The Serious Sam Thread "In anticipation for SS4"
#1 Posted 19 May 2015 - 02:52 AM
This post has been edited by PikaCommando: 19 May 2015 - 05:04 AM
#3 Posted 19 May 2015 - 04:29 AM
Abusing S/L always happens when I played SS1 & SS2, but not SS3 since I don't want lose my bonus points for limited saving times.
I really hope there is something changed about gameplay in SS4...seriously... :|
This post has been edited by Player Lin: 19 May 2015 - 04:31 AM
#4 Posted 19 May 2015 - 05:06 AM
MYHOUSE.MAP, on 19 May 2015 - 04:28 AM, said:
Yeah, don't you have better things to do? :V
Player Lin, on 19 May 2015 - 04:29 AM, said:
Abusing S/L always happens when I played SS1 & SS2, but not SS3 since I don't want lose my bonus points for limited saving times.
I really hope there is something changed about gameplay in SS4...seriously... :|
Did you manage to finish SS3? I'm pretty sure there's no penalty to savescumming there. Plus who cares about bonus points?
As for SS4, I doubt it. CT seems to be stickler to traditions, although their recent first-person puzzle game, The Talos Principle, might show that they're reading to take a different approach in doing things.
Here shows their stylistic approach to Serious Sam over the years
#5 Posted 19 May 2015 - 05:10 AM
I really wanted to like SS Advance as I love those GBA FPS games, sad it wasn't good like Duke Advance. I really liked the Retro Encounter though for the DOOM engine so that kinda made up for it.
This post has been edited by Jinroh: 19 May 2015 - 05:11 AM
#6 Posted 19 May 2015 - 05:17 AM
Incidentally, if you watch the behind the scenes video that comes with Talos they mention that in the beginning they were a puzzle developer during the Amiga days. It wasn't until much later they got into the realm of shooters with Serious Sam. The Talos Principle was born by accident out of gameplay features being made for SS4 which they loved so much they turned into a new IP instead. That to me is the mark of a great game developer and a testament to their creativity. It also speaks to me that they're always trying something new and don't want to just repeat the past.
This post has been edited by MusicallyInspired: 19 May 2015 - 05:19 AM
#7 Posted 19 May 2015 - 05:31 AM
PikaCommando, on 19 May 2015 - 05:06 AM, said:
Did you manage to finish SS3? I'm pretty sure there's no penalty to savescumming there. Plus who cares about bonus points?
Of course, at least I completed Hard on my first playthrough. Not on my 2nd run with Serious...just too lazy to completed...
Yeah, there is no penalty in SS3 like cheating in-level on SS2 and caused all of bonus score are 0...and pissed me off.
The problem is, I just can't stop cares every points I can get, if there is a scoring system in the game...:\
Traditions or not, it always just make me lonely since my friends who like play FPSes doesn't like Serious Sam's gameplay at all...too mess, too complicated...(but well...I don't really care other's thinking...)
Hasn't played the full version of The Talos Principle, but I think it's great after I played the demo version...I may try to get one when it's on sale.
This post has been edited by Player Lin: 19 May 2015 - 05:37 AM
#8 Posted 19 May 2015 - 05:55 AM
Player Lin, on 19 May 2015 - 05:31 AM, said:
Yeah, there is no penalty in SS3 like cheating in-level on SS2 and caused all of bonus score are 0...and pissed me off.
The problem is, I just can't stop cares every points I can get, if there is a scoring system in the game...:\
Traditions or not, it always just make me lonely since my friends who like play FPSes doesn't like Serious Sam's gameplay at all...too mess, too complicated...(but well...I don't really care other's thinking...)
Hasn't played the full version of The Talos Principle, but I think it's great after I played the demo version...I may try to get one when it's on sale.
That's odd, Serious Sam is among the most simple shooters I know. There's no mazes or keycard-hunting and the only gameplay is killing all the enemies before they kill you. For me, one of Serious Sam's best appeal is its simplicity. The only other game I know of that is similar to Serious Sam is Painkiller, and that one had some pretty hard secrets.
#9 Posted 19 May 2015 - 06:18 AM
It's not everybody who like old-school FPS also like Serious Sam... :\
This post has been edited by Player Lin: 19 May 2015 - 06:21 AM
#10 Posted 19 May 2015 - 11:18 AM
#11 Posted 19 May 2015 - 02:38 PM
A god damn fun way to spend several hours a month doing.
#12 Posted 19 May 2015 - 03:23 PM
(My Twitter handle may or may not be in the credits)
#13 Posted 19 May 2015 - 04:49 PM
They added reloading to certain weapons in SS3, which I thought they shouldn't have, because the gameplay doesn't work well with reloadable guns.
#14 Posted 19 May 2015 - 06:31 PM
#15 Posted 20 May 2015 - 04:55 AM
MusicallyInspired, on 19 May 2015 - 11:18 AM, said:
MusicallyInspired, on 19 May 2015 - 06:31 PM, said:
If I enable GOD mode or play with un-limit respawning of MP games then it's simplistic and never be complicated for me.
Compilcated, if I needed to think where should I go to prevent get killed by surprised enemies or obstacles can stuck me and deal with monsters who coming to me at the same times(plus good timing to save my game or I'll stuck at un-winnable situation)...
Yeah, I agree reloading in SS3 is the big reason to get killed on most of time...
This post has been edited by Player Lin: 20 May 2015 - 04:56 AM
#16 Posted 21 May 2015 - 05:34 AM
MusicallyInspired, on 19 May 2015 - 06:31 PM, said:
No cheats or hacks here, completely single player on my on.
Serious is actually harder that Mental IMO if you are playing single player because the enemies are stronger than they are on hard where as on Mental they take the same damage etc. found on the Hard level it's just that they fade from visible to invisible.
One of these days I will replay it on Mental.
This post has been edited by The Commander: 21 May 2015 - 05:35 AM
#17 Posted 21 May 2015 - 09:37 AM
The Commander, on 21 May 2015 - 05:34 AM, said:
Serious is actually harder that Mental IMO if you are playing single player because the enemies are stronger than they are on hard where as on Mental they take the same damage etc. found on the Hard level it's just that they fade from visible to invisible.
One of these days I will replay it on Mental.
Wow.
Mental is just so annoying because of invisible enemies, but they're not powerful as in Serious.
Good to know you're not give up like me about Serious run.
Still try to find a chance to pick it up again...
#18 Posted 21 May 2015 - 01:30 PM
The Commander, on 21 May 2015 - 05:34 AM, said:
No cheats or hacks here, completely single player on my on.
You are a god among men.
#19 Posted 21 May 2015 - 04:56 PM
My biggest problem is ammo management, if it weren't for that I probably wouldn't have such a hard time. Also why I had to abort a Blood run (Phantasms are invincible to anything other than bullets and my Tommy Gun and Sawed-off were empty).
#20 Posted 06 July 2015 - 11:42 PM
#21 Posted 07 July 2015 - 03:15 AM
I remember reading something about how there was 1 person working on the engine at a time and it took too long and ran into some issues etc. Probably a lack of focus from the upper management just like with DNF.
#22 Posted 07 July 2015 - 10:29 AM
The graphics of both are pleasing to me and my computer runs them all perfectly fine, so the only thing that pushes me towards the originals is down to the weird ass physics of certain levels. You had enemies running on walls, giant horseshoe shaped areas with ridiculous gravity, so on and so forth, and in the HD versions, they are replaced with stuff like giant rotating platforms. It's just not the same!
These are really small sections in the game overall, making up maybe 15 minutes overall, but they are so damn special to me.
This post has been edited by HulkNukem: 07 July 2015 - 10:30 AM
#23 Posted 08 July 2015 - 08:10 AM
The old Serious Engine always has some weird things happens, and the teleporting for enemies tends like didn't worked and caused players always cannot got 100% kills on levels because they didn't spawn to play-fields.
This post has been edited by Player Lin: 08 July 2015 - 08:13 AM
#24 Posted 08 July 2015 - 07:21 PM
#25 Posted 08 July 2015 - 07:25 PM
HulkNukem, on 08 July 2015 - 07:21 PM, said:
The Talos Principle happened.
#26 Posted 08 July 2015 - 11:32 PM
#27 Posted 09 July 2015 - 08:22 AM
#28 Posted 06 January 2016 - 04:57 AM
Player Lin, on 19 May 2015 - 04:29 AM, said:
For me at some point SS3 became somewhat repeatitive, but it wasn't that much the gameplay, as the environment and enemy types. The fact that the whole game takes place on Egypt.
But at earlier games like the Encounters, and SS2, I didn't had that problem, because they have more variety and takes you to a number of different places. Especially SS2, it surprized me with the enemy variety it has.
PikaCommando, on 19 May 2015 - 05:55 AM, said:
There are FEW places in Serious Sam games that do have some puzzles and require some thinking. The encounters had many switches you had to find and activate, and a place required you to shoot down all the wooden pillars to drop the floor to move on. At SS3, I really got lost on the underground level with the space monkeys. When it comes to the main gameplay though, yes, it starts very simple, but later on it grows its own kind of 'complexity'. Complexity as in that each enemy has different mechanics / ways of attack, and when there are lots of them, and at different angles, you have to take some decision quite fast on the fly of what to do to survive. I mean, the trick to survive in Kleer attacks is to strafe to avoid them. But what if there are also the guys who shoot projectiles, and you have to avoid both Kleers, and the projectiles, all while kamikazes run towards you ?
MusicallyInspired, on 19 May 2015 - 06:31 PM, said:
I played SS3 on medium to hard difficulty (don't remember its exact name, somewhere in the middle) and got up to the last level, but got stuck at that Kleer horde that comes out from that tunnel. I just couldn't survive them no matter what I tried. Eventually I took the decision to drop my ego and drop the difficulty setting a bit lower, to finish it.
But then I played the older games, and while I think SS2 is managable for the most part, I seriously doubt that the encounters can be finished without cheats or co-op. The encounters really made me to go at the game's steam discussion and open a thread just for that: Asking if the games are supposed to be played with cheats, due to them be too hard.
#29 Posted 06 January 2016 - 08:06 AM
#30 Posted 07 January 2016 - 07:31 AM
Alithinos, on 06 January 2016 - 04:57 AM, said:
But at earlier games like the Encounters, and SS2, I didn't had that problem, because they have more variety and takes you to a number of different places. Especially SS2, it surprized me with the enemy variety it has.
I seriously hate Egypt for being a theme of Serious Sam series, now.
I like SS2, but it was just too funny and cartoon-ish... I like funny games, but if it's a Serious Sam game then I'm not sure.
Alithinos, on 06 January 2016 - 04:57 AM, said:
That's always the biggest reason which I got killed, and it sometimes worse on higher difficulty, like Serious difficulty, since enemies are fast and powerful in that difficulty.
But after I beat them, I feel very nice.Before rage-quit-ed after endless times get killed.
--
When skilled Serious Sam players said you should not cheating and lower difficulty when you feel the game just too hard...but I just refused to do that...for pointless score and avoid frustrations...lower difficulty just miss something, in my opinion...
This post has been edited by Player Lin: 07 January 2016 - 07:32 AM