3D Realms is hiring for new Build Engine Game "Get in touch!"
#1 Posted 27 March 2015 - 12:20 AM
We're looking for Artists, Level Designers, Game Designers, Animators, Programmers and Techincal Artists with Build Engine experience, for an exciting new 3D Realms Project.
For more info, please email freds@3drealms.com
#2 Posted 27 March 2015 - 01:27 AM
#3 Posted 27 March 2015 - 03:50 AM
#4 Posted 27 March 2015 - 03:56 AM
I've made 8 indie games based on build engine, and also lots of mods & maps for regular Duke Nukem 3D. Few of my games used to be hits on Indie sites.
This post has been edited by zykov eddy: 27 March 2015 - 05:57 AM
#5 Posted 27 March 2015 - 04:00 AM
This post has been edited by Steven Shipler: 27 March 2015 - 04:38 AM
#6 Posted 27 March 2015 - 05:37 AM
Blood TC
Attrition
DukePlus
AMC TC
Duke bike mod (now included in DukePlus)
WGR2
Sonic3D TC
Duke64 mod
Duke Nukem Forever TC
and many others.
All the people behind the above mods/TCs deserve this. I believe Trooper Dan and Jblade are the most experienced with con coding.
Of course you should consider a close partnership with EDuke32 developers.
Anyway good luck to all.
This post has been edited by supergoofy: 27 March 2015 - 05:38 AM
#7 Posted 27 March 2015 - 05:57 AM
We're currently assembling a team.
#8 Posted 27 March 2015 - 06:05 AM
This post has been edited by Daedolon: 27 March 2015 - 06:06 AM
#9 Posted 27 March 2015 - 06:10 AM
supergoofy, on 27 March 2015 - 05:37 AM, said:
Blood TC
Attrition
DukePlus
AMC TC
Duke bike mod (now included in DukePlus)
WGR2
Sonic3D TC
Duke64 mod
Duke Nukem Forever TC
and many others.
All the people behind the above mods/TCs deserve this. I believe Trooper Dan and Jblade are the most experienced with con coding.
Of course you should consider a close partnership with EDuke32 developers.
Anyway good luck to all.
Agree with this.
Also Mikko Sandt is getting into coding
zykov eddy, on 27 March 2015 - 03:56 AM, said:
^Also recommended.
This post has been edited by Forge: 27 March 2015 - 06:11 AM
#10 Posted 27 March 2015 - 06:12 AM
#11 Posted 27 March 2015 - 06:17 AM
cents.
As some people might know, i'm a expert mapper when it comes to copying and pasting Gambini's works. We make a great team. haha
This post has been edited by Paul B: 27 March 2015 - 06:21 AM
#12 Posted 27 March 2015 - 06:17 AM
I wanna hear the "Me,me,me!" people crying like little bitches when they realize they're not doing things their way, in their own time, or for fun.
Don't be soft Fred!
#14 Posted 27 March 2015 - 07:35 AM
Suck it IGN; w/ your pro-graphics whoring and Halo & COD mechanics and AAA Gaming!
This post has been edited by DustFalcon85: 27 March 2015 - 03:12 PM
#15 Posted 27 March 2015 - 07:56 AM
#16 Posted 27 March 2015 - 08:18 AM
Forge, on 27 March 2015 - 06:17 AM, said:
I wanna hear the "Me,me,me!" people crying like little bitches when they realize they're not doing things their way, in their own time, or for fun.
Don't be soft Fred!
Currently I am spending most of my awake time working with the Build engine. I also would like to follow someone lead, as deciding what to do is the most exhaustive part.
But getting paid for this? Pfff.
#17 Posted 27 March 2015 - 08:27 AM
This post has been edited by Steven Shipler: 27 March 2015 - 08:28 AM
#18 Posted 27 March 2015 - 08:52 AM
http://www.mediafire.../HanksStuff.zip
This is a compilation of all the work I did with the Build engine, Duke 1.3. Please read the Readme file of what I did and what I did not.
Textures. A lot of textures were re-done to look flawless in the Build engine
I do textures now with Genetica Studio and the Gimp. If you don't have a texture artist, I might be able to help you. If you have one, flush it.
This post has been edited by Hank: 27 March 2015 - 06:34 PM
#19 Posted 27 March 2015 - 08:56 AM
zykov eddy, on 27 March 2015 - 07:56 AM, said:
I'm not responsible for this, though I can see how anyone I've spoken with about similar thoughts might get that idea. I've long thought that with the popularity "retro" stuff currently enjoys, the medium still has the potential to convey a story and be taken seriously.
#20 Posted 27 March 2015 - 09:03 AM
While I might not have a big release history, something like this would definitely be interesting to work on.
Fox has my +1 vote, Duke64 is a good example on what he can pull off with the right ingredients.
Eddy also gets a +1, "wacky" custom mods really give you an idea what sort of wild game play potential there is.
There are some more who would definitely have what it takes.
This post has been edited by oasiz: 27 March 2015 - 09:03 AM
#22 Posted 27 March 2015 - 09:31 AM
Well this is really cool to me older games are better anyway. I know and am learning small bits of coding. But I am mostly a mapper who can produce some quality quickly why last year I released 8 from scratch maps and imo they all have quality but you can check for yourself with the email I sent you
#23 Posted 27 March 2015 - 10:58 AM
#24 Posted 27 March 2015 - 11:26 AM
This post has been edited by DNukem: 27 March 2015 - 11:35 AM
#25 Posted 27 March 2015 - 11:26 AM
Hank, on 27 March 2015 - 08:52 AM, said:
http://www.mediafire.../HanksStuff.zip
This is a compilation of all the work I did with the Build engine, Duke 1.3. Please read the Readme file of what I did and what I did not.
Textures. A lot of textures were re-done to look flawless in the Build engine
I do textures now with Genetica Studio and the Gimp. If you don't have a texture artist, I might be able to help you. If you have one, flush it.
I think you forgot to include the readme.txt in the zip. It's okay, I'll upload it with my readme.txt =P
This post has been edited by Paul B: 27 March 2015 - 11:27 AM
#26 Posted 27 March 2015 - 11:52 AM
Paul B, on 27 March 2015 - 11:26 AM, said:
It's pdf not txt.
#27 Posted 27 March 2015 - 12:02 PM
If you were looking for a composer I'd have applied for that, but it's not on the list.
Oh, well. Good luck everyone.
#28 Posted 27 March 2015 - 12:08 PM
#29 Posted 27 March 2015 - 12:12 PM
ReaperMan, on 27 March 2015 - 12:08 PM, said:
Worst case = No. But you won't know for sure until you do. This reminds me, I should actually use the email to get my answer.
This post has been edited by Hank: 27 March 2015 - 12:13 PM
#30 Posted 27 March 2015 - 12:35 PM
High Treason, on 27 March 2015 - 12:02 PM, said:
If you were looking for a composer I'd have applied for that, but it's not on the list.
Oh, well. Good luck everyone.
High Treason, your over qualified for a project like this, all the more reason why you should apply. I've seen your work, and quite frankly your one of the most logical and organized minds around the Duke Community. Give yourself some credit! Your work is exceptional. It's quality that counts. =)
This post has been edited by Paul B: 27 March 2015 - 12:43 PM