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![Attached Image: ductOpt2.jpg](https://forums.duke4.net/uploads/monthly_01_2017/post-2152-0-08431100-1483504374_thumb.jpg)
The diffuse has now a faked depth added and the normal is a more common normal with a simpler height map.
http://www.mediafire...HRPDuctOpt2.zip
it contains tiff files, so you can use any compression you want.
in your .def file, I recommend the following
texture 342 { pal 0 { file "textures/0342_d.png" } normal { file "textures/0342_n.png" parallaxbias 0 parallaxscale 0.01 } // the other textures are called from the HRP set!! }
added.
Those did not look right when lighting is applied. So I fixed the faked depth effect to a fair compromise, I think, and added the banked-up duct tile 343 into the set. The broken tile # 341, I simply set the parallaxbias and parallaxscale to 0.
new file
http://www.mediafire...PIssuedOpt2.zip
new image
![Attached Image: ductOpt2b.jpg](https://forums.duke4.net/uploads/monthly_01_2017/post-2152-0-50963000-1483683870_thumb.jpg)
Those that still want the first version, just PM me and I'll send it.
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