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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   Zaxtor 

#710

Found the bat.
For some weird reason when I extracted the game by taking extract all the bat.file failed to extract.

But the error is still present and same as entering .exe file
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User is offline   Danukem 

  • Duke Plus Developer

#711

View PostZaxtor, on May 8 2010, 02:56 PM, said:

Found the bat.
For some weird reason when I extracted the game by taking extract all the bat.file failed to extract.

But the error is still present and same as entering .exe file


Make sure your folder looks like the pic Gambini posted EXCEPT copy DUKE3D.GRP into the folder (Gambini just extracted the DukePlus.rar into the folder without adding DUKE3D.GRP). Then if it doesn't work, post your eduke32.log in an attachment and someone will try to explain what you did wrong. If you can't clear up the problem in a few posts then let's move this discussion to private messages, because I know sometimes your problems can go on for pages and I don't want that to happen in this thread.
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User is offline   Gambini 

#712

Ok, so we advanced a little bit finding the bat file.

Now it´s time to do all the work again. Most likely some other file ¨failed to extract¨, so scrap this install and start again from scratch.

Delete the folder that is causing trouble, all the duke folder, delete it. If you´re using Windows, i assume you do, click on the folder where all these files are placed and hit the ¨delete¨ key (it may have another name if your keyboard is not english. Confirm the deletion (clicking on ¨yes¨) and do all this progress again:

Read carefully and do it step by step. okay?

1- Create a folder, where you feel like -right click > new folder-

2- Name it whatever you want to, in this case we´re going to name it ¨duke3d¨

3- Extract ALL files (keeping subfolders) inside this folder ¨duke3d¨
You can do it quite easy if you first put the dukeplus.rar file there and then do right click on it and select ¨extract here¨.

4- Put a copy of duke3d.grp (be sure it´s from the original game and not a mod) in this folder named ¨duke3d¨
Dont put it in duke3d/dukeplus goddamnit, put it IN ¨duke3d¨

5- Launch the mod double clicking on dukeplus.bat or double clicking on eduke32.exe and selecting ¨dukeplus¨ as gamedir.

It´s easy, don´t overlook any of these steps, do it slowly and carefully. It does work for all of us, ALL.

View PostDeeperThought, on May 8 2010, 07:28 PM, said:

Gambini just extracted the DukePlus.rar into the folder without adding DUKE3D.GRP.


I just opened the rar file, isn´t a folder.

This post has been edited by Gambini: 08 May 2010 - 02:40 PM

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User is offline   supergoofy 

#713

You can show us what you have in the folder by typing in command prompt (inside the folder):
dir *.* /s >list.txt


the list.txt that will be created will show us all the files/folders you have inside the DukePlus folder.

This post has been edited by supergoofy: 08 May 2010 - 02:43 PM

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User is offline   Zaxtor 

#714

I reinstalled from scratch and had tons of error until I put Duke.grp it works.

Thx for the help.
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User is offline   Mblackwell 

  • Evil Overlord

#715

Why would you bother to run it without duke3d.grp, when you were explicitly told it was required for the mod to work?

...never mind. Don't bother answering.
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User is offline   Hendricks266 

  • Weaponized Autism

  #716

View PostZaxtor, on May 8 2010, 05:49 PM, said:

I reinstalled from scratch and had tons of error until I put Duke.grp it works.

Thx for the help.

Posted Image
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User is offline   3D Master 

#717

Hm, this is weird. Akimbo pistols are on, but I don't get any akimbo pistols anymore. Last time I played Duke Plus I did get akimbo pistols, since then, the only thing I've done is replace eduke with the newest eduke r1633, and now play with polymer on.

And shouldn't I be able to switch between pistol/laster pistol/akimbos with multiple pushes of '2', just like with shrinker/expander? '2' only gives me a normal pistol, nothing else.
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User is offline   Danukem 

  • Duke Plus Developer

#718

View Post3D Master, on May 8 2010, 07:14 PM, said:

Hm, this is weird. Akimbo pistols are on, but I don't get any akimbo pistols anymore. Last time I played Duke Plus I did get akimbo pistols, since then, the only thing I've done is replace eduke with the newest eduke r1633, and now play with polymer on.


You are right, with r1633, picking up the second pistol no longer gives the player akimbo pistols. It works fine with 1612 (the version packed with DP).
Now the only way to get akimbo pistols is by using a cheat (type "give all" in the console).

Also, after playing around for one minute the game acted like I was holding down the alt-fire key: pipebombs switched back and forth between timer and trigger, and the mp5 would reload every time I fired a bullet. The framerate was not low while any of this was happening.

Unfortunately, I don't have time to investigate these breakages at the moment. I'll just have to stick with 1612 for now :P
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User is offline   3D Master 

#719

Problem for me is 1612 doesn't work for me. r1633 was the first release where polymer doesn't cause the game to exit to the desktop the moment the level is supposed to start.

This post has been edited by 3D Master: 08 May 2010 - 07:29 PM

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User is offline   supergoofy 

#720

try r1623 or r1624

their only difference is that r1624 has the camera fix for gcc 4.4.x and 4.5.x compilers.

you will find them in this topic: http://forums.duke4....p?showtopic=775

This post has been edited by supergoofy: 09 May 2010 - 02:11 AM

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User is offline   3D Master 

#721

View Postsupergoofy, on May 9 2010, 12:05 PM, said:

try r1623 or r1624


Like I said, they don't work. Polymer on, equals exit to windows when level is supposed to start.
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User is offline   williamjcm 

#722

View Post3D Master, on May 9 2010, 12:10 PM, said:

Like I said, they don't work. Polymer on, equals exit to windows when level is supposed to start.

Are you using Windows ?
If yes, have you tried compatibility options ?

Personally, I run Eduke32 fine on Vista 32 Bits without those freakin' compatibility options.

This post has been edited by williamjcm: 09 May 2010 - 03:22 AM

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User is offline   3D Master 

#723

View Postwilliamjcm, on May 9 2010, 01:21 PM, said:

Are you using Windows ?
If yes, have you tried compatibility options ?


Windows 7 64-bit, and compatibility options don't matter. You need to have seriously old stuff for that to have an effect. Hell, I've seen seriously old stuff that doesn't work with compatibility options on, but does work in Windows 7 native.

Like I said, r1633 works; although there are a lot of bugs in it, bugs that quite a few are reporting.
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User is offline   Micky C 

  • Honored Donor

#724

I have a feature request for when you have time: a map effect that kills the player, perhaps while fading the screen to white. I was thinking that some kind of timer could be started by a switch or touchplate, and if Duke doesn't hit a switch/multiple switches or maybe enter a certain sector before the time runs out then he dies, but if he does do those things the threat gets neutralized. This would be good to replicate nuclear meltdowns to be averted by activating a set of consoles or a nuclear strike that needs to be outrun.
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User is offline   williamjcm 

#725

View PostMicky C, on May 11 2010, 12:47 PM, said:

I have a feature request for when you have time: a map effect that kills the player, perhaps while fading the screen to white. I was thinking that some kind of timer could be started by a switch or touchplate, and if Duke doesn't hit a switch/multiple switches or maybe enter a certain sector before the time runs out then he dies, but if he does do those things the threat gets neutralized. This would be good to replicate nuclear meltdowns to be averted by activating a set of consoles or a nuclear strike that needs to be outrun.

And perhaps add a message like "Mission failed. Subject: Nukem. Did not react fast enough." as the last chapter in HL2, when you have to kill Dr Breen.
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User is offline   Zaxtor 

#726

Special effects in DukePlus are soo beyond amazing.
Water effect is cool and pretty sector economic.
As u don't need to make extra sectors for underwater :(
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#727

View PostZaxtor, on May 13 2010, 01:25 AM, said:

Special effects in DukePlus are soo beyond amazing.
Water effect is cool and pretty sector economic.
As u don't need to make extra sectors for underwater :(

This has been in DukePlus for almost 3 years now. (give or take)
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User is offline   Night Wolf 

#728

I used to like Duke Plus , but I think it's gone a little over the top... it was good when it was simple in my opinion, like the older versions of duke plus.
I know most of it can be turned off ..but I dunno its a little cluttered ...

Could you make the sound options more flexible...
for example I like the sounds where the bullets hit specific surfaces and the sounds for walking on different ground surfaces .. but I don't like the new weapon sounds and new explosion sounds..
the blood is also a little overboard ... not sure if there's an option to turn that off?
and maybe an option to take off the different font colours example ...(a secret place).... I liked the plain blue


But I guess that's just me...
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User is offline   Danukem 

  • Duke Plus Developer

#729

View Postozz, on May 27 2010, 02:46 PM, said:

I used to like Duke Plus , but I think it's gone a little over the top... it was good when it was simple in my opinion, like the older versions of duke plus.
I know most of it can be turned off ..but I dunno its a little cluttered ...

Could you make the sound options more flexible...
for example I like the sounds where the bullets hit specific surfaces and the sounds for walking on different ground surfaces .. but I don't like the new weapon sounds and new explosion sounds..
the blood is also a little overboard ... not sure if there's an option to turn that off?
and maybe an option to take off the different font colours example ...(a secret place).... I liked the plain blue


But I guess that's just me...


What I need to do is make a new and improved menu system with scroll bars, check boxes, and other fancy stuff. Then I could add options for every single sound and whatever else people want the option of changing. The way it is now, I can't really have tons of options.

Having said that...I find it hard to understand how you can go from liking the mod to not liking the mod because of the things you mentioned. For example, do you really prefer there to be only the one explosion sound from the original game as opposed to the assortment of explosion sounds in Duke Plus? Most of the stuff you mentioned has been in DP for a long time now.
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User is offline   Night Wolf 

#730

View PostDeeperThought, on May 28 2010, 08:35 AM, said:

What I need to do is make a new and improved menu system with scroll bars, check boxes, and other fancy stuff. Then I could add options for every single sound and whatever else people want the option of changing. The way it is now, I can't really have tons of options.

Having said that...I find it hard to understand how you can go from liking the mod to not liking the mod because of the things you mentioned. For example, do you really prefer there to be only the one explosion sound from the original game as opposed to the assortment of explosion sounds in Duke Plus? Most of the stuff you mentioned has been in DP for a long time now.


Don't get me wrong Duke plus is great, it just seems to me its moving away from Duke 3D's roots a bit ... I used to have a old copy of it , then I lost it somehow ... then downloaded the new one ... and it didn't have that duke 3d feel ...
for example the new chaingun sound it sounds good , but it doesn't fit into duke 3d world ... I always imagined the Ripper sounded like that because it was a futuristic chaingun (maybe with a silencer).... when its just a normal chaingun sound it also effects the monsters, like the Battle Lord and its just sounds strange..

the explosions are Ok , but sounds weird if make several explosions at the same time.

I haven't used Duke Plus in awhile though due to how much framerate drops when running the mod in polymer
,so maybe the options are more flexible I don't know.

its still a great mod its just some little things like the font colour bug me ..I don't know why but they do
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User is offline   Mikko 

  • Honored Donor

#731

I agree about the chaingun sound. Not really an improvement.
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User is offline   williamjcm 

#732

View Postozz, on May 28 2010, 09:36 AM, said:

how much framerate drops when running the mod in polymer

Me too, even with all graphics options to the lowest settings. My computer is from 2008.
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User is offline   Danukem 

  • Duke Plus Developer

#733

View Postozz, on May 28 2010, 12:36 AM, said:

the explosions are Ok , but sounds weird if make several explosions at the same time.


That's an EDuke32 bug. After about 15 minutes of gameplay, the stopsound command (which I use in order to stop the original explosion sound and then randomly select a new one) gets broken and the result is a cacophony. This bug was introduced when EDuke32 went over to the new sound system last year. I complained about this bug a lot (and so did others) but I finally gave up and stopped talking about it. When it happens I just save the game, quit and reload. Bottom line: IT'S NOT MY FUCKING FAULT!


I actually agree about the chaingun sound I have been thinking about changing that for some time now.
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User is offline   williamjcm 

#734

I may have a suggestion for Duke Plus : bunny jumping like in Painkiller (as a movement option) ! Combined with realistic running it will allow you to get to high speeds.
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User is offline   Danukem 

  • Duke Plus Developer

#735

View Postwilliamjcm, on May 30 2010, 10:09 AM, said:

I may have a suggestion for Duke Plus : bunny jumping like in Painkiller (as a movement option) ! Combined with realistic running it will allow you to get to high speeds.


The realistic running option does not reduce your maximum running speed. It reduces your acceleration, so it takes longer to reach max speed. Also, it adds some commonsense to the equation (you cannot run as fast while moving backwards, etc).

I don't know what bunny jumping is, but I think Duke can already run incredibly fast.
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User is offline   Night Wolf 

#736

I don't know if this is already a duke plus effect... but is it possible to make the windows crack with say the first kick and then completely shatter on the second kick or bullet etc.
I saw this effect somewhere in a video.
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User is offline   Stabs 

#737

just tag the glass sprite with a lotag of 1
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User is offline   williamjcm 

#738

View PostDeeperThought, on May 30 2010, 07:38 PM, said:

I don't know what bunny jumping is

Here is the answer, from Wikipedia :

Wikipedia said:

Bunny hopping, or bunny jumping, is a term used in video games to describe the basic movement technique in which a player jumps repeatedly, instead of running, in order to move faster.

This technique is included in games like Painkiller and Warsow.

This post has been edited by williamjcm: 31 May 2010 - 04:50 AM

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User is offline   bioman 

#739

Hello,

DukePlus does not work any more on Linux with a recent EDuke32 build, last try was with rev 1637 and it was ok.
Log http://pastebin.com/0nEzGv2X
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