Duke4.net Forums: Duke Plus - Duke4.net Forums

Jump to content

  • 57 Pages +
  • « First
  • 56
  • 57
  • You cannot start a new topic
  • You cannot reply to this topic

Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   FRVIND 

#1697

...
after that date the behavior of the recon cars is broken anyway, even without mod dukeplus:
point two is confirmed and then does not follow the path well (it hits the wall)
0

User is offline   Danukem 

  • Duke Plus Developer

#1698

View PostFRVIND, on 18 November 2021 - 01:16 PM, said:

...
after that date the behavior of the recon cars is broken anyway, even without mod dukeplus:
point two is confirmed and then does not follow the path well (it hits the wall)


It sounds like you are saying that recon cars are broken in recent eduke regardless of mod; if that's true please report it in appropriate place so the devs know.

As for DukePlus, I don't develop it any more. Things continue to break when the executable is updated and I barely have enough time to keep up with my current projects let alone go back and fix breakages on an old one.
0

#1699

View PostFRVIND, on 18 November 2021 - 12:57 PM, said:

Hello!
After the development on 19-09-2021, breakdowns also with recon cars began to happen:
1) first of all the fluidity is lost, they jerk if you set 144 fps (but this had already happened before, together with the dukebike of the latest mod dukeplus);
2) then the recon car can no longer see you if it is on the layer above the TROR ... and then continues without shooting you;
3) finally, lately, the recon car can't even follow its path and looks like a fool: it goes around a crazy circle!
I have attached a simple map to see.

Thank you
Attachment recon.zip

Tried r3000 dating from September 2012, and the recon car shows the exact same behavior as in current revisions. Having a separate set of locators between 2 TROR layers has never worked properly with the Recon car.

Fluidity issues have been found in Alien Armageddon as well as AMC, but we lack a proper test case to debug the issues.
0

User is offline   FRVIND 

#1700

View PostDoom64hunter, on 03 January 2022 - 03:03 PM, said:

Tried r3000 dating from September 2012, and the recon car shows the exact same behavior as in current revisions. Having a separate set of locators between 2 TROR layers has never worked properly with the Recon car.


if You use last Dukeplus AND (operand) r9607, with recon cars everything is fine, even through TROR layers. It is one of the rare cases where a MOD saves the original project :lol: I am attaching a simple example map

Attached File(s)

  • Attached File  recon2.zip (665bytes)
    Number of downloads: 380

0

Share this topic:


  • 57 Pages +
  • « First
  • 56
  • 57
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options