Ion Fury "formerly Ion Maiden, launching August 15!"
#3241 Posted 16 August 2019 - 09:21 AM
#3242 Posted 16 August 2019 - 09:27 AM
EDIT: Made it work, but had to provide Fury.def and Fury.grpinfo files too. After launch you get black screen, so you have to spam enter to get right into start of new game. After that menu works correctly but it has few graphical glitches such as wrong offset of Shelly picture in difficulty selection and main menu need to be scrolled to get to bottom of it.
Will keep you updated after first impressions.
This post has been edited by t800: 16 August 2019 - 09:36 AM
#3243 Posted 16 August 2019 - 10:00 AM
in the middle of secret finding and I'm not sure if I've bugged out or something, but I'm in the ground floor of the big tower and I've looked everywhere but 2 secrets are missing. I've even cracked it open in mapster and looked for the sectors and sprites rigged to secrets but I've already found everything.
EDIT: n/m, not a bug!
This post has been edited by Jblade: 16 August 2019 - 10:42 AM
#3244 Posted 16 August 2019 - 11:00 AM
BlitZ, on 16 August 2019 - 09:21 AM, said:
I think that's part of it, yeah. A huge part of why Blood has the best jumping mechanics from all the Build games is that jumping is very floaty there and since Build gives you a lot of air control you can correct your mistakes mid air.
That being said I absolutely adore how movement feels in IF: it's nice, fast and grounded, basically like Duke 3D but more polished and I guess how jumping behaves is part of that. It would be sad to see it go but I remember a Duke 3D mod I played (I think it was Duke Plus) that had a pretty cool mantling mechanic. Maybe that could help in the platforming at some parts? It just shouldn't be automatic like it is in Doom 2016 but work kind of like grabbing in the classic Prince of Persia games where you had to hold Shift for the character to grab a ledge.
This post has been edited by Zaxx: 16 August 2019 - 11:03 AM
#3245 Posted 16 August 2019 - 11:25 AM
SIGNATURE CHICKEN
Our chicken is marinated for at least 12 hours and bursting with bold Louisiana flavor.
#3246 Posted 16 August 2019 - 11:34 AM
#3247 Posted 16 August 2019 - 11:44 AM
Plus you can't see your own feet.
I mainly want the ammo carrying capacity raised up a bit - Duke can carry hundreds of bullets by comparison.
Am I the only one who feels the explosive pucks are pretty much redundant - already have the superior bowling bombs which track opponents.
I'd swap that out for something better. Doom has the BFG, plasma gun and rocket launcher. Duke3D has the RPG, Devastator, etc. Blood gets a bunch of crazy stuff.
Here we get an explosive puck which can be thrown about 3 feet
This post has been edited by mwnn: 16 August 2019 - 11:58 AM
#3248 Posted 16 August 2019 - 11:58 AM
make APPNAME="'Ion Fury'" APPBASENAME="fury" STANDALONE=1 POLYMER=0 USE_LIBVPX=0 NETCODE=0 SIMPLE_MENU=1 obj=obj/im fury.exe
Someone who knows more from the team can correct this one.
#3249 Posted 16 August 2019 - 12:32 PM
oasiz, on 16 August 2019 - 08:10 AM, said:
Everybody took the basis of build and made it their own. There is just way too much overlap and to do this properly you'd have to do a lot of reworking to get things abstracted to a point where each game can call a common safe method to handle a certain task rather than using it's own hacks
Doom engine was still a bit simpler and people built on top of DOOM but with build only very few built on top of duke3d itself.
That's why it's called the "build engine" and not "duke nukem engine" in proper text.
Where Doom games are a dialect, build games might all still share the same alphabet but the language is completely different.
Does that mean for VoidSW, it will also be similarly standalone from mainline Eduke32?
#3250 Posted 16 August 2019 - 02:40 PM
Odd, that developers decided not to officially support MacOS at launch date, because latest Eduke32 synthesis build for it, apart from few minor bugs seem to run rock solid. I hope I wont regret this, but I am going to try to beat whole game in it.
Anyways, regarding first episode. First strongest impressions were very vivid color palette and atmospheric DeusEx/Unreal styled soundtrack. Second impression - very fluid and responsive controls and gameplay mechanics and one of the best spriteworks (and voxelworks ;-) ) I have ever seen in FPS game.
#3251 Posted 16 August 2019 - 02:42 PM
#3252 Posted 16 August 2019 - 03:08 PM
That's how a new Build game should be in any aspect. Definitely worth my bucks and I hope it sells enough to keep 'em going. Despite being a huge Polymer/HRP apologist, I don't miss anything while playing IF.
Now I only wish that BillyBoy was still around to user-map for this...
[EDIT:] eduke32-IF-win64-r8036-20190816.7z
This post has been edited by LeoD: 16 August 2019 - 04:07 PM
#3254 Posted 16 August 2019 - 08:28 PM
BlitZ, on 16 August 2019 - 05:06 PM, said:
What for?
I’ve got the game via 3DShits website. No mapping tools, what so ever.
Steam? Who knows, Maybe. Should I get it via Steam? Sure, I’ve got the cash. Will I? Fuck no!
Die 3DWhatever. I’ll buy you a great Grave Stone = Rest in peace, you, useless piece of shit.
Thank you TerminX with master 0.39/0.4. Your work helped me to overcome my dangerous/destructive Coke addiction, using your Mapster to distract from my addiction.
Live long and prosper, and your team. Ion Maiden/Fury, rocks. Hopefully you can make a living from your hard-earned work, now and in the future.
#3257 Posted 16 August 2019 - 09:31 PM
Hank, on 16 August 2019 - 08:28 PM, said:
I’ve got the game via 3DShits website. No mapping tools, what so ever.
Steam? Who knows, Maybe. Should I get it via Steam? Sure, I’ve got the cash. Will I? Fuck no!
Die 3DWhatever. I’ll buy you a great Grave Stone = Rest in peace, you, useless piece of shit.
Thank you TerminX with master 0.39/0.4. Your work helped me to overcome my dangerous/destructive Coke addiction, using your Mapster to distract from my addiction.
Live long and prosper, and your team. Ion Maiden/Fury, rocks. Hopefully you can make a living from your hard-earned work, now and in the future.
Editor is here:
http://voidpoint.com...tor_20190815.7z
#3258 Posted 16 August 2019 - 10:45 PM
This post has been edited by NightFright: 16 August 2019 - 10:47 PM
#3260 Posted 17 August 2019 - 01:02 AM
t800, on 16 August 2019 - 02:40 PM, said:
Odd, that developers decided not to officially support MacOS at launch date, because latest Eduke32 synthesis build for it, apart from few minor bugs seem to run rock solid. I hope I wont regret this, but I am going to try to beat whole game in it.
Anyways, regarding first episode. First strongest impressions were very vivid color palette and atmospheric DeusEx/Unreal styled soundtrack. Second impression - very fluid and responsive controls and gameplay mechanics and one of the best spriteworks (and voxelworks ;-) ) I have ever seen in FPS game.
Your game might crash under the heavier segments as any explosion will leave a bunch of invisible scraps behind, which will not get cleaned up
#3261 Posted 17 August 2019 - 02:19 AM
I always end up with 30 Targets down and 1 Left.
I only bring this up cause I don't know if there's a secret or not.
#3262 Posted 17 August 2019 - 02:21 AM
fucking sweet
#3263 Posted 17 August 2019 - 02:32 AM
oasiz, on 17 August 2019 - 01:02 AM, said:
Well, thanks for warning I guess. But I wont stop now after all.
Still, would not mind if some helpful soul would compile Ion Fury specific build of Eduke32 for MacOS.
BTW I think Civvie got it pretty straight, it is sorta like 2.5D Sin. (Mostly humanoid enemies, headshot system-keeping even pistol useful, urban/industrial enviroments, protagonist with attitude.) Much better at that I must add.
This post has been edited by t800: 17 August 2019 - 02:33 AM
#3264 Posted 17 August 2019 - 03:08 AM
#3265 Posted 17 August 2019 - 03:52 AM
Tell me you guys didn't pussy out that easily and apologize.
#3266 Posted 17 August 2019 - 05:06 AM
#3267 Posted 17 August 2019 - 05:16 AM
But still apologizing was a bitch move, give em an inch and they'll take a mile.
Worst than that I hear that 3DR may release a statement on it?
DON'T DO THAT!!!
#3268 Posted 17 August 2019 - 05:21 AM
3DR isn't really professional company anyway, so it's expected from them to apologize for some bs nonsense instead of just ignoring some random morons spewing crap on the internet (that never had intentions to buy this game to begin with), something professional businessmen usually do. I mean, did they apologize to other cunts that bitched about the game being political?
Also, hopefully 3DR won't force the devs to alter something or just remove in IF, I don't really want to support 3DR that much anymore for various reasons (and if I could I'd just give my money to Voidpoint itself for the game), but a move like that would put them in my blacklist for sure.
This post has been edited by Sledgehammer: 17 August 2019 - 05:29 AM
#3269 Posted 17 August 2019 - 05:32 AM
xMobilemux, on 17 August 2019 - 03:52 AM, said:
I just came here for asking about the same thing after seeing this. Whats going on? Would't this put u guys into more trouble?