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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   Danukem 

  • Duke Plus Developer

#1667

DukePlus update

2.50 6-3-20 Maintenance release

Maintenance fixes: These are mostly things that used to work and got broken over time
• Fixed crash on loading certain maps which have vending machines such as E3L2
• Shell casings will stop spinning on the ground (yes, this got broken AGAIN)
• The altfire/reload key now uses Eduke32’s hardcoded function for that which is right-mouse by default
• Fixed jitteriness when on Duke’s bike caused by newer camera code
• Fixed issues with DukePlus menu where camera could still move a little and sometimes it would skip over menu items
• Fixed some invalid sprite ID and other invalid references in code
• Various small fixes since 2016 that had been included with LeoD’s nixfix pack
• Includes new Eduke32 with various changes

https://www.moddb.co...ds/dukeplus-250

Disclaimer: I'm sure there are things that are still broken. The purpose of this update is to eliminate some of the more serious and obvious breakages so that players can continue to enjoy the included levels using a modern version of EDuke32.
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User is offline   Mark 

#1668

I installed it to a clean folder and ran it fine. Then I grabbed my Doom2remake map from the Dukeplus2.40 folder and put it into the 2.50 folder. Then I grabbed the HRP.zip file from the 2.40 autoload and put it in the 2.50 autoload folder. The map runs, a lot of the HRP is present but other custom Dukeplus assets are missing. Like all the civilian models. I'll have to see what has changed for folder structure to figure it out. Probably just a missing or misdirected include line or def file?

This post has been edited by Mark: 03 June 2020 - 05:14 PM

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User is offline   Mark 

#1669

After a cursory comparison I can't see anything obvious that is keeping some HRP and Dukeplus content from running.
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User is offline   Danukem 

  • Duke Plus Developer

#1670

I'm looking into this now. The civilian and other models are definitely included, but I may have applied my patches to the wrong version, and some tile numbers may have been changed.
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User is offline   Mark 

#1671

So far civies, monsters, many props and weapons models are missing. I stopped looking
Oh crap, did I forget to turn models back on in the menu. Hold on.

AAAAHHHHGGGG!!!! I turned off models when I first installed the vanilla dukeplus. After installing the HRP I forgot to turn models back on. :)
I just heard the Church Lady say "never mind"

I did notice the looking down at map start issue is still present the first time the game loads. After that it corrects itself.

This post has been edited by Mark: 03 June 2020 - 05:52 PM

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User is offline   Danukem 

  • Duke Plus Developer

#1672

View PostMark, on 03 June 2020 - 05:43 PM, said:

So far civies, monsters, many props and weapons models are missing. I stopped looking
Oh crap, did I forget to turn models back on in the menu. Hold on.

AAAAHHHHGGGG!!!! I turned off models when I first installed the vanilla dukeplus. After installing the HRP I forgot to turn models back on. :)
I just heard the Church Lady say "never mind"

I did notice the looking down at map start issue is still present the first time the game loads. After that it corrects itself.


You weren't completely wrong. It did turn out that I had applied my changes to an earlier version + nixfix. So just now found the more recent version and applied the new changes to that...mostly. The only regression I can see is that the freezer altfire still shoots 3 balls instead of 2. Anyway, I'm uploading this shortly and it will replace what's on Mod DB.

EDIT: The upload has been updated.

This post has been edited by Trooper Dan: 03 June 2020 - 06:21 PM

1

#1673

View PostTrooper Dan, on 03 June 2020 - 06:07 PM, said:

The only regression I can see is that the freezer altfire still shoots 3 balls instead of 2.


Looks like that it won't hurt the player when it bounces back, not that is a bad thing honeslty :).
No idea if it is related to the new DP changes or the new eduke32 behaviours.
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User is offline   bullbob 

#1674

super dumb question, but when you first run the mod it says to push the duke plus mod menu button to make a message go away.....which button is that?
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User is offline   Forge 

  • Speaker of the Outhouse

#1675

View Postbullbob, on 15 June 2020 - 11:35 AM, said:

super dumb question, but when you first run the mod it says to push the duke plus mod menu button to make a message go away.....which button is that?

set up your controls-keyboard & then you'll know.
you'll prob want to do that anyway, so you know what your reload key is

This post has been edited by Forge: 15 June 2020 - 11:42 AM

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User is offline   Danukem 

  • Duke Plus Developer

#1676

Yeah the whole point of that annoying message is to make the player set up their controls and see that DukePlus has new ones that are not in vanilla.
1

User is offline   FistMarine 

#1677

I have tried the new version 2.51 recently. I played through the first 2 DP levels (Skycar Demo and DP Effects) and noticed the following bugs:

-On the EDuke32 startup window, I saw 2.40 still being mentioned. In game, the DP version number in top right corner is DP 250. Both should be changed to 2.51 (or 2.52 if you intend to release another maintenance update).
-The monitor at beginning of Skycar Demo still shows glitched art (an ice cube?) instead of showing instructions as seen on this old video from the old DNWMD mod: https://www.moddb.co...truction/videos
-A newly introduced bug which involves when picking up objects (for example the wet floor sign and mop, both at beginning of DP Effects) and throwing them, they become indestructible. They can be still broken if you don't pick them up at all. I haven't tried to see if this happens if you use Gravity Gun to grab them, I will test soon.
-Another newly introduced bug where the status of levels completed in the DP Hub is reset when you start a new game. In the older DP versions, the progress was saved even when starting a new game. Now it is necessary to continue from a saved game, which isn't too bad but I know that health and armor isn't reset between levels. Maybe this was changed recently and I will have to test more and complete more maps because so far I finished the first two levels with 100 health, so I have neither an advantage nor a disadvantage compared to if I started the episode from scratch.
-A request to add more DP maps in the Hub map, such as the unused From Base to Base map which is included in the dpmaps folder (From Base to Base 2 is the one that's used but I think both should be included anyway) and maybe other DP levels that were released around 2010 or so and weren't included.

This post has been edited by RunningDuke: 16 July 2020 - 11:29 PM

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User is offline   Danukem 

  • Duke Plus Developer

#1678

I can't tell whether the new bugs are due to the fact that it is now using a newer Eduke32 (several years newer, in fact) or whether I somehow introduced them with the update. The one about thrown things becoming indestructible doesn't seem like I could have done it with the update, because I didn't touch anything relating to that code.

Just to be clear: DukePlus is dead; it was dead before this update and it is dead now. Someday I suppose there will be another maintenance update so that people can still play it. Right now, I barely have enough time to get my active projects finished in a reasonable timeframe and hopefully I can do that before I die or otherwise retire from Duke modding.
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User is offline   FRVIND 

#1679

Dukeplus is dead?
A masterpiece never dies. I think that thanks to it Duke Nukem has extended his life and many people (even new generations, for example thanks to monster capsules) continue to use it.
Said this I hope someone is interesting to this one: in Dukeplus when you use the Battlelord Cannon and want to throw a mortar by it, so the mortar is without any gravity, reaches incredibile distances rembalzing more than a wall. It's a "crazy ball"
Thanks
PS
I can confirm with last Eduke binary that problem with blue card puzzle visible only with night vision goggles: you can't take it.
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User is offline   FRVIND 

#1680

... yet I forgot to add that the camera, when you take the dukebike, has lost its fluidity (it is as if it is placed directly on the engine) and this is a pity.
Thanks
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User is offline   Danukem 

  • Duke Plus Developer

#1681

Camera/angle interpolation stuff in eduke32 has changed more than once in recent years, and that's almost certainly the reason for the bike thing you mentioned. I've had to change code a couple of times recently in my current projects to retain fluidity. If I'm ever going to fix the various breakages caused by engine changes, I would rather go back in at some much later date when I'm not working on any big eduke projects and fix all of them en masse. Going back in to fix things on a dead project really sucks, I certainly don't want to keep getting dragged back into it every time there is a new report of a breakage.
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User is offline   FRVIND 

#1682

View PostDanukem, on 02 September 2021 - 09:35 PM, said:

Camera/angle interpolation stuff in eduke32 has changed more than once in recent years, and that's almost certainly the reason for the bike thing you mentioned. I've had to change code a couple of times recently in my current projects to retain fluidity. If I'm ever going to fix the various breakages caused by engine changes, I would rather go back in at some much later date when I'm not working on any big eduke projects and fix all of them en masse. Going back in to fix things on a dead project really sucks, I certainly don't want to keep getting dragged back into it every time there is a new report of a breakage.


I report another "bug". Laser shot from laser pistol doesn't break any glass.
In the hope of future revisions...
Thanks
1

User is offline   lwc 

#1683

Duke Plus no longer works for me!
It just crashes immediately if I enter any level or after a few seconds if I try to browse game options.
By crashing I mean I have to force close it.

Any idea why it happens?

EDuke32 itself works perfectly for me.

Also, while EDuke32 works great for me with or without Polymer, Plus looks awful without Polymer.
Last but not least, if I choose my existing monitor resolution, Plus opens full screen even if I tell it not to, while EDuke32 respects my choice.

This post has been edited by lwc: 27 September 2021 - 03:02 PM

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User is offline   FRVIND 

#1684

View Postlwc, on 27 September 2021 - 03:01 PM, said:

Duke Plus no longer works for me!
It just crashes immediately if I enter any level or after a few seconds if I try to browse game options.
By crashing I mean I have to force close it.

Any idea why it happens?

EDuke32 itself works perfectly for me.

Also, while EDuke32 works great for me with or without Polymer, Plus looks awful without Polymer.
Last but not least, if I choose my existing monitor resolution, Plus opens full screen even if I tell it not to, while EDuke32 respects my choice.


Do You have last Dukeplus (2.501)?
Last Dukeplus
Do You have last Eduke32 binary?
However, if Danukem will get his great job in the hands, it will be need your log files and shortly I hope there will be a great epic update (WIP) and it's probably we have to review if it works ;)
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User is offline   lwc 

#1685

View PostFRVIND, on 27 September 2021 - 08:37 PM, said:

Do You have last Dukeplus (2.501)?
Do You have last Eduke32 binary?

Yes, I do, I only wrote my message after having the latest DukePlus and Eduke32.

Quote

However, if Danukem will get his great job in the hands, it will be need your log files and shortly I hope there will be a great epic update (WIP) and it's probably we have to review if it works ;)

The forum ignores it when I try to attach files so here are links instead:

BTW, I get the very same glitches when trying the other mod that is still somewhat maintained and has co-op bots, Duke Nukem: Weapon of Mass Destruction.

This post has been edited by lwc: 28 September 2021 - 01:11 AM

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User is offline   Mark 

#1686

Many old mods and TCs are best run with the old version of eduke32 they came with.
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#1687

View Postlwc, on 28 September 2021 - 12:33 AM, said:

BTW, I get the very same glitches when trying the other mod that is still somewhat maintained and has co-op bots, Duke Nukem: Weapon of Mass Destruction.

The author fix that

https://www.moddb.co...loads/dnwmd-151

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User is offline   lwc 

#1688

View PostMark, on 28 September 2021 - 04:31 AM, said:

Many old mods and TCs are best run with the old version of eduke32 they came with.

I tried both with their internal versions and the newest Eduke32, and it makes no difference at all.
I can only play the original EDuke32 in its own folder.

View Post# 1 duke nukem spanish fan, on 28 September 2021 - 06:47 AM, said:


Again, I only try the latest versions, so that's the version that crashes for me.

This post has been edited by lwc: 28 September 2021 - 07:22 AM

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User is offline   FRVIND 

#1689

View Postlwc, on 28 September 2021 - 07:22 AM, said:

I tried both with their internal versions and the newest Eduke32, and it makes no difference at all.
I can only play the original EDuke32 in its own folder.


Again, I only try the latest versions, so that's the version that crashes for me.


It seems from the log files there's some problem loading MD2/MD3 models, this could mean a problem about HRP pack. I can recommend you a fresh installation from scratch. First the last binary in a new folder, then the HRP (downloaded again) in Autoload, then Dukeplus in a Dukeplus folder and try from scratch (without pre-existing configurations). Then recall the game with eduke32 and the parameter towards dukeplus, try first with polymer then polymost...
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User is offline   lwc 

#1690

View PostFRVIND, on 28 September 2021 - 12:55 PM, said:

It seems from the log files there's some problem loading MD2/MD3 models, this could mean a problem about HRP pack. I can recommend you a fresh installation from scratch. First the last binary in a new folder, then the HRP (downloaded again) in Autoload, then Dukeplus in a Dukeplus folder and try from scratch (without pre-existing configurations). Then recall the game with eduke32 and the parameter towards dukeplus, try first with polymer then polymost...

I've never downloaded the HRP and running Plus from scratch didn't help.
Steps to reproduce:
  • I download Plus
  • I open dukeplus.bat
  • It crashes once I choose a volume or browse the in-game options

It also happens in the other MOD which I've mentioned earlier.

This post has been edited by lwc: 28 September 2021 - 01:31 PM

0

User is offline   lwc 

#1691

I figured it out! Both Plus and the other Mod got crashed because they tried to use an OpenGL Video mode and not a Software one like EDuke32.
They work again as soon as I switch to Software video mode in the launcher!

P.S.
As for my earlier note about forced full screen, it was because EDuke32 used a lower resolution than my screen, which is why it could avoid entering full screen.

This post has been edited by lwc: 28 September 2021 - 02:24 PM

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User is offline   lwc 

#1692

View Postlwc, on 28 September 2021 - 02:21 PM, said:

I figured it out! Both Plus and the other Mod got crashed because they tried to use an OpenGL Video mode and not a Software one like EDuke32.
They work again as soon as I switch to Software video mode in the launcher!

Nevertheless, look what happens with Plus' internal OpenGL options - I get a black square instead of the normal explosion - what's going on?
Posted ImagePosted Image
Posted ImagePosted Image

This post has been edited by lwc: 30 September 2021 - 01:11 PM

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User is offline   FRVIND 

#1693

If you use classic mode renderer (software) at starting of eduke32 it's normal I assume. If you choose in the internal menu OpenGL and engine doesn't pre-cache from the beginning so after it doesn't work but I'm not sure
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User is offline   lwc 

#1694

View Postlwc, on 30 September 2021 - 01:07 PM, said:

Nevertheless, look what happens with Plus' internal OpenGL options - I get a black square instead of the normal explosion - what's going on?

The sykcar was all 1 giant black square too, but:

View Postlwc, on 01 October 2021 - 02:29 PM, said:

Solved! I've installed OpenGL Extensions Viewer, which made me realize my driver is rather old.
Granted, my computer model doesn't really have a noticeably newer driver, so I went straight for Intel itself and downloaded its newest driver.

Bingo! Not only can I now use OpenGL but also Polymer!
Even more so, Duke Plus finally shows explosions instead of black squares.

Just because it's interesting to see, here are explosions in Duke Plus in OpenGL with and without Polymer and then without OpenGL at all:
Posted Image Posted Image Posted Image


This post has been edited by lwc: 01 October 2021 - 02:46 PM

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User is offline   lwc 

#1695

I managed to play 20th Anniversary World Tour via EDuke32, but not via Duke Plus (I put the customized eduke32.exe and the DukePlus subfolder in the 20th folder).
While EDuke32 shows blank volume names, they're at least still clickable, even volume 5.
But in Duke Plus volume 5 is completely replaced with Duke Plus levels instead of appearing alongside it.
By "completely" I mean even the "-v5 -l1" command line parameters transfer the player into Duke Plus levels.

I've managed to bypass it by replacing all name 4 with name 5 inside DukePlus\dpcons\USERPLUS.CON, thus making Duke Plus levels into Volume 6 instead of 5 (I guess Duke 3D starts internally counting from 0).
Please consider making it official.

Before:
Posted Image

After:
Posted Image

The replacement:
Posted Image

This post has been edited by lwc: 09 October 2021 - 07:21 AM

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User is offline   FRVIND 

#1696

Hello!
After the development on 19-09-2021, breakdowns also with recon cars began to happen:
1) first of all the fluidity is lost, they jerk if you set 144 fps (but this had already happened before, together with the dukebike of the latest mod dukeplus);
2) then the recon car can no longer see you if it is on the layer above the TROR ... and then continues without shooting you;
3) finally, lately, the recon car can't even follow its path and looks like a fool: it goes around a crazy circle!
I have attached a simple map to see.

Thank you
Attached File  recon.zip (589bytes)
Number of downloads: 518
0

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