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Zombie Crisis PSP stand-alone released  "Better late than never eh?"

User is offline   Hudson 

  • Meat Popsicle

#1

 
I took an afternoon I had off, fixed some things and ported a true "plug and play" standalone version of Zombie Crisis for the PSP. I went ahead and made custom icons, backgrounds, music.. the usual works and tweaked some things with the EBOOT. Unfortunately the D3D port used cannot use sound which sucks.. at some point I hope for EDuke to be ported to PSP but we'll see what happens.

It works on 3.40OE-A through m33 on the "fat/phat" version, if you have issues with the slim version (PSP2000 series) you can get it to work via Leda 0.2 ( http://dark-alex.org...php?f=44&t=9153 ) but these issues have been hit and miss.

Just copy over the leda eboot and prx and run it (turn off all other plugins for installation). Copy the Zombie Crisis files to the PSP/GAME150 folder and run it like normal.

You can get the standalone installer from Moddb here: http://www.moddb.com/games/zombie-crisis/d...ull-psp-version

It's pretty self explanatory, the files go in PSP/GAME150 and it'll show up in the game XMB icon via memory stick.

Also feel free to rate this a 10 on Moddb because my precious fragile ego requires a numerical value to determine my self worth, or if you think that it's cool.

This post has been edited by Hudson: 07 May 2009 - 06:37 PM

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User is offline   d3drocks 

#2

 Hudson, on May 7 2009, 10:36 PM, said:

I took an afternoon I had off, fixed some things and ported a true "plug and play" standalone version of Zombie Crisis for the PSP. I went ahead and made custom icons, backgrounds, music.. the usual works and tweaked some things with the EBOOT. Unfortunately the D3D port used cannot use sound which sucks.. at some point I hope for EDuke to be ported to PSP but we'll see what happens.

It works on 3.40OE-A through m33 on the "fat/phat" version, if you have issues with the slim version (PSP2000 series) you can get it to work via Leda 0.2 ( http://dark-alex.org...php?f=44&t=9153 ) but these issues have been hit and miss.

Just copy over the leda eboot and prx and run it (turn off all other plugins for installation). Copy the Zombie Crisis files to the PSP/GAME150 folder and run it like normal.

You can get the standalone installer from Moddb here: http://www.moddb.com/games/zombie-crisis/d...ull-psp-version

It's pretty self explanatory, the files go in PSP/GAME150 and it'll show up in the game XMB icon via memory stick.

Also feel free to rate this a 10 on Moddb because my precious fragile ego requires a numerical value to determine my self worth, or if you think that it's cool.

what do you mean the psp port cant use sound?
I play duke with midi music and the normal sound effects on my psp all the time.
also, I've been playing zomby crisis for quite a while on psp. really good game.
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User is offline   Hudson 

  • Meat Popsicle

#3

Some people have reported no midi sound in the game.
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User is offline   d3drocks 

#4

 Hudson, on May 8 2009, 09:29 AM, said:

Some people have reported no midi sound in the game.

its a simple tmidiy thing (or how ever its spelled). dont know how you can get it wrong, but it DOES increase load times.
I also have midi working on rise of the triad for psp.
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User is offline   Hudson 

  • Meat Popsicle

#5

If you want to fix it, i'll test and re-release it under v1.01 with your credit for the fix.

How much longer are the load times?

This post has been edited by Hudson: 08 May 2009 - 06:29 AM

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User is offline   TerminX 

  • el fundador

  #6

So, is there source to a PSP port of Duke available anywhere? I'm definitely interested in getting EDuke32 working on PSP. I'm not talking about some shitty port done in a week, either; I would want to put actual thought into what would make it run the best on PSP, what could be removed or changed to help us run better on such low memory devices, et cetera.
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User is offline   Daedolon 

  • Ancient Blood God

#7

 TX, on May 8 2009, 09:51 PM, said:

So, is there source to a PSP port of Duke available anywhere?


I only know of the one that Geoffrey gave me to play Zombie Crisis on, it had some terrible sound and music issues but it played pretty well otherwise.

I always wanted to get a portable EDuke32 as an accessory I could program on when I don't have any kind of laptop available.
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User is offline   Geoffrey 

#8

I guess this is good news, though I'm borderline offended that you didn't keep me informed about all of this and I had to find this through the forums. The boot art you've made is a gigantic themebreaker and as the one responsible for the game's visual theme you should've talked to me before uploading anything.

This post has been edited by Geoffrey: 09 May 2009 - 12:09 AM

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User is offline   Mblackwell 

  • Evil Overlord

#9

Or you could just not worry about it.
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User is offline   Geoffrey 

#10

Yeah, god forbid I should take it seriously. Fact is I d? care about it, which is why I spent the time I did making the mod's visual theme work. "I wouldn't care about it so neither should you" is an idiotic statement, I don't see what you're trying to achieve here.

This post has been edited by Geoffrey: 09 May 2009 - 06:27 AM

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User is offline   Mblackwell 

  • Evil Overlord

#11

You're pretty melodramatic.

Also I googled a bit yesterday but couldn't get my hands on the source. The RARs either seemed to have errors, or links were dead. I do know it was based off of JFDuke though.

This post has been edited by Mblackwell: 09 May 2009 - 06:47 AM

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User is offline   d3drocks 

#12

 Hudson, on May 8 2009, 10:28 AM, said:

If you want to fix it, i'll test and re-release it under v1.01 with your credit for the fix.

How much longer are the load times?

30-40 seconds. this includes going from paused back to gameplay.
probably not worth fixing.
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User is offline   Hudson 

  • Meat Popsicle

#13

 Geoffrey, on May 9 2009, 03:06 AM, said:

I guess this is good news, though I'm borderline offended that you didn't keep me informed about all of this and I had to find this through the forums. The boot art you've made is a gigantic themebreaker and as the one responsible for the game's visual theme you should've talked to me before uploading anything.


I had a day off and decided to make a standalone PSP version, I'm sorry if I have offended you with this.. it's just that people kept asking for it and I just did it while I had the time.

I was planning on letting you know about it however shortly after I made the upload and the thread on these forums my entire town of Carbondale IL got hit with what people are calling an "inland hurricane". My apartment was destroyed and I had to move in a hurry, also I have no internet access (posting from work now).

It was over a year since the initial release and I really didn't see any harm in giving people something that they had wanted from the beginning, so I just did it. Sorry to not keep you informed.

[Edit]: As for sources, StereoMikes port uses an old ass version of JFDuke3d.. however there is a newer version by someone called "MrPeanut", but I was not able to locate his source.

This post has been edited by Hudson: 16 May 2009 - 11:06 AM

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#14

Eduke32 for the PSP would be awesome. I've always hated the fact that the coolest Eduke32 mods didn't work on the PSP port. With a psp port of Eduke32 the potential seems unlimited (decaypsp plz? :P). Maybe even a mapster port for psp, portable mapping on the go :P, maybe with an on screen keyboard implemented... http://forums.duke4....tyle_emoticons/default/blink.gif yeah, one can dream...

Its a bit strange how almost all Doom engine games have been ported to psp (except maybe Strife), but none of the Duke engine games have. Except of course this old Jfduke psp port that constanty freezes and doesn't play all sounds correctly (also i have not been able to get the music to play correctly, but that seems to be my own fault, considering someone else in this thread did get it to play). I havent played with Duke on the psp for ages, so maybe things are different now (wishful thinking...).

Anyway, I've upgraded my psp to custom firmware 5.00M33-6 a while back, and now some old ports don't seem to work anymore, including Jfduke psp and the Zombie Crisis stand-alone game (although I have succesfully played through Zombie Crisis on the previous custom firmware version about a year ago I think). Other homebrew games seem to work fine.

This post has been edited by SkullHacker: 16 May 2009 - 01:20 PM

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User is offline   Geoffrey 

#15

 Hudson, on May 16 2009, 11:04 AM, said:

I had a day off and decided to make a standalone PSP version, I'm sorry if I have offended you with this.. it's just that people kept asking for it and I just did it while I had the time.


Maybe I don't check moddb enough - I had no idea people were still playing this/asking for updates. When that finnish guy uploaded playthroughs on youtube I thought we'd stretched it as far is it would go.
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User is offline   Jimmy 

  • Let's go Brandon!

#16

 Geoffrey, on May 17 2009, 04:10 AM, said:

Maybe I don't check moddb enough - I had no idea people were still playing this/asking for updates. When that finnish guy uploaded playthroughs on youtube I thought we'd stretched it as far is it would go.

Are you shitting me? Zombie Crisis was good, but I wouldn't exactly call it's gameplay groundbreaking.
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User is offline   Jblade 

#17

 Captain Awesome, on May 17 2009, 07:09 PM, said:

Are you shitting me? Zombie Crisis was good, but I wouldn't exactly call it's gameplay groundbreaking.

Your post doesn't make any sense - where did Geoffrey say anything about the gameplay at all?
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User is offline   TerminX 

  • el fundador

  #18

I think he was saying "are you shitting me?" to the prospect of someone actually bothering to record walkthroughs for it.
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User is offline   Hudson 

  • Meat Popsicle

#19

 SkullHacker, on May 16 2009, 04:16 PM, said:

Anyway, I've upgraded my psp to custom firmware 5.00M33-6 a while back, and now some old ports don't seem to work anymore, including Jfduke psp and the Zombie Crisis stand-alone game (although I have succesfully played through Zombie Crisis on the previous custom firmware version about a year ago I think). Other homebrew games seem to work fine.


You need to use Leda 0.2 for 5.00M33+, check the OP for the link and instructions.
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User is offline   Jimmy 

  • Let's go Brandon!

#20

 TX, on May 17 2009, 05:25 PM, said:

I think he was saying "are you shitting me?" to the prospect of someone actually bothering to record walkthroughs for it.

Pretty much.
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#21

 Hudson, on May 19 2009, 04:37 PM, said:

You need to use Leda 0.2 for 5.00M33+, check the OP for the link and instructions.


I didn't think needing LEDA applied to my PSP, since I have a good ol' Phat (bought when the psp was only just released!). I tried it anyway, and now it works :). Thanks!
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#22

What are the chances of anybody here optimizing the currently appalling Duke3D port for the NDS (Duke3DS)? I think the guy who made it said that the code was based off the GPX32 port. It runs horribly slow and choppy and the controls (arrows) are way too touchy. I think the only reason it's slow is because it's trying to render everything through software. The DS is certainly capable of running it pretty well, though, considering that there are Quake 1 and Quake 2 NDS ports out there that run astonishingly well by utilizing the GPU on the DS. The sound is also a big distorted mess and there's no music.

Link.

This post has been edited by MusicallyInspired: 27 May 2009 - 07:40 AM

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User is offline   d3drocks 

#23

 MusicallyInspired, on May 27 2009, 11:37 AM, said:

What are the chances of anybody here optimizing the currently appalling Duke3D port for the NDS (Duke3DS)? I think the guy who made it said that the code was based off the GPX32 port. It runs horribly slow and choppy and the controls (arrows) are way too touchy. I think the only reason it's slow is because it's trying to render everything through software. The DS is certainly capable of running it pretty well, though, considering that there are Quake 1 and Quake 2 NDS ports out there that run astonishingly well by utilizing the GPU on the DS. The sound is also a big distorted mess and there's no music.

Link.



by messing with some settings, I got it to run faster, but the sound is f***ed beyond belief.
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User is offline   Geoffrey 

#24

 Captain Awesome, on May 19 2009, 02:48 PM, said:

Pretty much.


You basically said the same thing I said, only with ruder words. The fact that the gameplay wasn't much was why I thought the walkthrough was already stretching it. So high five, I guess.
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Guest_yangchao_*

#25

What are the chances of anybody here optimizing the currently appalling Duke3D port for the NDS (Duke3DS)?

r4 ds
r4 rts
r4 card
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User is offline   Plagman 

  • Former VP of Media Operations

#26

Argh, they're not even trying anymore; this one just quoted a message from this same exact thread.
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User is offline   Scott_AW 

#27

If you seriously want to see a Eduke32 game on a handheld, here are your actual options from what I've found.

Pandoara - Its linux, pretty powerful. Pretty much a mini laptop. Cost more than a PS3 at around $400 last I checked.

GP2X/WIZ - Open developement handheld system, matches DS except single screen, runs a linux OS, $100-160

Dingoo - Also a linux handheld. Decent specs and cheaper then the GP2X or WIZ, probably better supported...and about $80-90

You can find ports of Eduke32 running on each, so try and contact the developer of them. You can also find video on youtube.

To put it rest, DS and PSP port work is pretty much dead, hasn't been touched in years.

However the less main stream handhelds pretty much support it, and have ports already(I'm not sure about pandora) so there you go.

Then all you need is a SD card, and not have to deal with all that legal bull shit with either Nintendo or Sony.

This post has been edited by Scott_AW: 24 February 2011 - 12:14 AM

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User is offline   Plagman 

  • Former VP of Media Operations

#28

I ordered a pandora in April of 2009, I haven't got it yet. Ship date has been "two months away" from that first date; I don't recommend it.
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