EP2 bug reports "A thread for bugs"
#121 Posted 13 April 2015 - 05:41 AM
It's just like the Gold, Silver and Inferno keys, they don't show up because they're not keycards.
Therefore it is not a bug.
But your idea of making a litlle criteria display for losing weapons upon mission start is interesting and should be considered.
And JBlade, thanks for the info, and the fact it will add new EDF Missions realy makes me optimistic and eager ^^
Will there be Space Station maps ? Because right now we only have 1, not counting the Unknown Space Station of the main episode :/
Would also be nice to have a mission or two on the Moon, since the EDF is present on the Moon I guess it would make sense don't you think ? But since Moon isn't Earth per say it would also make sense not to have any XD
BTW I've looked up the maps you've mentioned, 2Bizzare sounds interesting mostly considering that Zaxtor did it, I think I already know what kind of level design it will be.
Daikarin I already knew but never considered trying it and when I saw screenshots I'm afraid that at least one or two levels from that mod are in Attrition but playing them in AMC will bring fresh air to them ^^ And Final Confrontation also sounds interesting.
This post has been edited by thedrawliner: 13 April 2015 - 05:48 AM
#122 Posted 13 April 2015 - 08:14 AM
I'm planning on adding CBP8 to the classic collection as it's a good length map...I'll see about adding some moon maps as well.
#123 Posted 13 April 2015 - 08:30 AM
CBP8 also looks interessting
I saw a screenshot of Micky's somewhere in Duke4net and it realy raises curiosity in terms of architecture and design.
I'd say you guys have good tastes ^_-
#124 Posted 13 April 2015 - 09:09 AM
#125 Posted 13 April 2015 - 11:00 AM
I wouldn't be surprised to see the Red series pop up as well ^^
BTW I absolutely LOVE the end of level music, it's overly catchy and cool I just love hearing it !!!
I sincerily hope it'll remain in Ep3 because it's way better than Ep1's.
This post has been edited by thedrawliner: 13 April 2015 - 11:03 AM
#126 Posted 13 April 2015 - 12:30 PM
#127 Posted 13 April 2015 - 12:56 PM
XThX2, on 13 April 2015 - 12:30 PM, said:
No it's not intended, but there's no way to disable it. I asked the Eduke32 team and didn't receive a reply.
#128 Posted 13 April 2015 - 01:08 PM
Jblade, on 13 April 2015 - 12:56 PM, said:
I don't recall. In any case, change WEAPON0_WORKSLIKE to something other than KNEE_WEAPON.
#129 Posted 13 April 2015 - 01:19 PM
Jblade, on 13 April 2015 - 12:56 PM, said:
Hendricks266, on 13 April 2015 - 01:08 PM, said:
Oh so while we're at it... Geoffrey's slot 9 mines also disable you from moving and looking left or right while charging. I guess that's not intended either. I hope you can work this problem out because they are very related. (Tripbomb workslike being applied)
#130 Posted 16 April 2015 - 05:11 AM
Another thing I've noticed is that in the description of James' LR300 + M203 (I took note of the name, ) it says 'Slot 7 assault rifle' instead of 'Slot 8 assault rifle' (It replaces the AUG, not the XM8-Laser Rifle. Thanks to the AMC TC Wiki for the name, ) Hmmm... now that I've seen the weapon placement in the wiki... I guess the description is correct. It's just that my temp weapon button is '1' instead of '0', so the arsenal is displaced by one number.
Lastly, last night I beated Tropical Alien Massacre, I even get the medals in the preview of the misison but, for some reason, the diamond doesn't turn green, it's still red.
#131 Posted 17 April 2015 - 01:03 PM
#132 Posted 17 April 2015 - 02:17 PM
#133 Posted 19 April 2015 - 04:27 AM
EDIT: I still suffer from these weird equipment bugs even though I started from a New Game. (Last time I tried it seemed to fix this but seems not). So I played ABBA as Micky, using Whiplash Shotgun, the overheating assault rifle and the Meson cannon. It worked as intended. Now I decided to play Megabase again and on my first time of choosing, my AR was not replaced with what I chose. So I loaded my last save of the AMC mission select (I learned to have 2 saves, 1 for before the mission 1 for after) and now it is replaced. Then I got to the outside part where you get your shotgun, somehow my shotgun wasn't the whiplash but the original one. I have no idea what I'm doing wrong that these things happen, this is literally all I've been doing.
This post has been edited by XThX2: 19 April 2015 - 09:14 AM
#134 Posted 23 April 2015 - 02:16 AM
#135 Posted 23 April 2015 - 10:01 AM
RhaiNukem, on 23 April 2015 - 02:16 AM, said:
Have you updated to the very latest patch on moddb.com? There was problems with this but they should be fixed, I beat the levels recently and they turned green afterwards succesfully.
XThX2: it sounds like collisions with savegames and the data array files. If in doubt, just go to the amc base via the console and it should refresh with all your latest stuff and prevent problems (type 'map AMCB' into the console)
#136 Posted 26 April 2015 - 06:29 AM
#137 Posted 26 April 2015 - 12:35 PM
#138 Posted 26 April 2015 - 12:41 PM
Also fixed the Hydrostation medal bug, thanks.
This post has been edited by Jblade: 26 April 2015 - 12:43 PM
#139 Posted 26 April 2015 - 12:51 PM
Another thing I've noticed is that the Guardian's head and the Riotgun - Grenade Launcher are not added to the list of temporary weapons. Is this normal?
This post has been edited by The_Sentinel: 26 April 2015 - 12:52 PM
#140 Posted 27 April 2015 - 07:17 PM
What do?
Edit: Oh, valve 1 doesnt turn when activated. Just had to go to the core and press the big button
This post has been edited by Untamed: 27 April 2015 - 08:10 PM
#141 Posted 28 April 2015 - 09:20 AM
#143 Posted 01 May 2015 - 04:09 AM
#144 Posted 01 May 2015 - 02:41 PM
RhaiNuk, on 01 May 2015 - 04:09 AM, said:
I noticed this myself today, thanks for reminding me though (This is to do with some code I added to make flipped enemies walk on the ceiling for 2Bizarre.map)
#145 Posted 01 May 2015 - 10:32 PM
I also noticed the in "Hydrostation" EDF mission the stair case in the later part (before you encounter the second commander) has a lot of invisible walls it used not to have which is inconvenient since you can't shoot enemies, they can shoot you, and it keeps you from going back that way.
#146 Posted 02 May 2015 - 07:40 AM
Jblade, on 02 May 2015 - 12:41 AM, said:
Thought that It had something to do with that. There's an upside-down mug in the 'police room' in 'Fantasy Hotel' as well, but I'm not sure if it's affected by the same code.
Anyway... to land a headshot... do we have to shoot at their feet? I mean... the sprite is upside-down, but the collision box is unaffected, right?
Cool additions to the EDF Missions: I remember playing 'The Final Confrontation' several years ago. BTW, do these new additions contain... decorative objects as well? Haven't found any in 2Bizarre, but I'm not sure if it's because of the nature of the map itself.
#147 Posted 02 May 2015 - 08:42 AM
#148 Posted 03 May 2015 - 11:49 AM
#149 Posted 03 May 2015 - 12:23 PM
BTW what's the Sheridan Space Station ?
#150 Posted 03 May 2015 - 01:29 PM
thedrawliner, on 03 May 2015 - 10:23 PM, said:
Isn't the space station where the map takes place called like that?
Anyway... thanks for the answer. I'm confused because it hadn't happened to me before the patch.