
Zombie Crisis PSP stand-alone released "Better late than never eh?"
#1 Posted 07 May 2009 - 06:36 PM

It works on 3.40OE-A through m33 on the "fat/phat" version, if you have issues with the slim version (PSP2000 series) you can get it to work via Leda 0.2 ( http://dark-alex.org...php?f=44&t=9153 ) but these issues have been hit and miss.
Just copy over the leda eboot and prx and run it (turn off all other plugins for installation). Copy the Zombie Crisis files to the PSP/GAME150 folder and run it like normal.
You can get the standalone installer from Moddb here: http://www.moddb.com/games/zombie-crisis/d...ull-psp-version
It's pretty self explanatory, the files go in PSP/GAME150 and it'll show up in the game XMB icon via memory stick.
Also feel free to rate this a 10 on Moddb because my precious fragile ego requires a numerical value to determine my self worth, or if you think that it's cool.
This post has been edited by Hudson: 07 May 2009 - 06:37 PM
#2 Posted 08 May 2009 - 03:43 AM
Hudson, on May 7 2009, 10:36 PM, said:
It works on 3.40OE-A through m33 on the "fat/phat" version, if you have issues with the slim version (PSP2000 series) you can get it to work via Leda 0.2 ( http://dark-alex.org...php?f=44&t=9153 ) but these issues have been hit and miss.
Just copy over the leda eboot and prx and run it (turn off all other plugins for installation). Copy the Zombie Crisis files to the PSP/GAME150 folder and run it like normal.
You can get the standalone installer from Moddb here: http://www.moddb.com/games/zombie-crisis/d...ull-psp-version
It's pretty self explanatory, the files go in PSP/GAME150 and it'll show up in the game XMB icon via memory stick.
Also feel free to rate this a 10 on Moddb because my precious fragile ego requires a numerical value to determine my self worth, or if you think that it's cool.
what do you mean the psp port cant use sound?
I play duke with midi music and the normal sound effects on my psp all the time.
also, I've been playing zomby crisis for quite a while on psp. really good game.
#4 Posted 08 May 2009 - 06:17 AM
Hudson, on May 8 2009, 09:29 AM, said:
its a simple tmidiy thing (or how ever its spelled). dont know how you can get it wrong, but it DOES increase load times.
I also have midi working on rise of the triad for psp.
#5 Posted 08 May 2009 - 06:28 AM
How much longer are the load times?
This post has been edited by Hudson: 08 May 2009 - 06:29 AM
#6 Posted 08 May 2009 - 10:51 AM
#7 Posted 08 May 2009 - 11:57 AM
TX, on May 8 2009, 09:51 PM, said:
I only know of the one that Geoffrey gave me to play Zombie Crisis on, it had some terrible sound and music issues but it played pretty well otherwise.
I always wanted to get a portable EDuke32 as an accessory I could program on when I don't have any kind of laptop available.
#8 Posted 09 May 2009 - 12:06 AM
This post has been edited by Geoffrey: 09 May 2009 - 12:09 AM
#10 Posted 09 May 2009 - 06:24 AM
This post has been edited by Geoffrey: 09 May 2009 - 06:27 AM
#11 Posted 09 May 2009 - 06:44 AM
Also I googled a bit yesterday but couldn't get my hands on the source. The RARs either seemed to have errors, or links were dead. I do know it was based off of JFDuke though.
This post has been edited by Mblackwell: 09 May 2009 - 06:47 AM
#12 Posted 09 May 2009 - 10:53 AM
Hudson, on May 8 2009, 10:28 AM, said:
How much longer are the load times?
30-40 seconds. this includes going from paused back to gameplay.
probably not worth fixing.
#13 Posted 16 May 2009 - 11:04 AM
Geoffrey, on May 9 2009, 03:06 AM, said:
I had a day off and decided to make a standalone PSP version, I'm sorry if I have offended you with this.. it's just that people kept asking for it and I just did it while I had the time.
I was planning on letting you know about it however shortly after I made the upload and the thread on these forums my entire town of Carbondale IL got hit with what people are calling an "inland hurricane". My apartment was destroyed and I had to move in a hurry, also I have no internet access (posting from work now).
It was over a year since the initial release and I really didn't see any harm in giving people something that they had wanted from the beginning, so I just did it. Sorry to not keep you informed.
[Edit]: As for sources, StereoMikes port uses an old ass version of JFDuke3d.. however there is a newer version by someone called "MrPeanut", but I was not able to locate his source.
This post has been edited by Hudson: 16 May 2009 - 11:06 AM
#14 Posted 16 May 2009 - 01:16 PM


Its a bit strange how almost all Doom engine games have been ported to psp (except maybe Strife), but none of the Duke engine games have. Except of course this old Jfduke psp port that constanty freezes and doesn't play all sounds correctly (also i have not been able to get the music to play correctly, but that seems to be my own fault, considering someone else in this thread did get it to play). I havent played with Duke on the psp for ages, so maybe things are different now (wishful thinking...).
Anyway, I've upgraded my psp to custom firmware 5.00M33-6 a while back, and now some old ports don't seem to work anymore, including Jfduke psp and the Zombie Crisis stand-alone game (although I have succesfully played through Zombie Crisis on the previous custom firmware version about a year ago I think). Other homebrew games seem to work fine.
This post has been edited by SkullHacker: 16 May 2009 - 01:20 PM
#15 Posted 17 May 2009 - 12:10 AM
Hudson, on May 16 2009, 11:04 AM, said:
Maybe I don't check moddb enough - I had no idea people were still playing this/asking for updates. When that finnish guy uploaded playthroughs on youtube I thought we'd stretched it as far is it would go.
#16 Posted 17 May 2009 - 10:09 AM
Geoffrey, on May 17 2009, 04:10 AM, said:
Are you shitting me? Zombie Crisis was good, but I wouldn't exactly call it's gameplay groundbreaking.
#17 Posted 17 May 2009 - 01:11 PM
Captain Awesome, on May 17 2009, 07:09 PM, said:
Your post doesn't make any sense - where did Geoffrey say anything about the gameplay at all?
#18 Posted 17 May 2009 - 01:25 PM
#19 Posted 19 May 2009 - 06:37 AM
SkullHacker, on May 16 2009, 04:16 PM, said:
You need to use Leda 0.2 for 5.00M33+, check the OP for the link and instructions.
#20 Posted 19 May 2009 - 01:48 PM
TX, on May 17 2009, 05:25 PM, said:
Pretty much.
#21 Posted 27 May 2009 - 07:23 AM
Hudson, on May 19 2009, 04:37 PM, said:
I didn't think needing LEDA applied to my PSP, since I have a good ol' Phat (bought when the psp was only just released!). I tried it anyway, and now it works

#22 Posted 27 May 2009 - 07:37 AM
Link.
This post has been edited by MusicallyInspired: 27 May 2009 - 07:40 AM
#23 Posted 28 May 2009 - 04:44 PM
MusicallyInspired, on May 27 2009, 11:37 AM, said:
Link.
by messing with some settings, I got it to run faster, but the sound is f***ed beyond belief.
#24 Posted 29 May 2009 - 12:10 PM
Captain Awesome, on May 19 2009, 02:48 PM, said:
You basically said the same thing I said, only with ruder words. The fact that the gameplay wasn't much was why I thought the walkthrough was already stretching it. So high five, I guess.
#26 Posted 23 February 2011 - 11:18 PM
#27 Posted 24 February 2011 - 12:12 AM
Pandoara - Its linux, pretty powerful. Pretty much a mini laptop. Cost more than a PS3 at around $400 last I checked.
GP2X/WIZ - Open developement handheld system, matches DS except single screen, runs a linux OS, $100-160
Dingoo - Also a linux handheld. Decent specs and cheaper then the GP2X or WIZ, probably better supported...and about $80-90
You can find ports of Eduke32 running on each, so try and contact the developer of them. You can also find video on youtube.
To put it rest, DS and PSP port work is pretty much dead, hasn't been touched in years.
However the less main stream handhelds pretty much support it, and have ports already(I'm not sure about pandora) so there you go.
Then all you need is a SD card, and not have to deal with all that legal bull shit with either Nintendo or Sony.
This post has been edited by Scott_AW: 24 February 2011 - 12:14 AM