This is a project I've been working on for a little while now. It's a callback to the classic FPS's of the 90's, with satisfying weapons, the abstract level design, varied enemies, and speed with a few current era features like a light parkour system. The parkour will allow the levels to be even more open with more pathways through the level; imagine if Duke3D let you climb onto ledges.
I'll have weekly updates all leading up into a gameplay reveal;right now the first enemy has been shown off.
I'd like to point out what this game is NOT before more is announced: It is NOT a roguelike- the levels are all being handcrafted, not randomly generated. It will NOT look like Minecraft- nothing will have that blocky look to it. It won't claim to be influenced by 90's games and then only have 20% of its gameplay reminiscent of these classic games.
Let me know what you guys think so far and any ideas or comments.
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