Bubbles, on 18 May 2011 - 04:46 PM, said:
-BFG is at an angle when first picked up but is corrected by switching through weapons a few times.
-The water geometry in "DP effects" comes apart. It is the little pond outside the shooting range.
-One of the Green super troopers had no arms. Is that intentional?
-Pigcop's tear gas casts dark circular shadows.
(All were when using polymer with DP 2.3.)
I think all of those may be Polymer issues, because I don't recall Polymost having any of those problems last time I checked. The one exception is the missing arms on the green trooper -- I haven't seen this myself but it sounds like there is an error with one of the skin definitions.