EP2 bug reports "A thread for bugs"
#92 Posted 09 April 2015 - 08:25 AM
Not only was there this, but I was also unable to fire nor reload, I was able to change tube but unable to fire nor reload despite the fact I still had ammo and loaded ammo.
I don't know how that happened, I was on the roof of the Colossus station, I got the 2 commander to fly up to me as I was reloading, then I started firing and when I fired my 3rd shot this happened and it got saved; reloading the save doesn't fix the bug.
Fortunately launching a new game fixes it.
This post has been edited by thedrawliner: 09 April 2015 - 08:26 AM
#93 Posted 09 April 2015 - 10:51 AM
Second bug I encountered in the Underground Fortress map: if you attack Protector Drones that are in stasis with explosives (grenade launcher) the Drone becomes invincible, does not happen if you shoot them with shotguns tho, I do recall that in Episode 1 you could make enemies invincible as well, it happened with Lizard Troopers the most, I just dont recall what you had to do, all I know is they would start to fly and would be unable to get killed.
#94 Posted 09 April 2015 - 11:05 AM
#96 Posted 10 April 2015 - 12:12 AM
Lt.Havoc, on 09 April 2015 - 07:18 AM, said:
Yeah that's right. The mini shrinker is in the exact same place that the actual shrinker is in the original map.
There are also places in the Episode 2 maps that you can only get to with the shrinker. Sure few of the characters actually have the shrinker, however it's possible to start off with the mini-shrinker using the loadout screen.
This post has been edited by Micky C: 10 April 2015 - 12:13 AM
#97 Posted 10 April 2015 - 12:39 AM
And actually Zaxtor's gun is originaly the "Mudlelizer" or something like that which confuses enemies and can make you temporarily invincible if you hit yourself, too bad it doesn't work like that in AMC, it was an interesting gun to use although it slowed the pace of the game down a bit but you could preserve the other guns' ammo.
#98 Posted 10 April 2015 - 06:49 AM
EDIT: Oh this is bad, apparently my shell count kept increasing and my shotgun has 91 ammo just by switching the modes. I'm playing James.
This post has been edited by XThX2: 10 April 2015 - 06:57 AM
#99 Posted 10 April 2015 - 07:59 AM
#100 Posted 10 April 2015 - 08:38 AM
#101 Posted 10 April 2015 - 09:00 AM
This post has been edited by Lt.Havoc: 10 April 2015 - 09:02 AM
#102 Posted 10 April 2015 - 09:37 AM
#103 Posted 10 April 2015 - 09:53 AM
#104 Posted 10 April 2015 - 10:06 AM
My guess is that some saved data from the devs must have decided to lay low and wait in the release, dodging the devs' suppression of data for fresh starters like we were and I guess they create some sort of conflict that happens to "infect" things that were already done normally in Ep1.
I might be wrong but that's how I think your problem MAY have occurred ^^
#105 Posted 10 April 2015 - 10:14 AM
#106 Posted 10 April 2015 - 12:05 PM
This goes beyond my mental capabilities unfortunately :/
#107 Posted 11 April 2015 - 06:02 AM
Also it's frustrating that despite having AP rockets alt ammo in inventory we can't use them with the Galil unless we have the Zilla rocket launcher as a temp weapon, would be nice if we could use them :/
#108 Posted 11 April 2015 - 07:43 AM
#109 Posted 11 April 2015 - 09:17 AM
And if that's not it then it's got to be beatable because I would remember it if I had to beat it using dnclip ^^
#110 Posted 11 April 2015 - 09:27 AM
EDIT: Somehow what you said worked but I think it creates a bad situation this way. It gets very confusing too.
This post has been edited by XThX2: 11 April 2015 - 09:30 AM
#111 Posted 11 April 2015 - 11:38 AM
#112 Posted 11 April 2015 - 11:42 AM
thedrawliner, on 11 April 2015 - 06:02 AM, said:
Also it's frustrating that despite having AP rockets alt ammo in inventory we can't use them with the Galil unless we have the Zilla rocket launcher as a temp weapon, would be nice if we could use them :/
You don't need zilla's missile launcher to use DUP missiles with Zaxtor's galil. You hit the alternate ammo key and select them that way. The amount of missiles you have show up on the galil's little counter. It's normal missiles use pipebomb ammunition.
#113 Posted 11 April 2015 - 12:22 PM
And as I was typing that I tested it again in the AMC base by giving me everything then did it again on that level freshly started and it worked, whereas I swear that in the base after I found the gun I really was unable to fire anything but normal bullets like I described. That's extremely strange :\
And BTW I have the same problem as Lt Havoc, I made the plasma research and I can't research plasma grenades T_T
As you can see the "Click to research" doesn't show, and I tried clicking where it supposedly should show up and it didn't do anything.
This post has been edited by thedrawliner: 11 April 2015 - 12:28 PM
#114 Posted 11 April 2015 - 01:52 PM
#117 Posted 13 April 2015 - 01:34 AM
#118 Posted 13 April 2015 - 02:03 AM
EDIT: Mikko's hud doesn't show certain keys at certain times. For example, the island facility's green keycard doesn't show on my end.
This post has been edited by XThX2: 13 April 2015 - 02:12 AM
#119 Posted 13 April 2015 - 02:47 AM
#120 Posted 13 April 2015 - 05:31 AM
Jblade, on 13 April 2015 - 02:47 AM, said:
Would sending any info help, like files?