necroslut, on 03 May 2018 - 02:47 AM, said:
That would be a valid point, except there's a help screen right where you start. If someone chooses not to read it then it's either because they though they didn't need it when they apparently did - stupidity - or because they couldn't be bothered to take a moment to glance it over - laziness. It's not like it's a 300 page manual; it's a single screen - most of which is backstory which can be skipped over if so desired. It takes like half a second to look it over its contents and see if there's anything of use to you.
I disagree with you just a little bit. Stupidity? No. Laziness? Certainly. In my profession, I wouldn't be quick to call myself lazy. It wouldn't be of any benefit to be lazy. Stupid is relative, but I have been accused of it a few times. In games and other things of this sort, frivolous things, I can afford to be lazy or even stupid. And I completely ignored that info on my first playthrough and I'll tell you why.
First: If you want people to read input information don't EVER call your instructions "Read Me!" It doesn't matter how many exclamation points you put on it, I think the safe bet is to assume most players won't read it. Don't call it something dry like "Instructions" either. Making it a different colour from the rest of the options in the main menu would be a better way to catch the player's attention. Making it "flash" until the player clicks on it, while obnoxious, will get a player's attention immediately.
Second: Don't prominently display the blurb at the top of the screen with the input info in a diminutive font at the bottom. People read from the center-top down, despite the bad efforts of widescreen monitor, TV, and modern OS producers to change this. So maybe moving the blurb to the bottom and the important input info to the top would be a good way to get players to at least skim the input info first, before ignoring the flavour text at the bottom. Even better, move the blurb and tips to a second page and credits to a third page. They may have already read the blurb on the Steam/GoG store page, so why make that the first thing they see on these screens?
Quote
If you're a professional reviewer it's even worse than stupidity and laziness - it's incompetence or negligence. Back in the day that would have gotten you chewed out by the boss, but the modern youtube reviewers don't have bosses to answer to.
Third: Placing that input info with the rest of the key bind options screen might be the best thing to do. I didn't watch Yahtzee play the game, but I read here that he looked for the quicksave input key in the key binds screen and couldn't find it. I wouldn't call that lazy. He did one more step than me. That's a design failure to communicate input info where it ought be communicated.