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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   Mike Norvak 

  • Music Producer

#1341

View PostMia Max, on 15 July 2009 - 12:50 PM, said:

@DeeperThought:

How many models do you accept?
I got 11 different models that have 3 MB alltogether.

I just would like to know if this is already too much or if I may add some more.

Posted Image Posted Image



Mia, Have you these models somewhere on your HD? They could be useful for WGR2
3

User is offline   Mike Norvak 

  • Music Producer

#1342

Double post: Can someone tell me who the hell made this map:

Attached Image: duke0000.png
Attached Image: capt0000.png

I remember downloaded it from these forums back in 2009 but I can't find the thread. It was named "Small-BattleMap-DukePlus" For the complex sloping style I guess it belongs to Muelsa??? :P
1

User is offline   Mateos 

#1343

These models are available on some Quake 3 download websites, can't find the link in the mess of my bookmarks x)
Edit: Found -> http://www.wemakemap...m/mapmodels.htm

Also this one with good props:
http://blackrayne.net/models_1.php

Edit 2: Forgot the main reason I post: they're all in MD3; I used them for Wolfenstein Enemy Territory.

This post has been edited by Mateos: 09 January 2013 - 12:20 PM

1

User is offline   Mike Norvak 

  • Music Producer

#1344

Thank you Mateos, Gonna check it asap.
0

User is offline   Micky C 

  • Honored Donor

#1345

I think those maps might have been done by NerdZilla, he did quite a lot of large scale sloping a while back.
0

User is offline   Mark 

#1346

I think you're right. I might have a couple of his test terrain maps laying around on a backup somewhere. I should start the search.
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User is offline   Bloodshot 

#1347

So how would I go about giving the double barrel SG in DP a sprite? My laptop's card doesn't support OpenGL (And Eduke flat out crashes when it's enabled)

I'd like to be able to see more than a black box on my screen. I have a sprite for it, but I just need to know how to assign a sprite to it. Is it already assigned just a blank set of sprites that I can modify myself, or would I have to do something special?
1

#1348

There seems to be another small bug owing Dukeplus: The first person Devastator model does not show (that one of the BFG replacement when I select the option yes anyway). I also tried the vanilla game, and with that the problem does not occur so i guess it is not a flaw of the override pack.
Almost certainly depends from a wrong/forgotten line into the .def simple to fix.
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#1349

hum... i just got the new DP build and installed it but for me it still doesnt work, i get the same like before. when it starts it starts as normal atomic instead of with DP :P

i did try removing the dp folder i had and then dropping in the new one instead of overwriting my dp folder to see if that helped, and i also tried using the included eduke32 build instead of the latest one, but neither helped.
in both cases when i started dukeplus it still started as basic atomic without DP :D


EDIT:
just tried making an empty folder, drop in the duke3d.grp and atomic.grp and then unpack the entire contents of dukeplus zip in it and run it, and even then i still get the exact same, when i use nothing except the contents of the DP zip B)

This post has been edited by splitterface: 20 January 2013 - 12:27 PM

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User is offline   Mateos 

#1350

What about unpack the ZIP and select DP folder on EDuke32 launch?

Works well here by this way :P

I think if you want to keep the ZIP, you would have to put it in autoload/duke3d.grp, not sure about that.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1351

View Postsplitterface, on 20 January 2013 - 12:12 PM, said:

hum... i just got the new DP build and installed it but for me it still doesnt work, i get the same like before. [...]
Instead of poking around any further, why not post your log and cfg files this time?

[Not DukePlus related:]
Could someone please tell me who invented this

Quote

autoload/duke3d.grp
folder and for what purpose? Most people coming up with installation issues seem to have this type of directory structure.

This post has been edited by LeoD: 20 January 2013 - 01:25 PM

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#1352

where would i find these files? cfg file i didnt use, i just used whatever came in the DP zip and nothing else beside the grp files.

where would i find the log file you mean?
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User is offline   De-M-oN 

#1353

View PostFantinaikos, on 15 January 2013 - 02:29 PM, said:

There seems to be another small bug owing Dukeplus: The first person Devastator model does not show (that one of the BFG replacement when I select the option yes anyway). I also tried the vanilla game, and with that the problem does not occur so i guess it is not a flaw of the override pack.
Almost certainly depends from a wrong/forgotten line into the .def simple to fix.


Same for me. In the eduke32.log is this:

Error: file "highres/sprites/firstperson/2510_devastator.png" does not exist


And thats correct. That file doesnt exist. I tried to fix with a file which does exist, and a graphic does appear, but a totally messed up one.

Can you please fix that? Because of that I've to pause my "lets play", so I would be very happy if you could fix that somehow :P
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User is offline   Mateos 

#1354

I checked the HRP SVN, there's several Devastator-related textures in this folder, but bot this one :/ Just FYI; _d, _g, _n and _s.

Maybe to be reported in the main HRP forum thread? Or has it been moved?

This post has been edited by Mateos: 21 January 2013 - 07:31 AM

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User is offline   De-M-oN 

#1355

I think its a problem with DukePlus, because without DukePlus the Devastator has graphics.
0

User is offline   LeoD 

  • Duke4.net topic/3513

#1356

The problem is that DukePlus did not completely catch up with the HRP changes back in July. First I changed 2510_devastator.png to 2510_devastator_d.png for overall internal file naming consistency which leads to the error message above. Later Hendricks266 changed the MD3 model to fix the firing animation which is incompatible to the devastator definition in dukeplus.def.

The easiest fix for now is to comment the devastator definition in dukeplus.def, starting at line 131. That will give you the usual HRP devastator. I've done this for you in the attached DEF file.

Or get the *nix Fix which will further reduce the warnings in the log.

Attached File(s)



This post has been edited by LeoD: 21 January 2013 - 10:17 AM

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User is offline   De-M-oN 

#1357

That helped :P

I dont know if its a problem or not but further errors in log are these left:

Error: file "highres/sprites/firstperson/2532_cliphand.png" does not exist
clip map "_clipshape0.map": warning: sprite 80 pointing neither northward nor southward. X-flipping will be wrong.
clip map "_clipshape0.map": warning: sprite 81 pointing neither northward nor southward. X-flipping will be wrong.

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#1358

I forgot to report another bug: For some reason Dukeplus fails to automatically generate the DP.CFG file as he once did(also the DP_SETTINGS.CFG eventually) and "DP.CFG not found you wanna import the settings from eduke32?" message appears (yea, that one NEVER works for most of the mods), that thing seems affect dukeplus since the latest versions. Personally I always bypassed the problem simply pasting a DP.CFG from an older version in the folder of the new one. I was lucky to keep a DP.CFG, but I think this can make problems for those who have deleted all specific .CFG while updating...
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User is offline   LeoD 

  • Duke4.net topic/3513

#1359

It does create them for me. Note that if you start DukePlus using dukeplus.bat but do not set the Custom game content directory in the startup window, those files will be searched and created in the PWD and not in DukePlus (specified using -game_dir).
I don't know if this behaviour is new but if it is, that's most likely because of EDuke32 changes then.
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#1360

View PostLeoD, on 21 January 2013 - 02:27 PM, said:

It does create them for me. Note that if you start DukePlus using dukeplus.bat but do not set the Custom game content directory in the startup window, those files will be searched and created in the PWD and not in DukePlus (specified using -game_dir).
I don't know if this behaviour is new but if it is, that's most likely because of EDuke32 changes then.


Actually I use the.bat and the eduke32.exe custom directory option too, like always i did. Also my .bat use the standard DP lines:


eduke32.exe -game_dir DukePlus -forcegl

EDIT: No wait forget all, it seems that message appear only the first time you play without the .CFG files, then Dukeplus start effectively to generate them. There is no bugs then.

This post has been edited by Fantinaikos: 21 January 2013 - 02:51 PM

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User is offline   Danukem 

  • Duke Plus Developer

#1361

View PostFantinaikos, on 21 January 2013 - 02:43 PM, said:

There is no bugs then.


Just stopped in and saw this important message well that's good news I'll be off again for another six months carry on then.
4

User is offline   Mike Norvak 

  • Music Producer

#1362

View PostTrooper Dan, on 21 January 2013 - 06:45 PM, said:

Just stopped in and saw this important message well that's good news I'll be off again for another six months carry on then.


O_o
0

#1363

thanx for the nixfix fixes pack leod

i did get dukeplus to run normally by copying my atomic.grp file over to the dukeplus folder and selecting the duke3d.grp file from startup menu of eduke32 but i was going to comment about that i had the same problem with devastator not showing up and getting some errors, but your nixfix completely fixed it :P

im so happy to finally be able to play eduke32 with dukeplus again now. i stopped playing duke3d cuz i didnt like it as much without DP, but now i can use dukeplus again ive been duking it out all the time again :D

thanx for the new version trooper dan, and thanx for the fixes pack leod B)
0

User is offline   Danukem 

  • Duke Plus Developer

#1364

View Postsplitterface, on 22 January 2013 - 02:20 AM, said:

thanx for the new version trooper dan, and thanx for the fixes pack leod :P


You're welcome, and I was just kidding in my last post. Maybe.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1365

View PostTrooper Dan, on 22 January 2013 - 08:17 AM, said:

I was just kidding in my last post.
It's more like twelve months, isn't it? :P (Unless MiaMax picks up mapping again.)
But please consider applying the NixFix in the meantime. I'm quite embarrassed that I let the devastator issue slip through. Now that my memory has returned I remember that I fixed it for my Z-Pack back then, but since no new HRP release was in sight I finally forgot to leave a note in this thread.
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User is offline   Micky C 

  • Honored Donor

#1366

Mia Max was active on the forums yesterday, so you never know. I imagine he just got burnt out; he was originally going to make 1 Dukeplus HRP level then it bloomed into an episode.
0

#1367

Is there a way to get it working with 25th Century Duke, Imperium and other duke mods that have their own folders? Because you can't put Dukeplus into the autoload folder.
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User is offline   Mateos 

#1368

A batch file loading each folder with -j, if I recall correctly?
0

#1369

I'm having a similar problem, before 2.35 you could play OUT IN DC (or almost any other mod) simply by make a copy of dukeplus folder (renaming it obviously) and changing the very first lines lines of DUKEPLUS.CON


Specifically turning this:


setdefname dukeplus.def
setcfgname dp.cfg
setgamename Duke Plus

include DEFS.con

include USER.con

// to change QSIZE to 768
gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME
RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS
PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
FREEZERHURTOWNER 768 TRIPBOMBLASERMODE


include DukePlus/dpcons/DEFSPLUS.CON
include DukePlus/dpcons/USERPLUS.CON
include DukePlus/dpcons/LIGHTS.CON
include DukePlus/dukebike/DUKEBIKE.CON
include DukePlus/dpcons/HUDPLUS.CON
include DukePlus/dpcons/PLAYERPLUS.CON
include DukePlus/dpcons/MONSTERPLUS.CON
include DukePlus/dpcons/CIVILIANS.CON
include DukePlus/strooper/STROOPER.CON



Into this:


setdefname dukeplus.def
setcfgname dp.cfg
setgamename Duke Plus

include DCDEFS.con

include DCUSER.con

// to change QSIZE to 768
gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME
RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS
PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
FREEZERHURTOWNER 768 TRIPBOMBLASERMODE


include DukePlusDC/dpcons/DEFSPLUS.CON
include DukePlusDC/dpcons/USERPLUS.CON
include DukePlusDC/dpcons/LIGHTS.CON
include DukePlusDC/dukebike/DUKEBIKE.CON
include DukePlusDC/dpcons/HUDPLUS.CON
include DukePlusDC/dpcons/PLAYERPLUS.CON
include DukePlusDC/dpcons/MONSTERPLUS.CON
include DukePlusDC/dpcons/CIVILIANS.CON
include DukePlusDC/strooper/STROOPER.CON



And using a .bat coded like this:


@echo off
cls

echo.
echo DUKE PLUS
echo.
echo by DeeperThought
echo.

EDuke32.exe /gDukeDC.GRP /gDukeDC_HRP.zip -jDukePlusDC -forcegl -hdukeplus.def




But whit the new DP version, this method has stopped working. The episodes selection screen displays only the original 4 episodes (and dukeplus levels of course).

This post has been edited by Fantinaikos: 27 January 2013 - 06:39 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#1370

View Posttheunbeholden, on 27 January 2013 - 02:42 AM, said:

Is there a way to get it working with 25th Century Duke, Imperium and other duke mods that have their own folders? Because you can't put Dukeplus into the autoload folder.
eduke32 -jImperium -jDukePlus does the trick for me.

View PostFantinaikos, on 27 January 2013 - 06:38 AM, said:

I'm having a similar problem, before 2.35 you could play OUT IN DC (or almost any other mod) simply by make a copy of dukeplus folder (renaming it obviously) and changing the very first lines lines of DUKEPLUS.CON

Specifically turning this:
setdefname dukeplus.def
setcfgname dp.cfg
setgamename Duke Plus

include DEFS.con

include USER.con
[...]


Into this:
[...]

And using a .bat coded like this:
[...]
EDuke32.exe /gDukeDC.GRP /gDukeDC_HRP.zip -jDukePlusDC -forcegl -hdukeplus.def


But whit the new DP version, this method has stopped working. The episodes selection screen displays only the original 4 episodes (and dukeplus levels of course).
Wow, that's complicated.
Note that setdefname dukeplus.def in DUKEPLUS.CON makes -hdukeplus.def unnecessary.
I'd simply drop DUKEDC.grp and dukedc_hrp.zip (1.57) into the autoload folder.
0

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