SalaciusCrumb, on Apr 16 2010, 02:11 PM, said:
It would be great if you could make Duke start in the Skycar, either fully controllable or or with Locators.
You can make him start in a crashing skycar, guided by locators. I haven't coded a way to make him start in a controllable skycar though.
Here are the instructions from the manual:
Quote
Making a Skycar crash sequence. A crash sequence will only work at the start of a map. Place tile #6410 in the air, along with the player start position. Place a series of LOCATORS, creating a path for the crashing skycar to follow. The final locator in the sequence should have a lotag of 0, with previous ones counting up. Give the skycar a lotag equal to that of the first locator in the sequence. For example, if you have placed 16 locators, then give the first locator and the skycar both a lotag of 15. The next locator will have a lotag of 14, and so on until you get down to 0. The locators can be as far away from each other as you like. However, keep in mind that the crashing skycar cannot make tight turns. If you have placed the sprites correctly, then the map will begin with Duke in the skycar as it follows the path and random explosions surround it. When it reaches the lotag 0 locator, it will crash, Duke will get out and say “That’s the second time those alien bastards have shot up my ride!”. Ironically, Duke cannot be harmed while in the crashing skycar, although he can be harmed in the controllable skycar.
Attached is a map that demonstrates the effect.