Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#2021 Posted 12 September 2010 - 03:53 AM
#2022 Posted 12 September 2010 - 04:13 AM
This post has been edited by Roma Loom: 12 September 2010 - 04:16 AM
#2023 Posted 12 September 2010 - 04:38 AM
#2024 Posted 12 September 2010 - 05:02 AM
#2025 Posted 12 September 2010 - 06:38 AM
#2026 Posted 12 September 2010 - 08:36 AM
Nice model, i hope that you make that universal gun for duke rather then an RPG.
BTW shouldn't those ammo pouches be black?
This post has been edited by ReaperMan: 12 September 2010 - 09:02 AM
#2027 Posted 12 September 2010 - 08:48 AM
Tea Monster, on Sep 13 2010, 12:38 AM, said:
Yeah it would be nice to see some higher poly models.
#2028 Posted 12 September 2010 - 09:09 AM

On the other hand, it could be argued that the current HRP model looks too much like Arnold Schwarzenegger in the face and upper body, and maybe I'm just used to it.
This post has been edited by DeeperThought: 12 September 2010 - 09:13 AM
#2029 Posted 12 September 2010 - 09:16 AM
DeeperThought, on Sep 12 2010, 10:09 AM, said:

On the other hand, it could be argued that the current HRP model looks too much like Arnold Schwarzenegger in the face and upper body, and maybe I'm just used to it.
Well Arnie used steroid's Duke nukem used steroids...
I dont see why he can't look like Arnold Schwarzenegger
#2030 Posted 12 September 2010 - 10:48 AM
the pants look a little odd in general like he needs more ball room or something.
Seems like this model is more inspired from Duke Nukem Forever, not that thats a bad thing but it should reflect the classic duke.

The straps never had ammo pouches they were actually part of the jet pack thus why they are silver.
This post has been edited by ozz: 12 September 2010 - 10:57 AM
#2031 Posted 12 September 2010 - 10:51 AM
DeeperThought, on Sep 12 2010, 02:09 PM, said:
I like the new model more, although i think your right about the head and neck, but everything else on the new one looks great.
Edit: Actually i just read Ozz's post, i think he's correct it should look like the Duke3D Duke.
This post has been edited by ReaperMan: 12 September 2010 - 10:53 AM
#2032 Posted 12 September 2010 - 11:00 AM
ReaperMan, on Sep 12 2010, 11:51 AM, said:
Edit: Actually i just read Ozz's post, i think he's correct it should look like the Duke3D Duke.
Yeah ozz is right,Although i do like the veins that pop out his arms because someone as super muscled as Duke Nukem cant have clean arms without veins popping out
#2033 Posted 12 September 2010 - 11:07 AM
ozz, on Sep 12 2010, 08:48 PM, said:
the pants look a little odd in general like he needs more ball room or something.
Seems like this model is more inspired from Duke Nukem Forever, not that thats a bad thing but it should reflect the classic duke.
The straps never had ammo pouches they were actually part of the jet pack thus why they are silver.
The same thing with the current duke model, which is not a problem as far as I'm concerned. The Duke model doesn't have to look exactly like the limited sprite.
I would prefer it if he doesn't even run around with the same gun all the time, and the jetpack is only shown after you've picked it up.
In fact, the model isn't based on the Duke Nukem Forever model at all, it's the way Duke has been depicted on the box art, in any subsequent game (like Manhatten Project), and promotional art. So yeah, this is the way Duke should be.
Only the head and neck is a little, I don't know... off.
This post has been edited by 3D Master: 12 September 2010 - 11:23 AM
#2034 Posted 12 September 2010 - 11:09 AM
#2035 Posted 12 September 2010 - 11:13 AM
#2036 Posted 12 September 2010 - 11:24 AM
Spiker, on Sep 13 2010, 05:09 AM, said:
No one has really given negative comments about the model just ideas on how to improve it slightly, all that really needs a bit of work in the pants, the straps aren't really a big deal they don't have to be exact, plus they look good anyway.
People have to learnt to take criticism, it helps make things better... I don't see how you could take it a bad way.
This post has been edited by ozz: 12 September 2010 - 11:29 AM
#2037 Posted 12 September 2010 - 11:38 AM
#2038 Posted 12 September 2010 - 11:45 AM
Spiker, on Sep 13 2010, 05:38 AM, said:
Gloves? How would that make sense with the HUD.
They should match the sprites and the art tiles should match the original tiles, this is a HRP for the original Duke 3D .
they could be changed a little bit to fit into a more modern engine etc but they have to reflect the classic game especially the textures.
I know its really hard to make the models look 100% like the sprites but might as well try to get them looking as close as possible.
there's no need to rush a model.
if you change them completely then its more of a mod.
This post has been edited by ozz: 12 September 2010 - 11:50 AM
#2039 Posted 12 September 2010 - 12:39 PM
SchoeteCitie, on Sep 12 2010, 11:00 AM, said:
That's especially true of someone who has been taking steroids like Duke. Actually I think the new Duke model needs a little more beefing up in the muscle department.
This post has been edited by Tetsuo: 12 September 2010 - 12:40 PM
#2040 Posted 12 September 2010 - 12:42 PM
3D Master, on Sep 12 2010, 11:07 AM, said:
Yes, this is what I've been saying. Duke seriously needs vweap support.... they even added this to Quake 1 via a mod one time.
#2041 Posted 12 September 2010 - 12:44 PM
ozz, on Sep 12 2010, 01:48 PM, said:
Here's some better blowups of the Duke sprite, without that shitty filtering and pink.

#2042 Posted 12 September 2010 - 01:00 PM
This post has been edited by DanM: 12 September 2010 - 01:00 PM
#2043 Posted 12 September 2010 - 01:53 PM
#2044 Posted 12 September 2010 - 02:45 PM
This post has been edited by NightFright: 12 September 2010 - 02:58 PM
#2045 Posted 12 September 2010 - 02:50 PM
This post has been edited by Tetsuo: 12 September 2010 - 02:51 PM
#2046 Posted 12 September 2010 - 03:03 PM
#2048 Posted 12 September 2010 - 06:58 PM
http://sites.google.com/site/makehumandocs...Legal-questions
http://sites.google.com/site/makehumandocs...-MakeHuman-Mesh
If someone can make better sense of what you can and can't do, then Makehuman would work well if we are in the clear.
#2050 Posted 12 September 2010 - 07:08 PM
Rellik, on Sep 12 2010, 07:58 PM, said:
http://sites.google.com/site/makehumandocs...Legal-questions
http://sites.google.com/site/makehumandocs...-MakeHuman-Mesh
If someone can make better sense of what you can and can't do, then Makehuman would work well if we are in the clear.
What that says is that while you are free to use makehuman and distribute the resulting models, those models must be under the makehuman license. Moreover, while "You are the Copyright holder of changes that you have made... The MakeHuman Team retains Copyright over the topology and the base mesh, but grants you permission to copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the generated materials over which they hold Copyright, including the topology and positional information constituting the base mesh."
It looks to me like there would be no problem with using it on HRP stuff, providing that those models made with makehuman are under the makehuman license and not the HRP license.
This post has been edited by DeeperThought: 12 September 2010 - 07:11 PM

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