oh well, im just fixing some misscaled models, and adding some more palettes as much as for models as for textures. In the scales subject i can´t think of a better idea than posting the modifications here. while im working i will be posting the progress so sorry if i double or triple post, you know
1st:
in signs.def find this model and replace the block for this one:
// Exit (961)
texture 961 { pal 0 { file "highres/sprites/signs/0961.png" } }
model "highres/sprites/signs/0961_exit.md3" {
scale 17 zadd 1 shade 0
skin { pal 0 file "highres/sprites/signs/0961_exit.png"
pal 14 file ¨highres/sprites/signs/0961_14_exit.png }
frame { name "exit1" tile 961 }
}
there is the chance of some sintax mistake because im not testing it yet (0961_14_exit.png will come soon)
another one, tested:
in props.def
// Shower headpiece (991)
model "highres/sprites/props/0991_shower.md3" {
scale 11 shade 1
zadd 0.5
detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
frame { name "FRAME15" tile0 991 tile1 991 }
// Sushiplate1: cooked head (768)
model "highres/sprites/props/0768_head.md3" {
scale 4 shade 0
zadd 0.8
skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 } // remove to stop animation
frame { name "FRAME1" tile0 768 tile1 768 }
}