DeeperThought, on May 9 2009, 09:10 PM, said:
You could probably modify the fist used to hit the nuke symbol at the end of each map to hold the flashlight.
DeeperThought, on May 9 2009, 09:10 PM, said:
XenoMatriX, on May 23 2009, 01:10 AM, said:
// 0 DEFAULT
// 1 WOOD
// 2 TIN
// 3 GRATE
// 4 GRASS
// 5 TILE
// 6 CARPET
// 7 CONCRETE
// 8 SNOW
// 9 WATER
// 10 ELECTRONIC
// 11 ORGANIC
gamevar STEPSOUNDFX 0 1
gamevar FLOORTEX 0 1
gamevar FOOTSTEPCOUNT 0 1
state CHECKSTEPS
// ifvarg underwater 0 { setvar STEPSOUNDFX 9 break }
setvar STEPSOUNDFX 0
switch FLOORTEX
case 0 setvar STEPSOUNDFX 0 break
case 70 case 370 case 735 case 745 case 749 case 821 case 822 case 879 case 880 case 884
case 1188 case 1200 case 1201 case 4110 case 4111 case 4303 case 4428 case 1170
// DC steps
case 3684 case 3685 case 3691
setvar STEPSOUNDFX 1 breakThis post has been edited by XenoMatriX: 24 May 2009 - 11:52 PM
This post has been edited by supergoofy: 30 May 2009 - 11:56 PM
Yatta, on May 28 2009, 11:46 PM, said:
DeeperThought, on May 31 2009, 12:14 AM, said:
This post has been edited by supergoofy: 31 May 2009 - 04:04 AM
DeeperThought, on May 31 2009, 01:14 AM, said:
Headless_Horseman, on Jun 7 2009, 03:03 PM, said:
This post has been edited by supergoofy: 08 June 2009 - 02:01 PM
Headless_Horseman, on Jun 8 2009, 02:49 PM, said:
This post has been edited by Fantinaikos: 09 June 2009 - 07:23 AM
Headless_Horseman, on Jun 9 2009, 07:31 AM, said:
Fantinaikos, on Jun 9 2009, 08:19 AM, said:
Fantinaikos, on Jun 9 2009, 02:13 PM, said:

Quote
DeeperThought, on Jun 9 2009, 03:20 PM, said:
This post has been edited by Tea Monster: 09 June 2009 - 02:49 PM