FistMarine, on 21 July 2016 - 01:28 AM, said:
Trooper Dan, have you looked at my previous bug reports? Anyway I have found more bugs:
If you mean recent ones, yes. Some I fix, some are not worth it for me. But do keep them coming.
FistMarine, on 21 July 2016 - 01:28 AM, said:
1) Monsters spawned from a moncapsule are slightly bigger than normal when released. This affects all the regular monsters such as: assault trooper, pig cop, recon (DP version), enforcer, turret, drone, slimer egg, commander and protector drone. This bug has been around since some versions but I don't remember when it first started. Mini bosses are unaffected by this, they show up normally as they should, I think.
2) Another bug related to the one above but it looks like whenever you release a monster, it adds another monster to total count, thus it screws the kill counter and you may end up with "monsters missed" at end of level.
These 2 are good examples of bugs I consider not worth fixing. Sorry.
FistMarine, on 21 July 2016 - 01:28 AM, said:
3) Rockets spawned from RPG are smaller than usual. This one got introduced in latest version.
They aren't actually smaller. What happened was, I got rid of the red glow sprites that I had spawning behind the rockets. The reason being, with recent versions of Eduke32, it causes visual glitches and wasn't worth it. It used to look good, but not now, and I'm not going to wait around for it to get fixed, so I removed it.
FistMarine, on 21 July 2016 - 01:28 AM, said:
BTW I have noticed that the dukebike maps got removed. I looked inside dpmaps folder
Yeah that was an accident and I am putting them back in. What happened was I was copying them to a different folder but I didn't hold down the Ctrl key so I moved them instead.