The Original Strife: Veteran Edition "Original Topic: Night Dive Studios acquires Strife?"
#31 Posted 10 December 2014 - 08:50 PM
#32 Posted 10 December 2014 - 11:31 PM
Basically the best FPS game ever can be (emulated emulated) played with the ease of access of Steam.
I couldn't be more excited.
I mean holy fucking shit.
#33 Posted 11 December 2014 - 03:29 AM
I think this is one of my fave all time games, just released that little bit to late and got buried under proper 3d engine releases. Some really good lighting for the doom engine too, amazing job, dosn't look like a hacky sprite lighting system like all the other doom source ports.
finally replay this, all the other ports couldn't guarantee it would work 100%
hexen?
#34 Posted 11 December 2014 - 08:41 AM
This post has been edited by StrikerMan780: 11 December 2014 - 08:42 AM
#35 Posted 11 December 2014 - 10:41 AM
This post has been edited by DustFalcon85: 13 December 2014 - 12:11 PM
#36 Posted 11 December 2014 - 02:42 PM
MusicallyInspired, on 10 December 2014 - 08:50 PM, said:
Yes, you can. They showed that in the trailer.
#37 Posted 11 December 2014 - 04:27 PM
#38 Posted 11 December 2014 - 04:38 PM
Lunick, on 05 December 2014 - 10:21 PM, said:
So this will make navigation easier? I hear the maze-like level design can really slow the game down in a bad way.
#39 Posted 11 December 2014 - 04:42 PM
Micky C, on 11 December 2014 - 04:38 PM, said:
You can actually do this on other Doom based engine games...
#40 Posted 11 December 2014 - 05:36 PM
Btw does anyone know what the price will be?
This post has been edited by Micky C: 11 December 2014 - 06:53 PM
#41 Posted 11 December 2014 - 08:20 PM
"We always had thoughts of returning to tell more stories in that world. Who knows, we might just get the chance..."
https://twitter.com/...172112425701376
#42 Posted 12 December 2014 - 04:14 AM
Micky C, on 11 December 2014 - 04:38 PM, said:
Update: I have been granted permission to ask for permission.
#43 Posted 12 December 2014 - 04:31 AM
#44 Posted 12 December 2014 - 05:01 AM
Micky C, on 12 December 2014 - 04:31 AM, said:
Sure. Since I have as many guesses as I want, I'll make them all at once. I guess the set of all complex numbers. (i.e. every number known to mathematics)
#45 Posted 12 December 2014 - 05:07 AM
#47 Posted 12 December 2014 - 06:56 AM
Lunick, on 12 December 2014 - 05:07 AM, said:
If that includes Strife itself then I'll pick it up.
Hendricks266, on 12 December 2014 - 05:01 AM, said:
Smart try, but I said you have to guess the number, not a number range. You can't change the conditions of the test to suit your purposes.
#48 Posted 12 December 2014 - 06:58 AM
Micky C, on 12 December 2014 - 04:31 AM, said:
1000, and you can't deny it because you had to think of that number to write it. Now pay up or I'll sue you for breach of contract.
#49 Posted 12 December 2014 - 07:05 AM
I don't think you can argue the case that any number ever thought of in any situation (or specifically the 1000 in this case) is the same as the exact number I thought up for the purpose of the challenge.
Btw Hendricks, what do you say about this?
http://en.m.wikipedi...iki/Quaternions
#50 Posted 12 December 2014 - 07:49 AM
This post has been edited by High Treason: 12 December 2014 - 07:51 AM
#51 Posted 12 December 2014 - 07:57 AM
Micky C, on 12 December 2014 - 07:05 AM, said:
I don't think you can argue the case that any number ever thought of in any situation (or specifically the 1000 in this case) is the same as the exact number I thought up for the purpose of the challenge.
Btw Hendricks, what do you say about this?
http://en.m.wikipedi...iki/Quaternions
AFAIK once you go beyond complex numbers some important properties no longer hold so you can't really call them numbers any more.
#52 Posted 12 December 2014 - 10:37 AM
Micky C, on 12 December 2014 - 06:56 AM, said:
I didn't guess a range, I made a set of guesses in a batch. An uncountably infinite set, but a set nonetheless.
#53 Posted 12 December 2014 - 10:50 AM
Micky C, on 12 December 2014 - 06:56 AM, said:
It is physically impossible to guess the number that you're thinking of. More than physical impossibility itself, human nature is also a factor. If you knew that your number would eventually be guessed, you would not stake $2,000 without a return in the event that your number was not guessed; this would be a fool's bet.
#56 Posted 12 December 2014 - 11:36 AM
I've never been a fan of HRPs for old FPS games. Going from low detail to high by simply remaking the textures and adding bloom and dynamic light just doesn't work, it makes everything look clean and cartoony. If you want to make it work, you need to make a whole real remake from scratch, in which the high res texture, bloom and light system make sense with the way the game world is built.
Art direction and technicality go hand in hand, taking technicality from the early 90's and mixing it with more modern art results in a strong a dichotomy, and the end result looks like it doesn't know what it is or wants to be.
For instance it emphasizes those big bland walls made of one texture that surround the level, which were not a problem before.
At least the thing is cheap, but for me it shows that even professional HRPs can't work.
This post has been edited by MetHy: 12 December 2014 - 11:37 AM
#57 Posted 12 December 2014 - 04:10 PM
High Treason, on 12 December 2014 - 07:49 AM, said:
Like I said, I was thinking of a specific number at the time, a unique number, not whatever I think of at any time. Even if the rules were ambiguous, your conclusion is a much further stretch of the imagination than what I'm telling you.
In engineering we're taught that when you take a contract, you need to fulfill all the obligations, even if they're implied. To demonstrate this, the lecturer gave us a piece of paper with instructions to make a paper plane, and that the best paper plane that didn't violate the contract would win a prize. They provided us with lots of paper of varying colours.
In the end, 90% of the class instantly lost, because as it happens, the picture of the paper plane was white, on a white sheet of paper. Seeing as most of the paper provided was coloured, that's what most of the planes ended up being, hence their coloured paper planes did not fulfill the contract of a white plane.
You can easily see why nobody picked it up, but then again you can't really deny that the plane had to be white either.
Hendricks266, on 12 December 2014 - 10:37 AM, said:
This isn't like a computer program where you can run a script and iterate though the possibilities with no work. This is real life and I want to hear/read the exact, actual number I was thinking of.
#58 Posted 12 December 2014 - 04:18 PM
Micky C, on 12 December 2014 - 04:31 AM, said:
0, but you can keep your money.
This post has been edited by Ronan: 12 December 2014 - 04:19 PM
#60 Posted 12 December 2014 - 10:34 PM
MetHy, on 12 December 2014 - 11:36 AM, said:
I've never been a fan of HRPs for old FPS games. Going from low detail to high by simply remaking the textures and adding bloom and dynamic light just doesn't work, it makes everything look clean and cartoony. If you want to make it work, you need to make a whole real remake from scratch, in which the high res texture, bloom and light system make sense with the way the game world is built.
Art direction and technicality go hand in hand, taking technicality from the early 90's and mixing it with more modern art results in a strong a dichotomy, and the end result looks like it doesn't know what it is or wants to be.
For instance it emphasizes those big bland walls made of one texture that surround the level, which were not a problem before.
At least the thing is cheap, but for me it shows that even professional HRPs can't work.
Chances are you can disable these effects. However I like what they did to the sky.