Player Lin, on 19 May 2015 - 04:29 AM, said:
It seems I already tired on such gameplay...I already never played any SS games near a year... :(Abusing S/L always happens when I played SS1 & SS2, but not SS3 since I don't want lose my bonus points for limited saving times. :)I really hope there is something changed about gameplay in SS4...seriously... :|
For me at some point SS3 became somewhat repeatitive, but it wasn't that much the gameplay, as the environment and enemy types. The fact that the whole game takes place on Egypt.
But at earlier games like the Encounters, and SS2, I didn't had that problem, because they have more variety and takes you to a number of different places. Especially SS2, it surprized me with the enemy variety it has.
PikaCommando, on 19 May 2015 - 05:55 AM, said:
That's odd, Serious Sam is among the most simple shooters I know. There's no mazes or keycard-hunting and the only gameplay is killing all the enemies before they kill you. For me, one of Serious Sam's best appeal is its simplicity. The only other game I know of that is similar to Serious Sam is Painkiller, and that one had some pretty hard secrets.
There are FEW places in Serious Sam games that do have some puzzles and require some thinking. The encounters had many switches you had to find and activate, and a place required you to shoot down all the wooden pillars to drop the floor to move on. At SS3, I really got lost on the underground level with the space monkeys. When it comes to the main gameplay though, yes, it starts very simple, but later on it grows its own kind of 'complexity'. Complexity as in that each enemy has different mechanics / ways of attack, and when there are lots of them, and at different angles, you have to take some decision quite fast on the fly of what to do to survive. I mean, the trick to survive in Kleer attacks is to strafe to avoid them. But what if there are also the guys who shoot projectiles, and you have to avoid both Kleers, and the projectiles, all while kamikazes run towards you ?
MusicallyInspired, on 19 May 2015 - 06:31 PM, said:
Oh I still refuse to believe that SS is even possible to beat on single player (at least on Mental difficulties). I beat all the games on co-op only because you keep respawning infinitely.
I played SS3 on medium to hard difficulty (don't remember its exact name, somewhere in the middle) and got up to the last level, but got stuck at that Kleer horde that comes out from that tunnel. I just couldn't survive them no matter what I tried. Eventually I took the decision to drop my ego and drop the difficulty setting a bit lower, to finish it.
But then I played the older games, and while I think SS2 is managable for the most part, I seriously doubt that the encounters can be finished without cheats or co-op. The encounters really made me to go at the game's steam discussion and open a thread just for that: Asking if the games are supposed to be played with cheats, due to them be too hard.