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Ion Fury "formerly Ion Maiden, launching August 15!"
#2478 Posted 26 March 2019 - 05:13 PM
#2479 Posted 26 March 2019 - 05:20 PM
HellFire, on 26 March 2019 - 04:32 PM, said:
I doubt it.
What we do know, Ion Maiden will be hard to miss.
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#2480 Posted 27 March 2019 - 12:56 AM
Master O, on 23 March 2019 - 05:55 PM, said:
30th of June.
#2482 Posted 27 March 2019 - 06:38 AM
#2483 Posted 27 March 2019 - 07:20 AM
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I say Tuesday 31 Dec. 2019 - 23:59 E.S.T.
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#2484 Posted 27 March 2019 - 07:40 AM
#2485 Posted 27 March 2019 - 02:44 PM
Hank, on 27 March 2019 - 07:20 AM, said:
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I say Tuesday 31 Dec. 2019 - 23:59 E.S.T.
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As per Ion Maiden's website, April 1 2019: 00:01 EST.
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This post has been edited by Master O: 27 March 2019 - 02:49 PM
#2486 Posted 27 March 2019 - 08:51 PM
oasiz, on 27 March 2019 - 07:40 AM, said:
Like Master O, I was only joking around. Unlike 3D Realms' WID just say ASAP......
Best Wishes
Henry
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#2487 Posted 28 March 2019 - 06:55 AM
#2488 Posted 29 March 2019 - 05:32 PM
This post has been edited by Hank: 29 March 2019 - 05:33 PM
#2489 Posted 29 March 2019 - 05:56 PM
oasiz, on 28 March 2019 - 06:55 AM, said:
I'm not working on the game, either!
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#2491 Posted 26 April 2019 - 12:38 PM
#2492 Posted 26 April 2019 - 02:39 PM
Phredreeke, on 26 April 2019 - 12:38 PM, said:
But the game has 2 releases already. Anyway I am ok if they just don't want.
EDIT: I would aim for light effects sprites. As I want to keep Duke Nukem 3D style and I pick textures accurately.
This post has been edited by brullov: 26 April 2019 - 02:42 PM
#2494 Posted 26 April 2019 - 10:43 PM
brullov, on 26 April 2019 - 02:39 PM, said:
EDIT: I would aim for light effects sprites. As I want to keep Duke Nukem 3D style and I pick textures accurately.
A demo and a single level doesn’t really count as a release.
Keep in mind that IM is a brand new commercial game. People generally overlook ripping assets from old games like Doom for a free mod, but that’s the thing; those games are really, really old.
#2495 Posted 26 April 2019 - 11:12 PM
#2496 Posted 26 April 2019 - 11:16 PM
You are free to play around and manufacture content for IM if you want to (File formats aren't anything too complex to figure out) but currently that is all the "support" we can give on that matter.
#2497 Posted 27 April 2019 - 08:46 AM
Anyone who wants to use IM's assets should wait 6 months or more after the game's full release.
Seems sensible enough.
#2498 Posted 27 April 2019 - 08:56 AM
#2499 Posted 27 April 2019 - 08:58 AM
#2500 Posted 27 April 2019 - 09:38 AM
No but seriously, we're not going to give time frames or anything on that. I doubt in 10 years we're going to care that much, being modders ourselves and all.
But think about it, would you want your game to be picked apart and your hard work that you've spent more than 4 years on to be slapped in to unrelated doom/duke mods without any compensation? Including assets like that could even be viewed as a subset of piracy but let's not go there.
I'm all for sharing and such but we're talking about a game that we've invested quite a bit of our own salary and a huge amount of time and dedication; i.e. I just spent a month of "vacation" from work, practically locked inside working 12hrs days just to get progress the game and I'm not alone in the team. This is not to summon a violin in to this conversation but just to tell that this stuff is way past a freebie
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I think we can do better than Nintendo or various Duke/etc.. projects that have been killed over the years but this is way too early to tell.
People are more than welcome to use assets in a way that requires a legal copy of the full game. This can be done with installers/patchers and whatnot.
We will fully support creating mods against IM and of course and we do not plan making any of the asset usage harder, except for the current previews to exactly mitigate asset ripping before we even get a chance to show them ourselves proper. Bottom line: We just don't believe the near future is the time to give those away for free.
#2501 Posted 27 April 2019 - 09:46 AM
Let me know how that works out for you.
#2502 Posted 27 April 2019 - 09:53 AM
Yeah, I think that paid early access is kind of release, no need to persuade me.
#2505 Posted 27 April 2019 - 03:08 PM
Micky C, on 26 April 2019 - 10:43 PM, said:
Keep in mind that IM is a brand new commercial game. People generally overlook ripping assets from old games like Doom for a free mod, but that’s the thing; those games are really, really old.
I think the quality is what matters to copyright holders, not the age. You know, Mickey Mouse was created 90 years ago, and it’s still under Disney’s copyright for 5 more years and they still use it for more cash grabs. When a mod is just a lousy shit, with weak ripoffs from various games, copyright holders won’t care. But if something looks good enough to get major attention, the cease and desist message arrives. We know what happened to many efforts, like HTK collection. Or look what happened to Super Mario Bros’ faithful remake on the C64, Nintendo repeated the Giana sisters story. Believe me, Randy would step in immediately if he detects a competent product with any of these “reaaly, really old” Duke assets. Lousy and overrated Doom mods, he gives no shit.
#2506 Posted 28 April 2019 - 03:21 AM
Mickey is an iconic character that will undoubtedly make you more money no matter where you put it, be it spaceballs toilet paper. You don't have to look further than chinese knockoff market to understand the value of an IP in a product.
Copyrights are messed up since humanity hasn't had to really deal with this before: Something hugely popular and easily copied that everyone knows and can generate you / your family stable, easy money even after multiple generations.
I don't think a form of entertainment / IP really rose to this scale of popularity before, we will be having this exact same issue with pacman / mario / etc.. down the line.
You would of course want to clench your teeth in to this revenue stream and protect it.
I think there are certain limitations on how far this can go and I doubt in case of IM we (and many other projects) will give two fucks what happens in 10 years and nice remixing is probably the best respect you can give to an old product.