The diffuse has now a faked depth added and the normal is a more common normal with a simpler height map.
http://www.mediafire...HRPDuctOpt2.zip
it contains tiff files, so you can use any compression you want.
in your .def file, I recommend the following
texture 342 { pal 0 { file "textures/0342_d.png" } normal { file "textures/0342_n.png" parallaxbias 0 parallaxscale 0.01 } // the other textures are called from the HRP set!! }
added.
Those did not look right when lighting is applied. So I fixed the faked depth effect to a fair compromise, I think, and added the banked-up duct tile 343 into the set. The broken tile # 341, I simply set the parallaxbias and parallaxscale to 0.
new file
http://www.mediafire...PIssuedOpt2.zip
new image
Those that still want the first version, just PM me and I'll send it.