Ion Fury "formerly Ion Maiden, launching August 15!"
#3347 Posted 18 August 2019 - 12:10 PM
#3348 Posted 18 August 2019 - 12:13 PM
Tekedon, on 18 August 2019 - 12:10 PM, said:
I don't mind playing crappy maps
#3349 Posted 18 August 2019 - 12:38 PM
MrFlibble, on 18 August 2019 - 08:34 AM, said:
MetHy, on 18 August 2019 - 08:42 AM, said:
I think MrFlibble's question still stands. I mean, are you not interested in having some sort of promotional demo/shareware tryout? It would also fit nicely your image of game "out of 90s time capsule", where every serious FPS title used to have its demo/shareware.
Just replace binary with its new up to date optimized version, that would surely suffice.
#3350 Posted 18 August 2019 - 12:54 PM
#3351 Posted 18 August 2019 - 02:14 PM
#3353 Posted 18 August 2019 - 02:34 PM
Phredreeke, on 18 August 2019 - 12:54 PM, said:
Need maybe? But would it be not nice advertising "retro" gesture? For example Warlock does have demo on Steam.
#3354 Posted 18 August 2019 - 04:58 PM
Truck Stop Santa Claus, on 18 August 2019 - 12:03 PM, said:
You just know someone's gonna make an Ion Fury version of Nuts.wad...
#3355 Posted 18 August 2019 - 05:43 PM
Another thing I loved is how well the preview campaign content was reintegrated into the main game: with just the right amount of changes to feel unique again. Basically the preview relates to the main game as custom demos related to their full products back in the day.
This post has been edited by Zaxx: 18 August 2019 - 05:44 PM
#3356 Posted 18 August 2019 - 06:09 PM
Phredreeke, on 18 August 2019 - 12:54 PM, said:
Some people are quite lazy when it comes to that, and even more people find it pretty inconvenient, not to mention that some may not have money at the moment they have some interest about the game. A proper simple demo is just much more convenient for this purpose, to be honest, which is why plenty of people still ask the devs to provide demos for games. Also, it can help to avoid another problem such as refund policy abuse.
This post has been edited by Sledgehammer: 18 August 2019 - 06:11 PM
#3357 Posted 18 August 2019 - 07:32 PM
Graphically it looks fantastic for a build engine game, very detailed environments specially the city levels. It even goes over the top to have voxels for many items and objects in the game world.
Gameplay is like any other build engine game, such as Duke Nukem, Blood and Shadow Warrior you have to run and gun quickly in those games, and Ion Fury is no different. The game can be heavy on the resource management, finding little secret stashes of supplies is always satisfying. Bombshells weapons are fun the use, and I like how the enemies die.
The music was serviceable but it wasn't great either. I still prefer my Quake 2 music over Ion Fury dance music.
Story wasn't terrible, but a little too simplistic. I mean the world looks so much more realistic, therefore a deeper story would've complemented the very detailed environments. I guess most people don't care about the story, in these type of action oriented games, they want to see a great spectacle, big ass explosions just like Michael Bay film.
And let's talk about presentation the other build engine games duke, blood and SW have those CGI cut scenes, Ion Fury just a slideshow with voiceover. The developers had the time to make voxels but they couldn't fit it into their schedules to make cinematics? Maybe that's an unfair comparison, Bombshell and the Professor Jadus Heskel did have little conversations throughout the game that move the plot forward, they were serviceable, and it kept the gameplay continuous like half-life. But I'm just saying it would have been nice to have a cut scene, in the beginning and end of the game.
I have very few gripes with the game. Some enemies are so far away there shrouded in darkness they can hit you before you can see them, very unfair. The game was quite long, would be nice have a little bit more variety.
More types of weapons such as rocket launcher and BFG. And to have more types of enemy units.
Overall it was a fun game, the issues I have with it are minor ones.
I give the game a 4 out of 5.
This post has been edited by One Man Army: 18 August 2019 - 07:45 PM
#3358 Posted 18 August 2019 - 08:28 PM
Zaxx, on 18 August 2019 - 05:43 PM, said:
Reintegrated with changes?
I was under the impression that the main IF campaign is the original work. The preview campaign was simply bits that were extracted from the main campaign (the more finished bits that is) and then stitched together with a downwards lift and upwards ladder.
This post has been edited by Micky C: 18 August 2019 - 08:29 PM
#3359 Posted 18 August 2019 - 09:02 PM
Master O, on 18 August 2019 - 04:58 PM, said:
Looking forward to it
just light my pc on fire baby
#3360 Posted 18 August 2019 - 09:41 PM
#3361 Posted 18 August 2019 - 10:30 PM
One Man Army, on 18 August 2019 - 07:32 PM, said:
The voxels were made by fgsfds. They had no impact on the development of the rest of the game.
Making passable CGI cutscenes would have taken a ton of work.
#3363 Posted 19 August 2019 - 01:27 AM
I believe there is a simple explanation for that but it certainly adds fuel to the dumpster fire.
#3364 Posted 19 August 2019 - 01:43 AM
#3365 Posted 19 August 2019 - 04:03 AM
This post has been edited by Anacronox: 19 August 2019 - 04:03 AM
#3366 Posted 19 August 2019 - 04:42 AM
SonicB00M, on 19 August 2019 - 01:27 AM, said:
I believe there is a simple explanation for that but it certainly adds fuel to the dumpster fire.
I can’t read that due to jpeg artefacts. What does it say?
#3367 Posted 19 August 2019 - 04:42 AM
Micky C, on 18 August 2019 - 08:28 PM, said:
But a demo is a small game in itself (well, when it is done right). It's a little treat that makes you want more and is nice on its own. Watching someone else play on the other hand might have the adverse effect: it significantly diminishes the novelty factor and may result in the viewer postponing the purchase/playing.
Personally I try not to watch videos of games that I'd want to play myself sometime, unless it's very small bits to get the idea of what's going on, or if I'm undecided whether I like it or not.
#3368 Posted 19 August 2019 - 05:12 AM
I'm wondering are their any plans to add more voxel's in future updates?
#3369 Posted 19 August 2019 - 05:39 AM
#3370 Posted 19 August 2019 - 06:26 AM
Can anyone learn the make voxel's or is it really hard?
The software that makes the voxel's can it be downloaded for free now?
#3371 Posted 19 August 2019 - 06:53 AM
SonicB00M, on 19 August 2019 - 05:39 AM, said:
That one alone gives so much more depth and quality to the sprite. You usually can barely see what the enemy is all about ingame, but I am sure like this it's much easier.
#3372 Posted 19 August 2019 - 07:28 AM
#3373 Posted 19 August 2019 - 08:23 AM
Newken, on 17 August 2019 - 12:29 PM, said:
Needs a Redneck Rampage logo too!
#3374 Posted 19 August 2019 - 09:06 AM
oasiz, on 17 August 2019 - 12:04 PM, said:
#3375 Posted 19 August 2019 - 01:43 PM
This post has been edited by Lazy Dog: 19 August 2019 - 01:45 PM
#3376 Posted 19 August 2019 - 07:55 PM
This post has been edited by Lazy Dog: 19 August 2019 - 07:56 PM