DeeperThought, on Sep 30 2010, 07:17 AM, said:
http://www.youtube.c...h?v=h6Gq0GCP3BU
They also move very fast, much faster than standard rockets in the game (the "Heavy RPG" in DukePlus does move faster, but still not as fast as the real ones).
Larger missiles, such SAMs, do leave a big smoke trail, but those aren't the kind Duke uses. Besides, we don't want too much smoke hanging around. Real RPGs are single-shot weapons, but Duke's launcher can fire them continuously. The result would be messy.
True, but if you look at it in a gaming perspective, they always add smoke trail effects, even the more realistic games like Call of Duty or Crysis (effects wise).
The devastator in DNF videos also has smoke trails, just thought it could be a cool effect
it would be nice for the smoke not to rise up on the RPG however
Smoke effects like Half life 2 would be ideal. (if possible)
http://www.youtube.c...h?v=l3eP1Tsh-_k

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