preview maps, is also there somewhere, for people to find.

I think MrFlibble's question still stands. I mean, are you not interested in having some sort of promotional demo/shareware tryout? It would also fit nicely your image of game "out of 90s time capsule", where every serious FPS title used to have its demo/shareware. :dukecigar:
Just replace binary with its new up to date optimized version, that would surely suffice.
2

User is offline   Phredreeke 

#3350

Steam's 2 hour refund window has kinda mitigated the need for demos though.
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User is online   Danukem 

  • Duke Plus Developer

#3351

Making the player press the interact key every time they want to pick up 10 bullets from the chaingun ammo pile is not a good design choice. At first I thought I was picking up ammo when running over it, as one would expect (other ammo works that way). Then it became clear that nothing was being added to my weapons. Finally thought to press interact on it and noticed something happen, and naturally assumed it had filled up the weapon. But then I noticed I still had hardly any ammo. It's already a really annoying fight with endless adds spawning in, the player doesn't want to sit over a pile and mash the button while getting shot.
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User is offline   Phredreeke 

#3352

Yeah that felt a bit unintuitive.
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User is offline   t800 

#3353

View PostPhredreeke, on 18 August 2019 - 12:54 PM, said:

Steam's 2 hour refund window has kinda mitigated the need for demos though.

Need maybe? But would it be not nice advertising "retro" gesture? For example Warlock does have demo on Steam.
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User is offline   Master O 

#3354

View PostTruck Stop Santa Claus, on 18 August 2019 - 12:03 PM, said:

has anyone been posting any custom maps yet?


You just know someone's gonna make an Ion Fury version of Nuts.wad...
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User is offline   Zaxx 

  • Banned

#3355

Duuuude, I'm pretty sure that IF is the best FPS since Half-Life when it comes to handling continous campaign progression. It's awesome how the whole campaign just fits together and you even managed to include "that thing we remember from Duke 3D" in there for good measure one time. :dukecigar:

Another thing I loved is how well the preview campaign content was reintegrated into the main game: with just the right amount of changes to feel unique again. Basically the preview relates to the main game as custom demos related to their full products back in the day.

This post has been edited by Zaxx: 18 August 2019 - 05:44 PM

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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3356

View PostPhredreeke, on 18 August 2019 - 12:54 PM, said:

Steam's 2 hour refund window has kinda mitigated the need for demos though.

Some people are quite lazy when it comes to that, and even more people find it pretty inconvenient, not to mention that some may not have money at the moment they have some interest about the game. A proper simple demo is just much more convenient for this purpose, to be honest, which is why plenty of people still ask the devs to provide demos for games. Also, it can help to avoid another problem such as refund policy abuse.

This post has been edited by Sledgehammer: 18 August 2019 - 06:11 PM

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#3357

I've heard great things about Ion Fury, it got me very excited. And now that it's here it's safe to say it was worth the wait.

Graphically it looks fantastic for a build engine game, very detailed environments specially the city levels. It even goes over the top to have voxels for many items and objects in the game world.

Gameplay is like any other build engine game, such as Duke Nukem, Blood and Shadow Warrior you have to run and gun quickly in those games, and Ion Fury is no different. The game can be heavy on the resource management, finding little secret stashes of supplies is always satisfying. Bombshells weapons are fun the use, and I like how the enemies die.

The music was serviceable but it wasn't great either. I still prefer my Quake 2 music over Ion Fury dance music.

Story wasn't terrible, but a little too simplistic. I mean the world looks so much more realistic, therefore a deeper story would've complemented the very detailed environments. I guess most people don't care about the story, in these type of action oriented games, they want to see a great spectacle, big ass explosions just like Michael Bay film.

And let's talk about presentation the other build engine games duke, blood and SW have those CGI cut scenes, Ion Fury just a slideshow with voiceover. The developers had the time to make voxels but they couldn't fit it into their schedules to make cinematics? Maybe that's an unfair comparison, Bombshell and the Professor Jadus Heskel did have little conversations throughout the game that move the plot forward, they were serviceable, and it kept the gameplay continuous like half-life. But I'm just saying it would have been nice to have a cut scene, in the beginning and end of the game.

I have very few gripes with the game. Some enemies are so far away there shrouded in darkness they can hit you before you can see them, very unfair. The game was quite long, would be nice have a little bit more variety.
More types of weapons such as rocket launcher and BFG. And to have more types of enemy units.

Overall it was a fun game, the issues I have with it are minor ones.
I give the game a 4 out of 5.

This post has been edited by One Man Army: 18 August 2019 - 07:45 PM

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User is offline   Micky C 

  • Honored Donor

#3358

Demos aren't quite as important as they used to be since it's so easy to watch gameplay on the internet. That simply wasn't an option back in the day. There is a difference between watching a game and playing it, but my point is that it's much easier to figure out if you'd like a game without having to play it then it was back in the 90's.

View PostZaxx, on 18 August 2019 - 05:43 PM, said:

Another thing I loved is how well the preview campaign content was reintegrated into the main game: with just the right amount of changes to feel unique again. Basically the preview relates to the main game as custom demos related to their full products back in the day.


Reintegrated with changes?

I was under the impression that the main IF campaign is the original work. The preview campaign was simply bits that were extracted from the main campaign (the more finished bits that is) and then stitched together with a downwards lift and upwards ladder.

This post has been edited by Micky C: 18 August 2019 - 08:29 PM

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#3359

View PostMaster O, on 18 August 2019 - 04:58 PM, said:

You just know someone's gonna make an Ion Fury version of Nuts.wad...

Looking forward to it
just light my pc on fire baby :dukecigar:
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User is offline   NightFright 

  • The Truth is in here

#3360

With tons of unlimited Bowling Bomb powerups, sure. Let the bowling begin!
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User is offline   Phredreeke 

#3361

 One Man Army, on 18 August 2019 - 07:32 PM, said:

And let's talk about presentation the other build engine games duke, blood and SW have those CGI cut scenes, Ion Fury just a slideshow with voiceover. The developers had the time to make voxels but they couldn't fit it into their schedules to make cinematics?


The voxels were made by fgsfds. They had no impact on the development of the rest of the game.

Making passable CGI cutscenes would have taken a ton of work.
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#3362

Just beat the game and I'm now playing with the editor :dukecigar:
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User is offline   SonicB00M 

#3363

So ResetEra members are now noclipping through maps in search of hateful content. They found this: http://imgur.com/JP5St7A

I believe there is a simple explanation for that but it certainly adds fuel to the dumpster fire.
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User is offline   Phredreeke 

#3364

Ok, that sort of obsessiveness to find offensive content is kinda funny
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User is offline   Anacronox 

#3365

Well to be expected from mighty warriors of justice who think that trans(cendent}human = transgender. Funny is one word for it yeah. What a time to be alive. Enjoying the game btw. Though last lvl of difficulty almost made me rage-quite haha. Must be getting old. Great stuff! =)

This post has been edited by Anacronox: 19 August 2019 - 04:03 AM

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User is offline   Micky C 

  • Honored Donor

#3366

 SonicB00M, on 19 August 2019 - 01:27 AM, said:

So ResetEra members are now noclipping through maps in search of hateful content. They found this: http://imgur.com/JP5St7A

I believe there is a simple explanation for that but it certainly adds fuel to the dumpster fire.


I can’t read that due to jpeg artefacts. What does it say?
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User is offline   MrFlibble 

#3367

 Micky C, on 18 August 2019 - 08:28 PM, said:

Demos aren't quite as important as they used to be since it's so easy to watch gameplay on the internet. That simply wasn't an option back in the day. There is a difference between watching a game and playing it, but my point is that it's much easier to figure out if you'd like a game without having to play it then it was back in the 90's.

But a demo is a small game in itself (well, when it is done right). It's a little treat that makes you want more and is nice on its own. Watching someone else play on the other hand might have the adverse effect: it significantly diminishes the novelty factor and may result in the viewer postponing the purchase/playing.

Personally I try not to watch videos of games that I'd want to play myself sometime, unless it's very small bits to get the idea of what's going on, or if I'm undecided whether I like it or not.
2

User is offline   KareBear 

#3368

I'm really enjoying the game so far,well worth the wait.

I'm wondering are their any plans to add more voxel's in future updates?
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User is offline   SonicB00M 

#3369

The voxel creator for Ion Fury is working on additional voxels and may release them as an unofficial pack: https://mobile.twitt...562351658831872
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#3370

Is making voxel's a rare talent?
Can anyone learn the make voxel's or is it really hard?
The software that makes the voxel's can it be downloaded for free now?
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User is offline   NightFright 

  • The Truth is in here

#3371

 SonicB00M, on 19 August 2019 - 05:39 AM, said:

The voxel creator for Ion Fury is working on additional voxels and may release them as an unofficial pack: https://mobile.twitt...562351658831872

That one alone gives so much more depth and quality to the sprite. You usually can barely see what the enemy is all about ingame, but I am sure like this it's much easier.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3372

That's pretty awesome. Does kind of take away a little bit from all the hard work the artists did though in a way. Thise sprites are awesome.
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#3373

 Newken, on 17 August 2019 - 12:29 PM, said:

I'm gravely disappointed...

Spoiler



Needs a Redneck Rampage logo too!
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User is offline   oasiz 

  • Dr. Effector

#3374

 oasiz, on 17 August 2019 - 12:04 PM, said:

Let's keep the discussion out of here IMO and focus on the game stuffs

2

#3375

Damn, i won't be able to buy this game until october/ november, being poor sucks :dukecigar:

This post has been edited by Lazy Dog: 19 August 2019 - 01:45 PM

1

#3376

A kind soul gifted me the game. Kristian, you're the best. Seriously, Thanks.

This post has been edited by Lazy Dog: 19 August 2019 - 07:56 PM

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