EP2 bug reports "A thread for bugs"
#31 Posted 31 March 2015 - 10:34 PM
BTW I didn't cheat at all on my first Amragedon attempt at it, surely I saved and loaded tons of times but that doesn't count right ?
I guess it takes into acount the type of cheat you use since for DisBase when I tried re-doing it for the normal exit I used dnkrow and dnclip together, I guess dnkrow sort of overrides medal aquirement, OR the fact I took the secret exit at first simply screwed the thing up and made the medal imossible to obtain which would suck but I don't think it will happen, I'll be able to verify that this Thirsday.
This post has been edited by thedrawliner: 31 March 2015 - 10:35 PM
#32 Posted 31 March 2015 - 11:32 PM
Also for :
Asides from those bugs, I've been enjoying the TC so far. Still stuck on Ice Station Colossus thought. Found the UFO, just don't know what to do with it. I hope picking Merlijn didn't screw me over for this.
#33 Posted 31 March 2015 - 11:40 PM
I haven't been answered for it but I guess that level is unbeatable because of that, it has nothing to do with the OC you're playing as since it happened to me with James.
#34 Posted 01 April 2015 - 12:38 AM
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...damn, Mikko spotted this but I thought he mistook the audio for the abyss sounds. I just checked and sure enough you're right - I'll fix this right now. Guess I owe him an apology.
When you say gear btw, do you just mean the temp weapon?
thedrawliner, on 31 March 2015 - 11:40 PM, said:
I haven't been answered for it but I guess that level is unbeatable because of that, it has nothing to do with the OC you're playing as since it happened to me with James.
I did answer it, I said it was a known bug Sorry about that one guys, it's been fixed for the patch.
I've just tested ingame and I carried every one of my items over from the first jungle base map to the second one - so just to be explicit, are you guys sayng your gear is taken when you enter the level? I need a bit more info as I've not had this problem myself.
This post has been edited by Jblade: 01 April 2015 - 12:45 AM
#35 Posted 01 April 2015 - 03:38 AM
Jblade, on 01 April 2015 - 12:38 AM, said:
Here's what's been happening to me. It happened to me on the jungle, and it happened to me on the mars colony. What happens is, I'll get to the second part of that level, only to find that the weapons I earned have been swapped out for the regular ones. This led to cases where I'd suddenly have Rusty's revolver when I was using his mac 10 for the previous level. It also happened to me on one of the custom missions, the Red Saga missions. Thing is, for that one, the weapons swapped over when i'd gotten to the second level, and it's always the second level.
#36 Posted 01 April 2015 - 04:29 AM
#37 Posted 01 April 2015 - 08:23 AM
In addition to what JBlade said I'd also suggest the EDuke32.cfg might have not been replace with the Ep1 one, maybe that's not it but you never know.
BTW sorry JBlade I never noticed that you DID answer it ^^;
Mea Culpa.
#38 Posted 01 April 2015 - 09:21 AM
Is this a bug (concerning objects that break themselves before the exlosion) or is it related to a mechanic ?
As in a mechanic that ensures enemies will suffer from the explosion and take the damage unlike in Ep1 where for example Geofrey's explosive frisbees would just "awake" enemies instead of killing them.
This post has been edited by thedrawliner: 01 April 2015 - 09:22 AM
#39 Posted 01 April 2015 - 09:32 AM
#40 Posted 01 April 2015 - 10:46 AM
#41 Posted 01 April 2015 - 11:07 AM
#42 Posted 01 April 2015 - 11:59 AM
This post has been edited by XThX2: 01 April 2015 - 12:00 PM
#43 Posted 02 April 2015 - 02:36 AM
#44 Posted 03 April 2015 - 07:45 AM
#45 Posted 03 April 2015 - 07:47 AM
#47 Posted 03 April 2015 - 04:09 PM
#48 Posted 03 April 2015 - 11:20 PM
BTW I tried the only EP 3 map that appeared and it actually sends you back to title screen with your OC on the right while there usually isn't, no big deal in the end :/
BTW2 any idea when you could release a patch ?
That Ice station mission was very good, it's frustrating not being able to beat it because of a bug T_T
#49 Posted 04 April 2015 - 08:32 AM
#50 Posted 04 April 2015 - 08:33 AM
#51 Posted 04 April 2015 - 12:22 PM
I have some suggestions for Geoffrey. Why can't his GL fire other grenade types? I think this could serve to be a good upgrade for his GL. His shotgun and machinegun also have some frames that go off the screen on certain frames due to some offset errors.
This post has been edited by XThX2: 04 April 2015 - 12:22 PM
#52 Posted 04 April 2015 - 04:21 PM
#53 Posted 04 April 2015 - 11:47 PM
XThX2, on 04 April 2015 - 12:22 PM, said:
I have some suggestions for Geoffrey. Why can't his GL fire other grenade types? I think this could serve to be a good upgrade for his GL. His shotgun and machinegun also have some frames that go off the screen on certain frames due to some offset errors.
That's extremely bizarre, I can't think how that could even possibly occur.
Geo's grenade launcher isn't a 40mm one which is why it isn't compatible with the 40mm grenades - I should add at least an assault rifle for him so he can utilize them though.
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That's intentional - in the interest of balance, semi-auto shotguns can only fire flechette and explosive shells. Pump-action shotguns, since they're the slowest firing, can fire all shotgun types (Magnum and future ones as well) and fully automatic shotguns can't fire different shell types at all (exception being the AA-12 which has exploding shells as the expander replacement)
#54 Posted 05 April 2015 - 04:18 AM
Jblade, on 04 April 2015 - 11:47 PM, said:
Geo's grenade launcher isn't a 40mm one which is why it isn't compatible with the 40mm grenades - I should add at least an assault rifle for him so he can utilize them though.
That's intentional - in the interest of balance, semi-auto shotguns can only fire flechette and explosive shells. Pump-action shotguns, since they're the slowest firing, can fire all shotgun types (Magnum and future ones as well) and fully automatic shotguns can't fire different shell types at all (exception being the AA-12 which has exploding shells as the expander replacement)
If it helps this is my 2nd playthrough and I've had finished my first with Mikko. Weird as I tried to play it again, same thing still happens when I go to the upper section. Really messed up
Ok from the new patch:
- Rusty's equipment changes are not reflected when he goes into the power station. I had golden revolvers and they turned to regular ones.
- I was somehow shooting flechette shells from my sawedoff despite not having those, when trying to switch to regular mode from explosive shell mode in Millhaven.
- The reload bug somehow happens with rusty's shotgun too, again, sawedoff related probably.
- The bishops in the Millhaven cave section teleport themselves half buried into the ground (near the c4). And if I jump to the other side, when they teleport to reach to me they are still half buried.
- Book of Viridi does not work on all grass floors, only the Duke one AFAIK.
- The combat knife sometimes does not break breakable objects for some reason.
These are some I found on my playthrough of Millhaven. Will report back some more when I play more.
This post has been edited by XThX2: 05 April 2015 - 06:08 AM
#55 Posted 05 April 2015 - 06:11 AM
As the screenshot, I remembered player can go to the "hole" and bump into the air to the next area, but for some reasons, it doesn't let me to that, it just let my James up and down repeatedly. Sometimes, it jumps higher but not enough and fall down... and I'm stuck...did I missing something?
#56 Posted 05 April 2015 - 06:14 AM
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You'll need to send me a savegame for this - also throw in the data folder for me as well. I can't recreate this and it's never happened to me so I believe it's a problem with Eduke32 reading arrays on certain systems or something.
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Ok, that's more helpful as I have an idea what may cause this now.
This post has been edited by Jblade: 05 April 2015 - 06:15 AM
#57 Posted 05 April 2015 - 06:21 AM
#58 Posted 05 April 2015 - 06:38 AM
thedrawliner, on 05 April 2015 - 06:21 AM, said:
I didn't noticed your report... Since I got PDU bug when last time I aborted Dis Base mission and restart with James character.
(Were used Merlijn, and still make the level so hard...Also I don't want missed the time travel semi-secret on that level...)
And I don't want give up my progress(The Abyss level) to apply the 2.0.1 patch...
This post has been edited by Player Lin: 05 April 2015 - 06:41 AM
#59 Posted 05 April 2015 - 06:52 AM
Player Lin, on 05 April 2015 - 06:38 AM, said:
Sorry, there's no choice I'm afraid. You can just type noclip into the console to move onwards with the level and it won't count as a cheat.
#60 Posted 05 April 2015 - 07:00 AM
Jblade, on 05 April 2015 - 06:52 AM, said:
Oh, nice to heard this from you, as I already suspect console cheats do not count as cheating but not sure...thanks.