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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Spiker 

#3241

View PostStrikerMan780, on 01 May 2012 - 01:45 PM, said:

The barrel is far too short.


It was based on the real pictures as well as some other games, it just may be not the right made. DNF shotgun is rather short too. But if you really want Winchester 1300 Defender you could at least post some GOOD reference pictures. Preferably from different views.

Also the pistol moving with hand while shooting? They call this recoil.
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User is offline   Jimmy 

  • Let's go Brandon!

#3242

You're completely misunderstanding what Striker was saying about the pistol. The slide is literally clipping into Duke's palm, which is completely wrong form, painful and dangerous to boot. Also, seriously? Using google is easy, the modeller can find his own ample reference pictures.
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User is offline   Tea Monster 

  • Polymancer

#3243

If you are quite happy for him to put in all the extra time and effort to remake the shotgun as you are not happy that it is 100% exactly like the sprite, then as far as I am concerned, you can spend some time to get him the reference.
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User is offline   Jimmy 

  • Let's go Brandon!

#3244

When I'm looking for reference pictures, I'd rather find them for myself. I'm looking for specific angles and details that someone else may overlook.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #3245

I agree with Tea on this one--furthermore, you should show him what reference pics to use so that he actually knows what you want!
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User is offline   Jimmy 

  • Let's go Brandon!

#3246

The ultimate reference picture has already been posted. The actual photos 3DR used to draw the gun.
-1

User is offline   Spiker 

#3247

I agreed about the hand looking bad at the moment and it will be fixed when I have time. But what I meant is that he said the slide is moving back with the back of the pistol when firing. I don't know but for me it would be unnatural if it didn't move at all. And if there is somthing clipping with the hand it's the grip not the slide.

3DR pics are not very useful because of the angle. They could be referenced for the animation though. Nobody is that stupid not to realize what would be good referrence pictures. It's just you're being lazy or you don't want to do it because you couldn't troll any more when you would be involved in the process and the actual shotgun would be produced and it looked exactly as in the pics. Eduke code is broken all the time, one fix breaks another thing. It's just sometimes you won't notice somethinng when working on it alone, that's why it's uploaded to let other check if it's good or bad. Of course if I had unlimited amount of time and that was my job or something I would checked it 100 times before publishing it. Unfortunately I can't spend so much time on it at the moment because I have a job and I don't actaully know if it's a blessing or a curse because recently I realized how much it sucks and I definately should do something different.
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User is offline   Night Wolf 

#3248

The shotgun models not bad, but it needs more work imo.
I haven't actually downloaded the model, so I can't see what it looks like in game for myself, I'm just going by what I've seen posted on here, but here's what I think needs work.

Posted Image

The grip should look more like this.

Posted Image
6

User is offline   Tea Monster 

  • Polymancer

#3249

Captain Awesome - opinions and legitimate criticism are always welcome. If you think a model should be remade, you can at least be polite about it.
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User is offline   Jimmy 

  • Let's go Brandon!

#3250

I have been polite. It is Brain Damage who has resorted to calling me a troll, when I have posted nothing but legitimate criticisms of the shotgun model. My posts in this thread recently have been as helpful as I could manage, even posting things for you, Tea Monster. I don't see why anyone should have to go google images of a gun that has been identified in this thread, as well as already had pictures of it posted in this thread. Sometimes you have to do things for yourself. I highly doubt that someone intelligent enough to use a modelling program cannot google "Winchester 1300" and find a shotgun that looks similar to Duke's.

This post has been edited by Captain Awesome: 09 May 2012 - 11:51 AM

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User is offline   Spiker 

#3251

View PostCaptain Awesome, on 09 May 2012 - 11:50 AM, said:

I highly doubt that someone intelligent enough to use a modelling program cannot google "Winchester 1300" and find a shotgun that looks similar to Duke's.

Unless he has some sort of brain damage.
2

User is offline   Spiker 

#3252

View Postozz, on 08 May 2012 - 10:22 PM, said:

The shotgun models not bad, but it needs more work imo.
I haven't actually downloaded the model, so I can't see what it looks like in game for myself, I'm just going by what I've seen posted on here, but here's what I think needs work.

<pic>

The grip should look more like this.

<pic>



Thanks for the tips. They are the most useful so far from what I've been reading here.
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User is offline   Tea Monster 

  • Polymancer

#3253

View PostCaptain Awesome, on 09 May 2012 - 11:50 AM, said:

I have been polite.


No, you haven't. You are behaving like a douche. It isn't your place to demand anything off of anyone.

You don't like something, you think it should be changed? Great, let us know, but leave the attitude at the door.
2

User is offline   Hank 

#3254

View PostBrain Damage, on 07 May 2012 - 01:36 AM, said:

Sorry to bring it up again but what if the HRP structure was like this:

- highres (Folder containing all the Poymer stuff and and things that are used by both renderers, no change to the original structure)
- polymost (separated textures, monsters, weapons that are used only in Polymost)

Advantages:

- Everything is working as before
- No duplicated stuff
- No compatibility issues
- Tidy structure which is easy to explore and understand

Disadvantages:

- ???

I also see no disadvantage, speaking as a customer.Posted Image
1

User is offline   Jimmy 

  • Let's go Brandon!

#3255

View PostTea Monster, on 09 May 2012 - 02:28 PM, said:

No, you haven't. You are behaving like a douche. It isn't your place to demand anything off of anyone.

You don't like something, you think it should be changed? Great, let us know, but leave the attitude at the door.

<_< Please. I have not demanded a single thing. I do not even play with the HRP, and if the current model stays or a new one is made is inconsequential to me personally. I can see, however, that you guys have very narrow view points and are not looking for outside help or criticism and instead interpret everything as someone demanding or insulting. You shall no longer see me post anything in this thread, have a good evening.
0

User is offline   TURBOKID 

#3256

Before that Shotgun gets completely altered and fucked with to cater for everyone elses god damn ideals of perfection. Can i get a copy of it in the current state please? I dont care what anyone says i like it the way it is. Looks alot more beasty. And seriously anyone who is willing to slate a good Duke model because it is unlike the real deal if you would please direct your attention to the DEVASTATORS, not even real, c'mon it dont have to be exact dammit. I personally like the current look and am disliking the sound of all these damn changes. Like splashing a pot of accrylics over a mona lisa tbh.
-7

User is offline   Danukem 

  • Duke Plus Developer

#3257

View PostDISRUPTOR, on 09 May 2012 - 04:01 PM, said:

Before that Shotgun gets completely altered and fucked with to cater for everyone elses god damn ideals of perfection. Can i get a copy of it in the current state please? I dont care what anyone says i like it the way it is. Looks alot more beasty. And seriously anyone who is willing to slate a good Duke model because it is unlike the real deal if you would please direct your attention to the DEVASTATORS, not even real, c'mon it dont have to be exact dammit. I personally like the current look and am disliking the sound of all these damn changes. Like splashing a pot of accrylics over a mona lisa tbh.


There is a copy of it in the HRP. And no one is forcing the modeler to make changes -- in fact, he agrees with the suggestions. So maybe you should direct your ire towards him instead.


View PostDISRUPTOR, on 09 May 2012 - 06:42 PM, said:

Minus 2? Comando and Inspired you need to quit hating. Sorry my dick is bigger than both of yours combined but ya lack of a respectable member dont take away my opinion. Love it, just coz you dont like the model you gonna minus a mutha who does? Weak and pathetic. GET YO SHIT IN CHECK!


People downvoted your post because your opinion was stated rudely and they disagreed with it. That's what the rep system is for. Now this post is just pathetic. Getting butthurt and raging over a few downvotes is pretty sad. It certainly raises questions about your...size.

DISRUPTOR, on 09 May 2012 - 07:01 PM, said:

Had to jump on the bandwaggon didnt ya. Fucking tool.


Yes indeed I did, for the reasons stated. And don't be surprised if you are banned in the near future. You certainly live up to your screen name.
4

User is offline   Spiker 

#3258

I'm generally satisfied with my model as it is but if some people say that I've chosen the wrong reference I may be willing to change it at some point.
2

User is offline   Tea Monster 

  • Polymancer

#3259

IMHO the shotty is golden. It looks good and works well. The hand on the pistol needs attention though.
2

User is offline   Spiker 

#3260

You said you will tweak it somehow if I remember correctly:D But it can wait probably. You shouldn't stop the more important work <_<
2

User is offline   Danukem 

  • Duke Plus Developer

#3261

View PostBrain Damage, on 09 May 2012 - 12:10 PM, said:

Thanks for the tips. They are the most useful so far from what I've been reading here.



View PostBrain Damage, on 10 May 2012 - 08:32 AM, said:

I'm generally satisfied with my model as it is but if some people say that I've chosen the wrong reference I may be willing to change it at some point.


Oh, I misunderstood. When you thanked ozz for giving you "useful" tips, I interpreted that to mean that you agreed with them and were planning to implement the suggested changes.
1

User is offline   Spiker 

#3262

Yes, if I remade it I will remember about them just to be closer to the desired look but I still like it even without them.
2

User is offline   Striker 

  • Auramancer

#3263

View PostCaptain Awesome, on 08 May 2012 - 01:08 PM, said:

You're completely misunderstanding what Striker was saying about the pistol. The slide is literally clipping into Duke's palm, which is completely wrong form, painful and dangerous to boot. Also, seriously? Using google is easy, the modeller can find his own ample reference pictures.
Not just that, but, what I meant by that, is the back of the pistol itself seems to be part of the slide during the recoil animation, when it shouldn't be. Let me get the sprite in a minute for reference.

Posted Image


The red arrows indicate the slide. The blue arrow represents the back of the pistol's frame. Notice the shadow? On the model, that whole piece moves as one, when it should not.

Hopefully that is helpful.

View PostTea Monster, on 09 May 2012 - 02:28 PM, said:

No, you haven't. You are behaving like a douche. It isn't your place to demand anything off of anyone.

You don't like something, you think it should be changed? Great, let us know, but leave the attitude at the door.


I don't wish to but in, but, I don't recall seeing him demand anything, or say anything out of line this time around...

This post has been edited by StrikerMan780: 10 May 2012 - 07:39 PM

2

User is offline   Spiker 

#3264

View PostStrikerMan780, on 10 May 2012 - 07:23 PM, said:

Not just that, but, what I meant by that, is the back of the pistol itself seems to be part of the slide during the recoil animation, when it shouldn't be. Let me get the sprite in a minute for reference.

Posted Image


The red arrows indicate the slide. The blue arrow represents the back of the pistol's frame. Notice the shadow? On the model, that whole piece moves as one, when it should not.

Hopefully that is helpful.

It makes much more sense to me now. I will look into it sooner or later.
3

User is offline   OpenMaw 

  • Judge Mental

#3265

View PostDISRUPTOR, on 09 May 2012 - 06:42 PM, said:

Minus 2? Comando and Inspired you need to quit hating. Sorry my dick is bigger than both of yours combined but ya lack of a respectable member dont take away my opinion. Love it, just coz you dont like the model you gonna minus a mutha who does? Weak and pathetic. GET YO SHIT IN CHECK!


You've been looking at my dick? Posted Image That's the only thing I can assume based on this raging post. How else could you compare?

I down voted you because your post was directly insulting anyone who disagreed with your view. Never mind that some of the changes suggested were actually very constructive and will likely lead to it being more screen accurate, and accurate to it's real world counter part in one go. Never mind that Disruptor. Just go on ranting about with so-much rage. So yeah, I down voted your ass... and now? I'm glad I did it too.

Seriously. Why did you even PM me over this? What a waste of time. Not to mention the contents of said PM. Guess what the down vote was? Me, expressing my friggin' opinion, that your friggin post, was friggin stupid. Okay? Grow up. Preferably, rapidly.

I've had a few of my posts down voted. Do you see me bitch about that, ever? Nope.


Those are my final words on the subject, Disruptor. I've answered your dumbass question. Deal with it. Posted Image
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3266

View PostStrikerMan780, on 10 May 2012 - 07:23 PM, said:

Not just that, but, what I meant by that, is the back of the pistol itself seems to be part of the slide during the recoil animation, when it shouldn't be. Let me get the sprite in a minute for reference.

Posted Image


The red arrows indicate the slide. The blue arrow represents the back of the pistol's frame. Notice the shadow? On the model, that whole piece moves as one, when it should not.

Hopefully that is helpful.

Hmm, it doesn't seems far-fetched to interpret that as some sort of sliding animation.

Posted Image

This post has been edited by Fox: 11 May 2012 - 12:03 AM

0

User is offline   Tea Monster 

  • Polymancer

#3267

I think that's right. I'll check that out when I re-visit the pistol.

My thought processes on the shotgun are:

"Which is the better thing to do?

A: Go back and 'fix' this model, which isn't really broken and looks pretty good. It dosen't look EXACTLY like the sprite, but it does look like a modern game asset.
B: Spend that time upgrading an asset that currently looks like it was ripped from Quake 2.

For the better good of the HRP as a whole, I will opt for option B most times. Unless something is really wrong with the model, I'll be more inclined to leave it be if the fault is just that it dosen't exactly match the sprite.

Also, in the past, we have been very anal about following sprites. Partly as a result of this, the HRP has become a swear word within this forum. "It's too cartoony" is one very polite reaction to it. Most other members of this forum out-right call it 'Shit'. Just as an example, I decided to make a few of my models available to the community. The first one I issued was the pistol model. Literally the first person to download this model's reaction was "Thank God I don't have to use that awful thing in the HRP!", even though the model he was using WAS the one in the HRP! So sorry if stuff isn't just like the sprite, or if I don't seem to care too much about that aspect of things, but how I tend to see the whole situation is how Pogo put it: "We have met the enemy, and he is us"

This post has been edited by Tea Monster: 11 May 2012 - 03:16 AM

0

#3268

im not new to the forum, my old name was hogsquadsniper, but i had thrown this idea out there before,
but seeing as how yall are so concerned about updating the game,
why don't we redraw the sprites, is there a way this could be done.
im not the most technical when it comes to coding, but the issue of scaling is one issue i feel would need to be clarified to proceed.
0

User is offline   Tea Monster 

  • Polymancer

#3269

There have been a few projects to do that.

Generally, the best way of doing hi-res sprites is to (perversely) make a high-res model and render sprites off of that. Oddly enough, that's one reason that I released my pistol model.

That is how the original game sprites were made and that is the most economical way of doing it now. Render packages have come a long way since 1996 and you could get something that looks photo-real if you wanted to put the time and effort in.

That isn't the aim of the HRP though, we are using mostly models to replace items. But if you look around the forums, you;ll find a few threads that do that sort of thing. One guy is doing a voxel replacement pack.
0

#3270

i sort of agree with you on the whole sprites off the models,
to me personally, and i don't really mean to shit on other's work,
but the models dont represent the feel of the sprites,
that is just me, i only play duke with the hrp installed but with the sprites instead of the models.
and seeing as how this is the art and assets forum, i figured i would drop my load here.
0

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