Duke Plus "feedback and general discussion of Duke Plus"
#977 Posted 04 October 2010 - 06:18 PM
if thats a problem iam sure shade values from 100 to 126 would be fine for this effect, 100 is about the max you want for the flicker and this reverse effect woudlnt need fast flickering effects because it would be no different from the original effect
#978 Posted 04 October 2010 - 06:21 PM
#979 Posted 04 October 2010 - 06:45 PM
#981 Posted 04 October 2010 - 06:58 PM
#982 Posted 04 October 2010 - 07:26 PM
This post has been edited by CraigFatman: 05 October 2010 - 04:34 AM
#984 Posted 08 October 2010 - 09:38 AM
CraigFatman, on Oct 4 2010, 12:17 PM, said:
Nonetheless, DukePlus seems to be a Polymost-fashioned mod; some of its features cannot be remade in software mode to the full (e.g. the skycar with its tilt/pitch control).
i agree
#985 Posted 10 October 2010 - 09:20 AM
Mr.Gerolf, on Oct 8 2010, 09:38 AM, said:
I just got interested in modding, well I don't but like using them. I would like to know if anyone has mods for guns. I want a Deagle, Gatling Gun probably explosive shot gun shells. I'm betting someone had already done that so links would be cool
#986 Posted 10 October 2010 - 01:26 PM
First eDuke32 with DukePlus has crashed in Duke It Out In DC map 9 (Nuke Proof) for the first time ever. location is in the command center (beyond the blue key door); time is right after I activate the dipswitch pattern to open the area where the red key is, unleashing a swarm of octabrains. Second, when I examined the log file (click here:
eduke32.log (3.57K)
Number of downloads: 659), I noticed a few odd warnings. What's up with those?
#988 Posted 10 October 2010 - 11:23 PM
edit: here it is I think: http://www.mediafire...wclkdbki1z1j4sa
This post has been edited by Micky C: 10 October 2010 - 11:28 PM
#989 Posted 11 October 2010 - 12:55 AM
I also want to use polymer lighting and 32bit textures.
#990 Posted 11 October 2010 - 01:42 AM
#991 Posted 11 October 2010 - 05:17 AM
DeeperThought, on Oct 5 2010, 04:21 AM, said:
Um, you can, in F8-mode. It's just that you enter the positive number first, then press '-'. Has always been like this AFAIK.
#992 Posted 12 October 2010 - 11:51 AM
CraigFatman, on Oct 4 2010, 12:17 PM, said:
Nonetheless, DukePlus seems to be a Polymost-fashioned mod; some of its features cannot be remade in software mode to the full (e.g. the skycar with its tilt/pitch control).
Why wouldn't you donate money to a project that takes a lot of time out of someone's life, that you also enjoy? Not saying someone should have to give money, just that it makes putting aside time to work on projects easier and gives people that little extra incentive.
This post has been edited by Mblackwell: 12 October 2010 - 11:52 AM
#994 Posted 12 October 2010 - 02:24 PM
Jamesfff, on Oct 12 2010, 12:53 PM, said:
Have you verified that it only crashes there when using DukePlus? Sorry if you answered that already in an earlier post.
#995 Posted 12 October 2010 - 04:58 PM
Mblackwell, on Oct 12 2010, 11:51 PM, said:
If we start donating to everyone who mods for Duke to keep fair, it will hard to control such an 'economy'. So, we're merely enthusiasts, for great justice.
Another solution is a centralized funding system which pays tax money to everyone who produces new information, but it will defy current copyright states...
This post has been edited by CraigFatman: 12 October 2010 - 04:59 PM
#996 Posted 12 October 2010 - 10:01 PM
CraigFatman, on Oct 12 2010, 05:58 PM, said:
Another solution is a centralized funding system which pays tax money to everyone who produces new information, but it will defy current copyright states...
It would be unfortunate (not to mention strange!) if the DukePlus thread became a communism versus capitalism debate. But you might be interested to know that my views are completely antithetical to yours. Not all games and mods are equally good, and people should be free to choose which games or mods they want to support, or to support none at all. It's worth noting that in the kind of system you seem to favor, commercial games like Duke Nukem 3D would not even exist. There is nothing just about insisting on equality of compensation in the name of fairness, by (to use your example) forcing everyone to pay taxes for the production of "new information" whether they have any desire for that information or not.
I have never asked for nor received any monetary compensation for any of the modding I have done, but your posts have seriously made me consider it.
This post has been edited by DeeperThought: 12 October 2010 - 10:06 PM
#997 Posted 13 October 2010 - 02:09 PM
DeeperThought, on Oct 13 2010, 08:01 AM, said:
I have never asked for nor received any monetary compensation for any of the modding I have done, but your posts have seriously made me consider it.
so you would consider taking money for a game that you didnt create? it sounds gay lol. if you wanted to earn money you shouldnt create mods. mods are to me a way to have fun out of a game. its not something you really create. rather something you edit into what you want. and why the heck would i pay for a mod?
#998 Posted 13 October 2010 - 02:33 PM
Jhect, on Oct 13 2010, 03:09 PM, said:
No one is asking you to pay for a mod, and I would not consider taking money for a game that I did not create. Some people do, however, accept donations to help support the creation of original content, such as code, levels, etc.
Many mods do contain original content, in case you hadn't noticed.
I'm not asking for donations. End of story.
This post has been edited by DeeperThought: 13 October 2010 - 02:34 PM
#999 Posted 14 October 2010 - 09:09 PM
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Have you evered modded a game in a way? Even if you "just" create a new enemy in eduke, you have to CREATE the art/model+animations+sounds, write the code etc! I don't know what mods you played, but a thing like WGR2 isn't just "editing" something into a game. It's some serious work and takes a lot of time of the creators of this, which provide that content to you FOR FREE. So any form of donation is okay for me.
#1001 Posted 15 October 2010 - 04:44 AM
BrOiler1985, on Oct 15 2010, 07:09 AM, said:
Have you evered modded a game in a way? Even if you "just" create a new enemy in eduke, you have to CREATE the art/model+animations+sounds, write the code etc! I don't know what mods you played, but a thing like WGR2 isn't just "editing" something into a game. It's some serious work and takes a lot of time of the creators of this, which provide that content to you FOR FREE. So any form of donation is okay for me.
thats not really much of a matter. and you dont need to make an animation to make a new enemy. and you really cant compare dukeplus with WGR... in a mod you dont have to create things yourself. the coding that has been done in dukeplus is mostly just using codes that he didnt create himself. even the maps and new animations were created by someone else... sure he spends a lot of time modding with duke nukem. but is it money worth? so it doesnt really matter if he create new things.
#1002 Posted 15 October 2010 - 08:13 AM
Jhect, on Oct 15 2010, 05:44 AM, said:
First of all, I wish this whole donation thing had never been brought up. I only responded at all because of some statements that I just couldn't let pass. And now you are adding to it.
Do you want to know how much of the code in DukePlus was written by me? Obviously not, since you are content to make ignorant statements without checking the facts. Nevertheless, I'll give you some idea. The total size of the scripts from the original game is about 235K. The total size of the scripts from DukePlus is about 1.1MB. Of the additional code, I wrote about 90% of myself (the exceptions include the core of the map mirroring code, which was contributed by Plagman, and most of the Dukebike code, which was written by Muelsa, and a few other odds and ends). The fact is, I have written most of the script code in DukePlus, and even the stuff I didn't write I changed quite a bit.
Jhect, on Oct 15 2010, 05:44 AM, said:
Most of the maps included with DukePlus were created by level designers from the community who spent long hours making them specifically for this mod. Without those maps, it wouldn't be half the mod that it is.
But here's the main point. Whether a modder (be it a scripter or level designer or modeler or source code writer etc.) decides to put a button on their web page for accepting donations, is their business and not yours. Duke 3D mods are free and are going to stay that way, but if someone thinks they can get a few $ from appreciative players to help support their hobby, then why the hell shouldn't they try? No one is going to make you pay a dime. It's nothing you need to be concerned about.
#1003 Posted 15 October 2010 - 08:16 AM
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ahahahah sorry but this is hilarious. If anything the vast majority of mods nowadays use at least 1 section of code created by DT, if not more. He's contributed more to the coding community than anybody else has barring the major people behind Eduke32.
#1004 Posted 15 October 2010 - 08:19 AM
Now everyone should try Imagination World 2. It's a fun TC with lots of awesome stuff, such as some of the best weapons and weapon models I have seen in a Duke mod.
#1005 Posted 15 October 2010 - 08:55 AM
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I'm speechless. Really speechless. I hate that people think everything comes out of nowhere. But these people will always be there, sad enough. But thats my last word on this, since this is the Duke Plus-Thread.
Keep up that awesome work DT!
#1006 Posted 15 October 2010 - 09:13 AM
Jhect, on Oct 15 2010, 05:44 AM, said:
If it wasn't for DT, I would've given up trying to script with eDuke a long time ago. And, apart from myself, he's the only one that's bothered to help you with your coding hitches. Way to look like an ungrateful douchenozzle.

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