
What's George Broussard doing these days?
#1 Posted 03 July 2015 - 04:10 PM
#2 Posted 03 July 2015 - 04:15 PM
#3 Posted 03 July 2015 - 04:19 PM
WID
#5 Posted 03 July 2015 - 04:35 PM
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He does some consulting for developers, and was mentioned before, he seems pretty active in the indie dev scene (7DFPS and his many Ludum Dare entries).
#6 Posted 03 July 2015 - 05:31 PM
#7 Posted 03 July 2015 - 06:12 PM
This post has been edited by Fox: 03 July 2015 - 06:14 PM
#9 Posted 03 July 2015 - 06:22 PM
This post has been edited by Person of Color: 03 July 2015 - 06:29 PM
#11 Posted 03 July 2015 - 06:27 PM
Fox, on 03 July 2015 - 06:12 PM, said:
Ugh, it's the lamest form of marketing. Back in late 2012, 2K made Ken Levine go on a near non-stop press tour until Infinite shipped. With the hyperbole the journalists used, you could be forgiven for thinking Levine wholly conceived every aspect of Bioshock on his own. In some of the interviews and profiles on the game, the rest of Irrational come across as mere humble craftsmen, who struggled to realize his perfect vision. It's just applying the autuer theory to games.
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This post has been edited by Mr. Tibbs: 03 July 2015 - 06:33 PM
#12 Posted 03 July 2015 - 06:35 PM
HulkNukem, on 03 July 2015 - 04:19 PM, said:
WID
LOL, more like...

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LOL (double combo!), you can almost taste the lie.
Mr. Tibbs, on 03 July 2015 - 04:35 PM, said:
LOL (triple combo!), I can imagine the suggestions he's giving: "Never, ever commit to a deadline!"; "Don't ever release a game until you are sure it's done, and if you don't like it, you can always start over!"; "Be sure to hype the hell out of your game, and then just disappear. Never answer questions. People's expectations will not be unrealistic at all!"
Mr. Tibbs, on 03 July 2015 - 04:35 PM, said:
LOL (super combo!), that answers my question about his delusional belief.
Duke Rocks, on 03 July 2015 - 05:31 PM, said:
I don't, and I'm about to explain why (C-C-C-Combo breaker!)
Duke Rocks, on 03 July 2015 - 05:31 PM, said:
You're right here, he did not do it out of malice, which is why I don't feel pity for him.
Let's compare him to a sadist. A sadist knows that what he does is wrong, and when his desire ceases, he stops. And now, let's compare him to a person who does evil while being absolutely convinced to be doing good. For example, a mother who imprisons her own children into a cellar because she is convinced that they need protection from the outside world. No matter what you say, you won't be able to reason with a person like that, and they just won't stop, because they are adamantly convinced that they are right, while the rest of the world is just too stupid to get it and must be ignored.
Duke Rocks, on 03 July 2015 - 05:31 PM, said:
Maybe George didn't "lose it" because he "never had it". He was always convinced that what he was doing is right, every restart was right, every idea he had (like wanting to shoehorn a snow level in DNF after playing The Thing) was right, it was just "those stupid people in the forum" who "didn't get it". Which is why he never snapped: he felt too superior to those people. After all, people don't regularly snap at dust mites.
Duke Rocks, on 03 July 2015 - 05:31 PM, said:
He should have, indeed, but people like that don't usually let go. If they do, it's only after they ruined it for who knows how many people... but that doesn't move them one bit. It's only when something bad happens to themselves that they change their mind. In the case of "the mother" of my previous example, someone else calling the cops on her. In the case of DNF, Take2's lawsuit. If it wasn't for Take2's lawsuit, we wouldn't be here now. We would be in the 3DRealms forum, p0stwh0ring and laughing at whoever gets a feeling that the release must be reeeeeal close now.
Fox, on 03 July 2015 - 06:12 PM, said:
As opposed to what? Taking none of the blame for a failure, saying "Don't blame me, blame the company of which I am the leader and for which I take all decisions!"
This post has been edited by Altered Reality: 03 July 2015 - 06:40 PM
#14 Posted 03 July 2015 - 08:46 PM
#15 Posted 03 July 2015 - 08:54 PM
TerminX, on 03 July 2015 - 08:46 PM, said:
Its really unfortunate DNF and Daikatana are the last really huge games both these guys have worked on, especially when some other big name developers have failures but keep getting AAA titles to develop.
#16 Posted 03 July 2015 - 08:57 PM
Altered Reality, on 03 July 2015 - 06:35 PM, said:
Gearbox?
#17 Posted 03 July 2015 - 09:52 PM
TerminX, on 03 July 2015 - 08:46 PM, said:
Don't bring "Five Wives Bitches and Lies" into this. He was instrumental with many things, but he's got a Cluster B personality disorder and no longer has a career because he's not a good person. He's had other chances since Daikatana and blew every one. There's a string of his misdeeds and shenanigans strewn all over the web, most notably the Mike Wilson fiasco of 2008. Also he wasn't able to maintain a relationship with Rhaluka, L O L. Seriously, he gave up the greatest gamer chick ever for fucking Horseface McGee.
Romero has had no constant friends over the past 25 years. There's a very good reason for that. I think Tom Hall is debatable considering how much he appears to come and go.
Broussard is just inept. He's not a bad guy, he's incapable of leading, just like Romero. Daikatana could have been recovered from but DNF was too much of a failure.
This post has been edited by Person of Color: 03 July 2015 - 10:01 PM
#19 Posted 03 July 2015 - 10:23 PM
Person of Color, on 03 July 2015 - 09:52 PM, said:
The Gamecock years certainly showed the darker side of Mike Wilson. That letter was brutal!
Even if you forget about his id stuff, Romero's the fucking man for making Deus Ex and Anachronox happen.
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The ultimate takeaway of Daikatana, DNF and all outspoken developers is to never underestimate how much people enjoy schadenfreude. Avoid the old "promise nothing, imply everything" approach, and keep a low profile!
#20 Posted 04 July 2015 - 03:11 AM
Fox, on 03 July 2015 - 08:57 PM, said:
No, don't blame Gearbox for DNF. Let me tell you a little fable.
Once upon a time, there was a potter named George who wanted to make the pefect vase, but was completely uncapable to make a vase that wasn't crooked. So, every time he pulled one of his crooked vases out of the kiln, he smashed it in rage and started making a new one. But people wanted to buy George's vases, so, one day, another potter named Randy passed by and collected all fragments of the vase that George smashed most recently. He glued them together and sold the vase to the customers. Some of the customers, who were in denial about George's ability, started blaming Randy that the vase was crooked and there was glue on it.
TerminX, on 03 July 2015 - 08:46 PM, said:
Don't say that Duke3D succeeded because of George. Do say that Duke3D succeeded despite George. Do you want to praise someone for Duke3D? Praise Allen Blum, Todd Replogle and Richard Gray.
TerminX, on 03 July 2015 - 08:46 PM, said:
When John Romero worked on Doom and Quake, he was an employee following other people's ideas, unlike when he was making Daikatana.
Daikatana came out in 2000, how many great games did he make after that? ZERO!
#21 Posted 04 July 2015 - 03:39 AM
#22 Posted 04 July 2015 - 08:41 AM
Mr. Tibbs, on 03 July 2015 - 10:23 PM, said:
Even if you forget about his id stuff, Romero's the fucking man for making Deus Ex and Anachronox happen.
The ultimate takeaway of Daikatana, DNF and all outspoken developers is to never underestimate how much people enjoy schadenfreude. Avoid the old "promise nothing, imply everything" approach, and keep a low profile!
Mike Wilson is a cool cat, he was just probably going through some shit. Really nice guy otherwise.
Romero sort of talked up the fact that he "made" both of those games happen, but honestly, they would have happened anyway. If not Romero, someone else. He still put both of those teams through absolute hell by leading Ion Storm in the most embarrassing way possible. His footnote mention at the end of Deus Ex seems way too forced. Anyone else keep up with the Ion Storm leaks back then? What a nightmare, I can only imagine how Warren Spector felt.
DNF I feel is the better game, at least it didn't have bugs, looked pretty, and was playable from start to finish (it was just suffering from identity crisis, didn't make it a bad game at all). Daikatana, while a half-decent game, was flawed from the very beginning in more than one way (design decisions, fatal bugs, varying degrees of quality, etc) that stopped most people from giving it a chance.
#24 Posted 04 July 2015 - 09:51 AM
Tea Monster, on 04 July 2015 - 03:39 AM, said:
That'd be like asking any presidential candidate whether people should vote for him. No, let facts, not words, do the talking. I repeat: if he was that good in coordinating the development of a game, he would have released at least one masterpiece after Daikatana, but he didn't. Claiming he made Deus Ex and Anachronox happen only makes me wonder whether he is delusional, in bad faith, or just suffering from unwarranted self-importance. Everyone knows that Deus Ex happened because of Warren Spector, and Anachronox happened because of Tom Hall.
This post has been edited by Altered Reality: 04 July 2015 - 10:02 AM
#25 Posted 04 July 2015 - 10:17 AM

#26 Posted 04 July 2015 - 10:29 AM
Altered Reality, on 04 July 2015 - 09:51 AM, said:
AFAIK, Romero hired Warren Spector about the time he was laid off, told him to make whatever he wants, and gave him money to do it.
He also had gotten HumanHead an Unreal engine license to make Daikatana 2, but it fell through due to how Daikatana turned out but still didn't make them payback any money or anything, he let them go and keep the license, and they later went on to create games like Rune and Prey, both excellent games.
While he didn't necessarily create Deus Ex or Humanhead or Anachronox, he still got the ball rolling in that regard. Daikatana was his own pet project, and no matter the circumstances surrounding it, it failed to be as big as Wolfenstein 3D, Doom, or Quake.
He's also not the sole person behind those big 3 id games, either. HOWEVER, look at what id has done after Romero left. Quake 2 has a ton of mixed feelings as does Quake 3; majority of people were disappointed in Doom 3, and Rage has already disappeared from existence. These are all solid games but aren't on the level of those three games Romero was a part of.
Without Romero, id probably would've never existed and neither would these games; you can say the same for Carmack, Hall, et al.
#27 Posted 04 July 2015 - 10:35 AM
Altered Reality, on 04 July 2015 - 09:51 AM, said:
Only if you have some kind of foolish misconception that John Romero wrote Masters of Doom.
#28 Posted 04 July 2015 - 12:42 PM
Mr. Tibbs, on 03 July 2015 - 10:23 PM, said:
It was wholly deserved. Romero, once again, was shit talking an ex-friend he fucked over. Just like the .plan wars.
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While I'm not going to sit back and deny my love for all things Deus Ex and Anachronox, well, except Invisible War...I'm not gonna give Romero credit. His company allowed it all to happen, but Anachronox was seriously hurt by Ion and Eidos' failings.
As for Romero? In the words of Sly Boots: "You're a leech."
Altered Reality, on 04 July 2015 - 03:11 AM, said:
Once upon a time, there was a potter named George who wanted to make the pefect vase, but was completely uncapable to make a vase that wasn't crooked. So, every time he pulled one of his crooked vases out of the kiln, he smashed it in rage and started making a new one. But people wanted to buy George's vases, so, one day, another potter named Randy passed by and collected all fragments of the vase that George smashed most recently. He glued them together and sold the vase to the customers. Some of the customers, who were in denial about George's ability, started blaming Randy that the vase was crooked and there was glue on it.
Don't say that Duke3D succeeded because of George. Do say that Duke3D succeeded despite George. Do you want to praise someone for Duke3D? Praise Allen Blum, Todd Replogle and Richard Gray.
When John Romero worked on Doom and Quake, he was an employee following other people's ideas, unlike when he was making Daikatana.
Daikatana came out in 2000, how many great games did he make after that? ZERO!
Romero had more to do with Doom's success than Broussard had with Duke 3D. Romero was instrumental in the overall design of the game, as well as producing it's best levels, which are every bit as good today as they were then. In other words, some of the best in history.
Altered Reality, on 04 July 2015 - 09:51 AM, said:
^^^^^^^^^^^^^^^^^^^^^^^^^^
This. Tom Hall was the best designer id had, and one of the best in history. Tom Hall needs total creative freedom to flourish. id Software was the ONLY company matching Nintendo's platformer quality back then, even Sega couldn't pull it off with Sonic 1. Wolf3D was groundbreaking. RoTT sucked because Tom was forced to work on a project he didn't really believe in. Anachronox is the second best game ever made and the best PC exclusive title there is.
Don't even get me started on Deus Ex. I could rant for hours. Warren Spector is the shit, although I think Eidos Montreal produces better Deus Ex stuff.
I can't give Romero any credit for that, geniuses made those games, not narcissistic borderline attention whores.
TerminX, on 04 July 2015 - 10:35 AM, said:
Masters of Doom isn't as fun to read after you find out how shady Romero actually is. It's still a great book though. I just have doubts about some of it now.
This post has been edited by Person of Color: 04 July 2015 - 12:44 PM
#29 Posted 04 July 2015 - 01:20 PM
Person of Color, on 04 July 2015 - 12:42 PM, said:
Pretty much everyone in the industry on the business side is "shady" in one way or another. If you're a good guy you look out for your friends, and if you're a piece of shit you don't, but you always look out for your own self interests--and that inevitably means at some point you do something that at least one group of outside individuals would consider to be shady. It cannot be avoided.
#30 Posted 04 July 2015 - 01:47 PM
♥Coraline♥, on 04 July 2015 - 08:41 AM, said:
Spector talked up the fact Romero made them DX happen - when he received his GDC lifetime achievement award, he signaled him out. Neither game would have happened elsewhere. Spector's Looking Glass Austin studio was shut down just before Romero offered the Ion deal. He had his DX pitch since 1994. No one was interested because Underworld 2 and System Shock didn't sell - Thief worked because it was subsidized by Flight Unlimited. He was about to accept a position over at EA from his friend Richard Hilleman on a Command and Conquer RPG.
At the very best, they would have been signed and then outright cancelled. What other publisher would let a 20-something team develop a JRPG for 4 years in a Dallas penthouse? One that was contractually obligated to. I'm not saying Romero can lay claim to their designs, he can't, but if it wasn't for the contracts Romero, Wilson and co. managed to secure for Ion Storm, Daikatana, Deus Ex, and Anachronox wouldn't have happened. They are the games they are, ones made without creative interference, thanks to that contract.
I've read the leaks. The Austin studio didn't have any of the problems Dallas had, which was Romero's team not Hall's Anachronox team, and were given the complete creative freedom Romero promised. They delivered with DX, and despite the universal praise, managed to fumble big time with Invisible War - nobodies perfect.