Duke Plus "feedback and general discussion of Duke Plus"
#1667 Posted 03 June 2020 - 02:53 PM
2.50 6-3-20 Maintenance release
Maintenance fixes: These are mostly things that used to work and got broken over time
• Fixed crash on loading certain maps which have vending machines such as E3L2
• Shell casings will stop spinning on the ground (yes, this got broken AGAIN)
• The altfire/reload key now uses Eduke32’s hardcoded function for that which is right-mouse by default
• Fixed jitteriness when on Duke’s bike caused by newer camera code
• Fixed issues with DukePlus menu where camera could still move a little and sometimes it would skip over menu items
• Fixed some invalid sprite ID and other invalid references in code
• Various small fixes since 2016 that had been included with LeoD’s nixfix pack
• Includes new Eduke32 with various changes
https://www.moddb.co...ds/dukeplus-250
Disclaimer: I'm sure there are things that are still broken. The purpose of this update is to eliminate some of the more serious and obvious breakages so that players can continue to enjoy the included levels using a modern version of EDuke32.
#1668 Posted 03 June 2020 - 05:13 PM
This post has been edited by Mark: 03 June 2020 - 05:14 PM
#1669 Posted 03 June 2020 - 05:30 PM
#1670 Posted 03 June 2020 - 05:39 PM
#1671 Posted 03 June 2020 - 05:43 PM
Oh crap, did I forget to turn models back on in the menu. Hold on.
AAAAHHHHGGGG!!!! I turned off models when I first installed the vanilla dukeplus. After installing the HRP I forgot to turn models back on.
I just heard the Church Lady say "never mind"
I did notice the looking down at map start issue is still present the first time the game loads. After that it corrects itself.
This post has been edited by Mark: 03 June 2020 - 05:52 PM
#1672 Posted 03 June 2020 - 06:07 PM
Mark, on 03 June 2020 - 05:43 PM, said:
Oh crap, did I forget to turn models back on in the menu. Hold on.
AAAAHHHHGGGG!!!! I turned off models when I first installed the vanilla dukeplus. After installing the HRP I forgot to turn models back on.
I just heard the Church Lady say "never mind"
I did notice the looking down at map start issue is still present the first time the game loads. After that it corrects itself.
You weren't completely wrong. It did turn out that I had applied my changes to an earlier version + nixfix. So just now found the more recent version and applied the new changes to that...mostly. The only regression I can see is that the freezer altfire still shoots 3 balls instead of 2. Anyway, I'm uploading this shortly and it will replace what's on Mod DB.
EDIT: The upload has been updated.
This post has been edited by Trooper Dan: 03 June 2020 - 06:21 PM
#1673 Posted 03 June 2020 - 08:54 PM
Trooper Dan, on 03 June 2020 - 06:07 PM, said:
Looks like that it won't hurt the player when it bounces back, not that is a bad thing honeslty
No idea if it is related to the new DP changes or the new eduke32 behaviours.
#1674 Posted 15 June 2020 - 11:35 AM
#1675 Posted 15 June 2020 - 11:41 AM
bullbob, on 15 June 2020 - 11:35 AM, said:
set up your controls-keyboard & then you'll know.
you'll prob want to do that anyway, so you know what your reload key is
This post has been edited by Forge: 15 June 2020 - 11:42 AM
#1676 Posted 15 June 2020 - 12:58 PM
#1677 Posted 16 July 2020 - 11:27 PM
-On the EDuke32 startup window, I saw 2.40 still being mentioned. In game, the DP version number in top right corner is DP 250. Both should be changed to 2.51 (or 2.52 if you intend to release another maintenance update).
-The monitor at beginning of Skycar Demo still shows glitched art (an ice cube?) instead of showing instructions as seen on this old video from the old DNWMD mod: https://www.moddb.co...truction/videos
-A newly introduced bug which involves when picking up objects (for example the wet floor sign and mop, both at beginning of DP Effects) and throwing them, they become indestructible. They can be still broken if you don't pick them up at all. I haven't tried to see if this happens if you use Gravity Gun to grab them, I will test soon.
-Another newly introduced bug where the status of levels completed in the DP Hub is reset when you start a new game. In the older DP versions, the progress was saved even when starting a new game. Now it is necessary to continue from a saved game, which isn't too bad but I know that health and armor isn't reset between levels. Maybe this was changed recently and I will have to test more and complete more maps because so far I finished the first two levels with 100 health, so I have neither an advantage nor a disadvantage compared to if I started the episode from scratch.
-A request to add more DP maps in the Hub map, such as the unused From Base to Base map which is included in the dpmaps folder (From Base to Base 2 is the one that's used but I think both should be included anyway) and maybe other DP levels that were released around 2010 or so and weren't included.
This post has been edited by RunningDuke: 16 July 2020 - 11:29 PM
#1678 Posted 16 July 2020 - 11:48 PM
Just to be clear: DukePlus is dead; it was dead before this update and it is dead now. Someday I suppose there will be another maintenance update so that people can still play it. Right now, I barely have enough time to get my active projects finished in a reasonable timeframe and hopefully I can do that before I die or otherwise retire from Duke modding.
#1679 Posted 02 September 2021 - 12:28 AM
A masterpiece never dies. I think that thanks to it Duke Nukem has extended his life and many people (even new generations, for example thanks to monster capsules) continue to use it.
Said this I hope someone is interesting to this one: in Dukeplus when you use the Battlelord Cannon and want to throw a mortar by it, so the mortar is without any gravity, reaches incredibile distances rembalzing more than a wall. It's a "crazy ball"
Thanks
PS
I can confirm with last Eduke binary that problem with blue card puzzle visible only with night vision goggles: you can't take it.
#1680 Posted 02 September 2021 - 12:32 PM
Thanks
#1681 Posted 02 September 2021 - 09:35 PM
#1682 Posted 22 September 2021 - 03:31 AM
Danukem, on 02 September 2021 - 09:35 PM, said:
I report another "bug". Laser shot from laser pistol doesn't break any glass.
In the hope of future revisions...
Thanks
#1683 Posted 27 September 2021 - 03:01 PM
It just crashes immediately if I enter any level or after a few seconds if I try to browse game options.
By crashing I mean I have to force close it.
Any idea why it happens?
EDuke32 itself works perfectly for me.
Also, while EDuke32 works great for me with or without Polymer, Plus looks awful without Polymer.
Last but not least, if I choose my existing monitor resolution, Plus opens full screen even if I tell it not to, while EDuke32 respects my choice.
This post has been edited by lwc: 27 September 2021 - 03:02 PM
#1684 Posted 27 September 2021 - 08:37 PM
lwc, on 27 September 2021 - 03:01 PM, said:
It just crashes immediately if I enter any level or after a few seconds if I try to browse game options.
By crashing I mean I have to force close it.
Any idea why it happens?
EDuke32 itself works perfectly for me.
Also, while EDuke32 works great for me with or without Polymer, Plus looks awful without Polymer.
Last but not least, if I choose my existing monitor resolution, Plus opens full screen even if I tell it not to, while EDuke32 respects my choice.
Do You have last Dukeplus (2.501)?
Last Dukeplus
Do You have last Eduke32 binary?
However, if Danukem will get his great job in the hands, it will be need your log files and shortly I hope there will be a great epic update (WIP) and it's probably we have to review if it works
#1685 Posted 28 September 2021 - 12:33 AM
FRVIND, on 27 September 2021 - 08:37 PM, said:
Do You have last Eduke32 binary?
Yes, I do, I only wrote my message after having the latest DukePlus and Eduke32.
Quote
The forum ignores it when I try to attach files so here are links instead:
BTW, I get the very same glitches when trying the other mod that is still somewhat maintained and has co-op bots, Duke Nukem: Weapon of Mass Destruction.
This post has been edited by lwc: 28 September 2021 - 01:11 AM
#1686 Posted 28 September 2021 - 04:31 AM
#1687 Posted 28 September 2021 - 06:47 AM
lwc, on 28 September 2021 - 12:33 AM, said:
The author fix that
https://www.moddb.co...loads/dnwmd-151
#1688 Posted 28 September 2021 - 07:22 AM
Mark, on 28 September 2021 - 04:31 AM, said:
I tried both with their internal versions and the newest Eduke32, and it makes no difference at all.
I can only play the original EDuke32 in its own folder.
# 1 duke nukem spanish fan, on 28 September 2021 - 06:47 AM, said:
Again, I only try the latest versions, so that's the version that crashes for me.
This post has been edited by lwc: 28 September 2021 - 07:22 AM
#1689 Posted 28 September 2021 - 12:55 PM
lwc, on 28 September 2021 - 07:22 AM, said:
I can only play the original EDuke32 in its own folder.
Again, I only try the latest versions, so that's the version that crashes for me.
It seems from the log files there's some problem loading MD2/MD3 models, this could mean a problem about HRP pack. I can recommend you a fresh installation from scratch. First the last binary in a new folder, then the HRP (downloaded again) in Autoload, then Dukeplus in a Dukeplus folder and try from scratch (without pre-existing configurations). Then recall the game with eduke32 and the parameter towards dukeplus, try first with polymer then polymost...
#1690 Posted 28 September 2021 - 01:30 PM
FRVIND, on 28 September 2021 - 12:55 PM, said:
I've never downloaded the HRP and running Plus from scratch didn't help.
Steps to reproduce:
- I download Plus
- I open dukeplus.bat
- It crashes once I choose a volume or browse the in-game options
It also happens in the other MOD which I've mentioned earlier.
This post has been edited by lwc: 28 September 2021 - 01:31 PM
#1691 Posted 28 September 2021 - 02:21 PM
They work again as soon as I switch to Software video mode in the launcher!
P.S.
As for my earlier note about forced full screen, it was because EDuke32 used a lower resolution than my screen, which is why it could avoid entering full screen.
This post has been edited by lwc: 28 September 2021 - 02:24 PM
#1692 Posted 30 September 2021 - 01:07 PM
lwc, on 28 September 2021 - 02:21 PM, said:
They work again as soon as I switch to Software video mode in the launcher!
Nevertheless, look what happens with Plus' internal OpenGL options - I get a black square instead of the normal explosion - what's going on?



This post has been edited by lwc: 30 September 2021 - 01:11 PM
#1693 Posted 30 September 2021 - 01:48 PM
#1694 Posted 01 October 2021 - 02:37 PM
lwc, on 30 September 2021 - 01:07 PM, said:
The sykcar was all 1 giant black square too, but:
lwc, on 01 October 2021 - 02:29 PM, said:
Granted, my computer model doesn't really have a noticeably newer driver, so I went straight for Intel itself and downloaded its newest driver.
Bingo! Not only can I now use OpenGL but also Polymer!
Even more so, Duke Plus finally shows explosions instead of black squares.
Just because it's interesting to see, here are explosions in Duke Plus in OpenGL with and without Polymer and then without OpenGL at all:
This post has been edited by lwc: 01 October 2021 - 02:46 PM
#1695 Posted 09 October 2021 - 06:54 AM
While EDuke32 shows blank volume names, they're at least still clickable, even volume 5.
But in Duke Plus volume 5 is completely replaced with Duke Plus levels instead of appearing alongside it.
By "completely" I mean even the "-v5 -l1" command line parameters transfer the player into Duke Plus levels.
I've managed to bypass it by replacing all name 4 with name 5 inside DukePlus\dpcons\USERPLUS.CON, thus making Duke Plus levels into Volume 6 instead of 5 (I guess Duke 3D starts internally counting from 0).
Please consider making it official.
Before:

After:

The replacement:
This post has been edited by lwc: 09 October 2021 - 07:21 AM
#1696 Posted 18 November 2021 - 12:57 PM
After the development on 19-09-2021, breakdowns also with recon cars began to happen:
1) first of all the fluidity is lost, they jerk if you set 144 fps (but this had already happened before, together with the dukebike of the latest mod dukeplus);
2) then the recon car can no longer see you if it is on the layer above the TROR ... and then continues without shooting you;
3) finally, lately, the recon car can't even follow its path and looks like a fool: it goes around a crazy circle!
I have attached a simple map to see.
Thank you
recon.zip (589bytes)
Number of downloads: 518

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