Mark., on 21 May 2018 - 03:08 AM, said:
Are the sales numbers and development costs posted somewhere?
Without those all I can guess is it was well accepted by the community. Not financially a winner yet.
I mean you can kind of extrapolate the relative success of the game by comparing the total number of reviews of Ion Maiden to the total number of reviews of other games.
Of course, with this I am making the assumption that the ratio of reviews vs. total number of owner is about the same for every game on Steam. This might not be true in every case, since there are a lot of instances where people buy games in bulk on sales but then never play them, but I think it is a reasonable assumption to make when restricting the timeframe to the opening month, i.e. the first month in which the game was first released on Steam, Early Access or otherwise.
It also does not factor in sales through GOG or sites like 3DRealms, although I think it is reasonable to assume that compared to the number of sales on Steam, the sales made through these platforms are for the most part negligible. Furthermore, I think the number of sales/reviews on Steam alone is enough to extrapolate how well a game did, and it is unlikely that if a game fails on Steam, it could somehow perform better on GOG or another third (or first) party platform.
You used to be able to do more accurate predictions using SteamSpy, but Valve changed the default settings of Steam accounts to hide game ownership, and SteamSpy now requires you to have an account, log in and do some other bullshit I can't be arsed to do.
So I will base the following analysis entirely using the number of public reviews for each game on Steam.
In any case,
Ion Maiden was released into Early Acces on February 28th 2018, and currently has about 610 reviews. It gathered around 500 reviews during its first month of release.
If we compare this to other modern retro shooters, we get the following results:
- STRAFE currently has about 1020 reviews and reviews were opened in May '17. The review graph shows that during the first month of its release, it got about as many reviews as Ion Maiden did. Furthermore, it did not have Early Access.
- Dusk currently has 1050 reviews, and reviews were opened in January '18. It was a bit more successful than Ion Maiden, gathering ~700 reviews within the first month of release in Early Access.
- AMID EVIL has around 250 reviews and was put out in March '18. Its launch into Early Access was relatively unsuccessful, gathering less than 200 reviews in the first month.
- Hellbound has about 300 reviews and was put onto Steam in early May '18. It's probably too early to make an accurate prediction on this one, but the trend shows that it will most likely perform slightly worse than Ion Maiden in its first month. It also launched into Early Access.
- Devil Daggers has a staggering 3130 reviews, and was put onto Steam in late February 16'. Definitely the most successful game of its kind. One thing to note here is that this was before Steam Direct was introduced, meaning there was less of a clusterfuck on the Steam Store, and that it had much less competition. On the other hand, it continued to receive hundreds of reviews well into late 2017, only starting to slow down by 2018 (where coincidentally, many modern Retro Shooters, including Ion Maiden, started being released. I wonder if there's a correlation...) Also note that it did not release in Early Access.
- Serious Sam's Bogus Detour was released in June '17, has around 150 reviews, and got most of these during the first month. It performed pretty badly, and did not release in Early Access.
- Overload was put into Early Access on May '17, has about 220 reviews total, and got 50 during the first month. It also didn't perform very well so far.
- Rise of the Triad started pretty slow when it was released in January '13, with only 100 reviews in the first month, but it picked up later on. It currently sits at around 1500 reviews, and of course, did not release into Early Access.
- Just for shits and giggles, let's look at Quake Champions. It was released in August '17, and currently has about 3'500 reviews. It got only about 1'400 reviews during its first month of release into Early Access, which is pretty weak for a AAA shooter I have to say.
And to compare it to some Retro Shooters rereleases, let's take a look at how well the Nightdive Studios remasters did:
- Turok : ~400 reviews in the first month (~1350 in total)
- Turok 2: ~500 reviews in the first month (~800 in total)
- System Shock: Enhanced Edition : ~50 reviews in the first month (welp, 400 in total as of now)
- Strife: Veteran Edition : ~70 reviews during the first month (welp, and only 200 overall. Considering it was released in 2014, that's a truly pathetic performance)
So overall, of the listed 13 games, Ion Maiden was at least as good or outperformed 9 of them.
Of course, if you compare Ion Maiden to the usual release on Steam (as in, any game, no matter what genre or how well-known it is), then Ion Maiden is unbelievably successful. Why? Because the average game on Steam gets around 0-50 reviews nowadays.
When considering future performance, one problem here is that we don't really have any data on how an Early Access Retro Shooter performs when it comes out of Early Access. Funnily enough, as of the time of writing, not a single one that was released in Early Access has left it so far.
Though if we look at games like
The Long Dark,
Subnautica,
Darkest Dungeon,
Wasteland 2 and
Divinity: Original Sin 2 a release out of Early Access usually does come with a massive boost of sales, so we can be very optimistic in that regard.
Judging from all of this, I'd say the game is doing relatively well. Not Devil Daggers "amazingly holy shit wow wtf" kind of well, but it's doing well.
(Damn, that's the second time I wrote a huge essay in this thread)