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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Jimmy 

  • Let's go Brandon!

#2147

3D Realms is one of those companies that can type up five or six pages of shit and say nothing.
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User is offline   Danukem 

  • Duke Plus Developer

#2148

View PostJimmy 4k, on 13 December 2018 - 02:02 PM, said:

3D Realms is one of those companies that can type up five or six pages of shit and say nothing.


The article is definitely saying something, it's just funny if you know more about the context -- Mblackwell writing about "new" IM features that he's had in his own EDuke32 projects going back 10 or 12 years :)
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User is offline   Mark 

#2149

Jimmy: That means they have a bright future in politics.

This post has been edited by Mark: 13 December 2018 - 02:10 PM

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User is offline   oasiz 

  • Dr. Effector

#2150

Most of the stuff was written by me, I picked the topics and mblackwell filled in many technical bits. 3DR itself has no say in the content really, just to clarify this.

If you have modded for eduke for years then a lot of the stuff will probably be familiar indeed. Everything that is there can more or less be done by anyone, and a lot has been done over the years.
I would say a major difference is that we started all CON from scratch, also replacing some stock functions with redone versions. Meaning we could approach some issues with less worry about legacy compatibility. Quite a bit of work goes there.
One goal with these blogs aside from the obvious extra exposure is to introduce some of the features and challenges of using an older engine choice to more of the general public and i think it works pretty well for that.

Most of all, these get done as a labor of love and was something we suggested to do. Having worked on this since 2015(four years soon), its become quite a dear project and we have quite a bit to say :)
Regarding length,
You should have seen the 3d blog entry befoere i started trimming it.
Also I would be awful in politics.
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User is offline   Hank 

#2151

View Postoasiz, on 14 December 2018 - 02:13 AM, said:

... stuff
You should have seen the 3d blog entry befoere i started trimming it.
Also I would be awful in politics.

I've seen the blog on Steam, a while ago. All I want to say: Many thanks for all Voidpoint's hard work to make this IM work in Build/EDuke32 :)

Merry Christmas; and a very, very, very happy 2019 :(
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User is offline   oasiz 

  • Dr. Effector

#2152

Sorry jimmy and zaxx but you can take your romance subplot elsewhere now.

EDIT: And I mean it.
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User is offline   NNC 

#2153

View PostMaster O, on 09 December 2018 - 04:53 PM, said:

Cubez Outlaw sounds like a cool movie.


This game will look like Duke looked back in 1996.
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User is offline   MetHy 

#2154

View PostTrooper Dan, on 13 December 2018 - 02:08 PM, said:

The article is definitely saying something, it's just funny if you know more about the context -- Mblackwell writing about "new" IM features that he's had in his own EDuke32 projects going back 10 or 12 years :)



Someone who knows how Build works inside out isn't the target audiance for this article though. I didn't write this but I believe part of the point was also to say "all these things you've been taking for granted since Half-Life came out, we kinda have to incorporate them ourselves from scratch", and I don't know if that's what you're implying, but I don't believe anyone has copy-pasted anything from their mods into IM.
Also I believe part of the point of this blog entry is to explain to people that each Build dev has had to make its own effects and how they're made. It might seem like an obvious thing to you, but considering the widespread belief that "Build was updated with RoR for SW/Blood", people might think that any effect used in later Build games were made on the engine side, and by analogy, that IM can use any of those without having to work on them.

This post has been edited by MetHy: 15 December 2018 - 01:03 AM

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User is offline   Danukem 

  • Duke Plus Developer

#2155

I was simply making the point that a lot of the things talked about in the article have been around for a long time, thanks to Eduke32. I don't object to the article at all.

View PostMetHy, on 15 December 2018 - 01:02 AM, said:

and I don't know if that's what you're implying, but I don't believe anyone has copy-pasted anything from their mods into IM.


If anything was copy-pasted, it was probably very general function type of stuff -- like math and physics calculations. Maybe certain other things where it made sense to do so, and there's nothing wrong with that. Porting over code you wrote that performs a general function is nothing like copy-pasting part of a map.
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User is offline   Zaxx 

  • Banned

#2156

I'm dreaming about a blog post on how they solved EDuke32's frame pacing and vsync issues. :)

This post has been edited by Zaxx: 15 December 2018 - 03:29 AM

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User is offline   Zaxx 

  • Banned

#2157

Btw. I love this signature from Jimmy:

Quote

Zaxx threatened to murder me in a PM.

:)

This post has been edited by Zaxx: 15 December 2018 - 03:50 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#2158

We weren't supposed to shitpost in this thread any further, I'm fuckin reporting your post m8.
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User is offline   Zaxx 

  • Banned

#2159

Sure, trooper!
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User is offline   TerminX 

  • el fundador

  #2160

View PostZaxx, on 15 December 2018 - 03:29 AM, said:

I'm dreaming about a blog post on how they solved EDuke32's frame pacing and vsync issues. :)

Game plays fine on my new 165Hz G-SYNC monitor.
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User is offline   Zaxx 

  • Banned

#2161

 TerminX, on 15 December 2018 - 12:02 PM, said:

Game plays fine on my new 165Hz G-SYNC monitor.

And we all know that the target audience for Ion Maiden is people with 165Hz G-Sync monitors. :)

And well, if you're going for console ports then a massive tearline at the middle of the screen won't look too good just because the engine can't handle vsync.

This post has been edited by Zaxx: 15 December 2018 - 01:28 PM

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User is offline   OpenMaw 

  • Judge Mental

#2162

So i'm getting confused by certain posts in certain threads here and I just want to clear this up.

Ion Maiden is using Polymost, right?
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User is offline   Micky C 

  • Honored Donor

#2163

It uses both polymost and classic; it's up to the player to choose. By contrast, polymer is locked out and cannot be chosen. Although, between various optimisations and improvements such as the new shading system, polymost is getting a slight overhaul, given that it's moved away from the openGL 1.1 spec or whatever it was using originally.

What posts made you think it's not using polymost?

This post has been edited by Micky C: 17 December 2018 - 02:26 PM

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User is offline   OpenMaw 

  • Judge Mental

#2164

I hadn't touched it in awhile and forgot you could switch back and forth. For some reason I was thinking it was strictly running Classic/8Bit.
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User is offline   Mblackwell 

  • Evil Overlord

#2165

Generally for the purposes of Ion Maiden everything is coded from scratch except that in some cases there is only one way to do something (bits of trig for example). There is a lot more that is not mentioned in the article too. :)

One of the big challenges is having to rip out or work around most of the Duke stuff since the game isn't just a mod. A lot of that stuff is in there deep... and there are some things that always acted as a bit of a crutch that also aren't there or are heavily modified. It requires some nutbars coding sometimes. Lots of sleepless nights.

Additionally as this isn't just my own project with a tiny team and goal but instead quite a large one where I am making tools not only for mappers on the project but also potential future mappers and modders there is a ridiculous amount of planning that goes into almost everything.

I can explain some things here in a bit more detail when the time comes and people have questions if they desire to make their own mods based on IM, but for a dev blog that a lot of folks would read it would go over everyone's heads. Oasiz gave me a list of topics and I tried to write a few paragraphs for each thing in a way that made sense as if said to someone who had no idea what I was talking about until I explained it.
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User is offline   oasiz 

  • Dr. Effector

#2166

Better yet, you can experience them!
1

User is offline   Hank 

#2167

from their Twitter
Posted Image

:) :( :wub:
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User is offline   MrFlibble 

#2168

The same image is available from the press kit in lossless quality along with another shot.
1

User is offline   Mark 

#2169

I shouldn't have looked at those fantastic screenshots. The inferiority complex for my mapping skills has returned. :)
1

User is offline   NightFright 

  • The Truth is in here

#2170

Posted Image
3

User is offline   Forge 

  • Speaker of the Outhouse

#2171

Between this one, and the other screenshots that weren't posted here, I feel I'm getting back more than my $20 investment in return.
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User is offline   Mike Norvak 

  • Music Producer

#2172

 Forge, on 20 December 2018 - 10:48 AM, said:

Between this one, and the other screenshots that weren't posted here, I feel I'm getting back more than my $20 investment in return.


+1
1

User is offline   Micky C 

  • Honored Donor

#2173

 Forge, on 20 December 2018 - 10:48 AM, said:

Between this one, and the other screenshots that weren't posted here, I feel I'm getting back more than my $20 investment in return.


Nope, you could have seen those screenshots for free :)





Jks.
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User is offline   Forge 

  • Speaker of the Outhouse

#2174

 Micky C, on 20 December 2018 - 08:51 PM, said:

Nope, you could have seen those screenshots for free :)

Maybe.
You don't know which screen-shots, which weren't posted here, that I'm referring to.

Is DavoX as scandalous as we all think he is?
Maaaaaybe.......
1

User is offline   Master O 

#2175

Ion Maiden devs:

If you get the opportunity during Ion Maiden's development, please spoof Dusk.

This post has been edited by Master O: 21 December 2018 - 08:20 AM

1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2176

Spoof all the new ones!
1

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