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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   Stabs 

#977

highest number i could enter is 128 and it converted it to 128- enter 127 and it stays as 127, same with 127-, this was from the f8 menu, no different in 3d mode, a sec cam in e1l1 was shade 200 which was converted to 56- , at work atm so havnt got much to test with

if thats a problem iam sure shade values from 100 to 126 would be fine for this effect, 100 is about the max you want for the flicker and this reverse effect woudlnt need fast flickering effects because it would be no different from the original effect
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User is offline   Danukem 

  • Duke Plus Developer

#978

Shades -1 to -127 are valid and useful values for a number of purposes and there should be a way to enter them in mapster.
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User is offline   Stabs 

#979

yeh you can enter them , its just 128 that converts automatically to 128- if i enter 127- it stays as 127- same with every other number
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#980

maybe if its possible. are you guys going to mod dnf?
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User is offline   Plagman 

  • Former VP of Media Operations

#981

I think shade is a signed 8-bit value, means the range is natively -128 to 127 inclusive.
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#982

For a 32-shade table, values from 32 to 127 (0x20 to 0x7F) clip to 31, and -128 to -1 (0x80 to 0xFF) clip to 0; so yeah, it's signed formally. Of course, we can code our actors to interpret negative numbers as positive for specific purposes.

This post has been edited by CraigFatman: 05 October 2010 - 04:34 AM

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User is offline   Stabs 

#983

*blink*

damn your mathamatical witchcraft ;)
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User is offline   dnskill 

  • Honored Donor

#984

View PostCraigFatman, on Oct 4 2010, 12:17 PM, said:

Oh, imo we shouldn't commercialize modding in any way. ;) Maybe what we need to do is to bring 8-bit modding into fashion, seeing that few of various big-ass EDuke32 mods support old rendering modes and some good designs are being discontinued.

Nonetheless, DukePlus seems to be a Polymost-fashioned mod; some of its features cannot be remade in software mode to the full (e.g. the skycar with its tilt/pitch control).


i agree
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User is offline   Jeager1999 

#985

View PostMr.Gerolf, on Oct 8 2010, 09:38 AM, said:

i agree


I just got interested in modding, well I don't but like using them. I would like to know if anyone has mods for guns. I want a Deagle, Gatling Gun probably explosive shot gun shells. I'm betting someone had already done that so links would be cool
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User is offline   Jamesfff 

#986

Just a couple of questions:

First eDuke32 with DukePlus has crashed in Duke It Out In DC map 9 (Nuke Proof) for the first time ever. location is in the command center (beyond the blue key door); time is right after I activate the dipswitch pattern to open the area where the red key is, unleashing a swarm of octabrains. Second, when I examined the log file (click here: Attached File  eduke32.log (3.57K)
Number of downloads: 659), I noticed a few odd warnings. What's up with those?
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#987

Go here for the latest EDuke32 and see if that solves your problem.

This post has been edited by KillerBudgie: 10 October 2010 - 02:28 PM

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User is offline   Micky C 

  • Honored Donor

#988

DukePlus has a gattling gun, and there's a Duke Nukem 64 in development with explosive shotgun shells. I think there might even be a texture replacement pack that's compatible with DukePlus which makes duke's normal pistol look like a deagle, which I assume is a dessert eagle (I'm no good with guns)

edit: here it is I think: http://www.mediafire...wclkdbki1z1j4sa

This post has been edited by Micky C: 10 October 2010 - 11:28 PM

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User is offline   blizzart 

#989

I want to make a DM-map using Duke Plus. Is this a good idea or are you assuming too many out-of-sync - errors?

I also want to use polymer lighting and 32bit textures.
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User is offline   Micky C 

  • Honored Donor

#990

Well at the moment after the networking code for eduke32 is finished, it won't be possible for the game to get out of sync, which means you don't have to worry about your first point. As for polymer lighting and 32-bit textures I'd assume it's up to the individual players' computers to be able to handle that, but I stand to be corrected.
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User is offline   Helixhorned 

  • EDuke32 Developer

#991

View PostDeeperThought, on Oct 5 2010, 04:21 AM, said:

Shades -1 to -127 are valid and useful values for a number of purposes and there should be a way to enter them in mapster.

Um, you can, in F8-mode. It's just that you enter the positive number first, then press '-'. Has always been like this AFAIK.
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User is offline   Mblackwell 

  • Evil Overlord

#992

View PostCraigFatman, on Oct 4 2010, 12:17 PM, said:

Oh, imo we shouldn't commercialize modding in any way. ;) Maybe what we need to do is to bring 8-bit modding into fashion, seeing that few of various big-ass EDuke32 mods support old rendering modes and some good designs are being discontinued.

Nonetheless, DukePlus seems to be a Polymost-fashioned mod; some of its features cannot be remade in software mode to the full (e.g. the skycar with its tilt/pitch control).


Why wouldn't you donate money to a project that takes a lot of time out of someone's life, that you also enjoy? Not saying someone should have to give money, just that it makes putting aside time to work on projects easier and gives people that little extra incentive.

This post has been edited by Mblackwell: 12 October 2010 - 11:52 AM

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User is offline   Jamesfff 

#993

View PostKillerBudgie, on Oct 10 2010, 05:27 PM, said:

Go here for the latest EDuke32 and see if that solves your problem.



Still crashing at same location at same trigger - DukeDC level 9 (Nuke Proof) right after activating dipswitches to open red key area).
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User is offline   Danukem 

  • Duke Plus Developer

#994

View PostJamesfff, on Oct 12 2010, 12:53 PM, said:

Still crashing at same location at same trigger - DukeDC level 9 (Nuke Proof) right after activating dipswitches to open red key area).


Have you verified that it only crashes there when using DukePlus? Sorry if you answered that already in an earlier post.
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#995

View PostMblackwell, on Oct 12 2010, 11:51 PM, said:

Why wouldn't you donate money to a project that takes a lot of time out of someone's life, that you also enjoy? Not saying someone should have to give money, just that it makes putting aside time to work on projects easier and gives people that little extra incentive.

If we start donating to everyone who mods for Duke to keep fair, it will hard to control such an 'economy'. So, we're merely enthusiasts, for great justice.
Another solution is a centralized funding system which pays tax money to everyone who produces new information, but it will defy current copyright states...

This post has been edited by CraigFatman: 12 October 2010 - 04:59 PM

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User is offline   Danukem 

  • Duke Plus Developer

#996

View PostCraigFatman, on Oct 12 2010, 05:58 PM, said:

If we start donating to everyone who mods for Duke to keep fair, it will hard to control such an 'economy'. So, we're merely enthusiasts, for great justice.
Another solution is a centralized funding system which pays tax money to everyone who produces new information, but it will defy current copyright states...


It would be unfortunate (not to mention strange!) if the DukePlus thread became a communism versus capitalism debate. But you might be interested to know that my views are completely antithetical to yours. Not all games and mods are equally good, and people should be free to choose which games or mods they want to support, or to support none at all. It's worth noting that in the kind of system you seem to favor, commercial games like Duke Nukem 3D would not even exist. There is nothing just about insisting on equality of compensation in the name of fairness, by (to use your example) forcing everyone to pay taxes for the production of "new information" whether they have any desire for that information or not.

I have never asked for nor received any monetary compensation for any of the modding I have done, but your posts have seriously made me consider it.

This post has been edited by DeeperThought: 12 October 2010 - 10:06 PM

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#997

View PostDeeperThought, on Oct 13 2010, 08:01 AM, said:

It would be unfortunate (not to mention strange!) if the DukePlus thread became a communism versus capitalism debate. But you might be interested to know that my views are completely antithetical to yours. Not all games and mods are equally good, and people should be free to choose which games or mods they want to support, or to support none at all. It's worth noting that in the kind of system you seem to favor, commercial games like Duke Nukem 3D would not even exist. There is nothing just about insisting on equality of compensation in the name of fairness, by (to use your example) forcing everyone to pay taxes for the production of "new information" whether they have any desire for that information or not.

I have never asked for nor received any monetary compensation for any of the modding I have done, but your posts have seriously made me consider it.


so you would consider taking money for a game that you didnt create? it sounds gay lol. if you wanted to earn money you shouldnt create mods. mods are to me a way to have fun out of a game. its not something you really create. rather something you edit into what you want. and why the heck would i pay for a mod?
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User is offline   Danukem 

  • Duke Plus Developer

#998

View PostJhect, on Oct 13 2010, 03:09 PM, said:

so you would consider taking money for a game that you didnt create? it sounds gay lol. if you wanted to earn money you shouldnt create mods. mods are to me a way to have fun out of a game. its not something you really create. rather something you edit into what you want. and why the heck would i pay for a mod?


No one is asking you to pay for a mod, and I would not consider taking money for a game that I did not create. Some people do, however, accept donations to help support the creation of original content, such as code, levels, etc.

Many mods do contain original content, in case you hadn't noticed.

I'm not asking for donations. End of story.

This post has been edited by DeeperThought: 13 October 2010 - 02:34 PM

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#999

Quote

so you would consider taking money for a game that you didnt create? it sounds gay lol. if you wanted to earn money you shouldnt create mods. mods are to me a way to have fun out of a game. its not something you really create. rather something you edit into what you want. and why the heck would i pay for a mod?


;)

Have you evered modded a game in a way? Even if you "just" create a new enemy in eduke, you have to CREATE the art/model+animations+sounds, write the code etc! I don't know what mods you played, but a thing like WGR2 isn't just "editing" something into a game. It's some serious work and takes a lot of time of the creators of this, which provide that content to you FOR FREE. So any form of donation is okay for me.
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User is offline   Reaper_Man 

  • Once and Future King

#1000

I'd donate to DT.
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#1001

View PostBrOiler1985, on Oct 15 2010, 07:09 AM, said:

;)

Have you evered modded a game in a way? Even if you "just" create a new enemy in eduke, you have to CREATE the art/model+animations+sounds, write the code etc! I don't know what mods you played, but a thing like WGR2 isn't just "editing" something into a game. It's some serious work and takes a lot of time of the creators of this, which provide that content to you FOR FREE. So any form of donation is okay for me.


thats not really much of a matter. and you dont need to make an animation to make a new enemy. and you really cant compare dukeplus with WGR... in a mod you dont have to create things yourself. the coding that has been done in dukeplus is mostly just using codes that he didnt create himself. even the maps and new animations were created by someone else... sure he spends a lot of time modding with duke nukem. but is it money worth? so it doesnt really matter if he create new things.
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User is offline   Danukem 

  • Duke Plus Developer

#1002

View PostJhect, on Oct 15 2010, 05:44 AM, said:

the coding that has been done in dukeplus is mostly just using codes that he didnt create himself.


First of all, I wish this whole donation thing had never been brought up. I only responded at all because of some statements that I just couldn't let pass. And now you are adding to it.

Do you want to know how much of the code in DukePlus was written by me? Obviously not, since you are content to make ignorant statements without checking the facts. Nevertheless, I'll give you some idea. The total size of the scripts from the original game is about 235K. The total size of the scripts from DukePlus is about 1.1MB. Of the additional code, I wrote about 90% of myself (the exceptions include the core of the map mirroring code, which was contributed by Plagman, and most of the Dukebike code, which was written by Muelsa, and a few other odds and ends). The fact is, I have written most of the script code in DukePlus, and even the stuff I didn't write I changed quite a bit.

View PostJhect, on Oct 15 2010, 05:44 AM, said:

even the maps and new animations were created by someone else... sure he spends a lot of time modding with duke nukem. but is it money worth? so it doesnt really matter if he create new things.


Most of the maps included with DukePlus were created by level designers from the community who spent long hours making them specifically for this mod. Without those maps, it wouldn't be half the mod that it is.

But here's the main point. Whether a modder (be it a scripter or level designer or modeler or source code writer etc.) decides to put a button on their web page for accepting donations, is their business and not yours. Duke 3D mods are free and are going to stay that way, but if someone thinks they can get a few $ from appreciative players to help support their hobby, then why the hell shouldn't they try? No one is going to make you pay a dime. It's nothing you need to be concerned about.
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User is offline   Jblade 

#1003

Quote

the coding that has been done in dukeplus is mostly just using codes that he didnt create himself.

ahahahah sorry but this is hilarious. If anything the vast majority of mods nowadays use at least 1 section of code created by DT, if not more. He's contributed more to the coding community than anybody else has barring the major people behind Eduke32.
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User is offline   Danukem 

  • Duke Plus Developer

#1004

Thanks James.

Now everyone should try Imagination World 2. It's a fun TC with lots of awesome stuff, such as some of the best weapons and weapon models I have seen in a Duke mod.
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#1005

Quote

hats not really much of a matter. and you dont need to make an animation to make a new enemy. and you really cant compare dukeplus with WGR... in a mod you dont have to create things yourself. the coding that has been done in dukeplus is mostly just using codes that he didnt create himself. even the maps and new animations were created by someone else... sure he spends a lot of time modding with duke nukem. but is it money worth? so it doesnt really matter if he create new things.
Report Post


I'm speechless. Really speechless. I hate that people think everything comes out of nowhere. But these people will always be there, sad enough. But thats my last word on this, since this is the Duke Plus-Thread.

Keep up that awesome work DT!
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User is offline   CruX 

#1006

View PostJhect, on Oct 15 2010, 05:44 AM, said:

the coding that has been done in dukeplus is mostly just using codes that he didnt create himself. even the maps and new animations were created by someone else... sure he spends a lot of time modding with duke nukem. but is it money worth? so it doesnt really matter if he create new things.


If it wasn't for DT, I would've given up trying to script with eDuke a long time ago. And, apart from myself, he's the only one that's bothered to help you with your coding hitches. Way to look like an ungrateful douchenozzle.
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