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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Jaxx 

#2021

IMO the model looks perfect, but as spiker said, it needs a poly reduction.
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User is offline   Roma Loom 

  • Loomsday Device

#2022

Posted Image

Posted Image

This post has been edited by Roma Loom: 12 September 2010 - 04:16 AM

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User is offline   Spiker 

#2023

The model does not suffer much when reducing it to 3000. But is there a way to do this without having to remake the UV?
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User is offline   movento 

#2024

Thanks everyone,I'll reduce the polycount,that's possible without remaking the uv.I did use an AO bake for the textures
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User is offline   Tea Monster 

  • Polymancer

#2025

Why are we knocking the polycount for Duke down to 3K? Isn't that what it was under the old HRP? Shouldn't it be around 5-6K?
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User is offline   ReaperMan 

#2026

@Roma Loom

Nice model, i hope that you make that universal gun for duke rather then an RPG.

BTW shouldn't those ammo pouches be black?

This post has been edited by ReaperMan: 12 September 2010 - 09:02 AM

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User is offline   Night Wolf 

#2027

Movento, your model looks awesome, you should consider remaking some of the monsters.

 Tea Monster, on Sep 13 2010, 12:38 AM, said:

Why are we knocking the polycount for Duke down to 3K? Isn't that what it was under the old HRP? Shouldn't it be around 5-6K?


Yeah it would be nice to see some higher poly models.
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User is online   Danukem 

  • Duke Plus Developer

#2028

It's a good model, but I think the current one is better, at least in the head and neck area:

Posted Image

On the other hand, it could be argued that the current HRP model looks too much like Arnold Schwarzenegger in the face and upper body, and maybe I'm just used to it.

This post has been edited by DeeperThought: 12 September 2010 - 09:13 AM

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#2029

 DeeperThought, on Sep 12 2010, 10:09 AM, said:

It's a good model, but I think the current one is better, at least in the head and neck area:

Posted Image

On the other hand, it could be argued that the current HRP model looks too much like Arnold Schwarzenegger in the face and upper body, and maybe I'm just used to it.

Well Arnie used steroid's Duke nukem used steroids...
I dont see why he can't look like Arnold Schwarzenegger
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User is offline   Night Wolf 

#2030

The legs are wrong his boots should go over his jeans, also the blue colour should be matched to the sprites.
the pants look a little odd in general like he needs more ball room or something.

Seems like this model is more inspired from Duke Nukem Forever, not that thats a bad thing but it should reflect the classic duke.

Posted Image Posted Image


The straps never had ammo pouches they were actually part of the jet pack thus why they are silver.

This post has been edited by ozz: 12 September 2010 - 10:57 AM

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User is offline   ReaperMan 

#2031

 DeeperThought, on Sep 12 2010, 02:09 PM, said:

It's a good model, but I think the current one is better, at least in the head and neck area:


I like the new model more, although i think your right about the head and neck, but everything else on the new one looks great.

Edit: Actually i just read Ozz's post, i think he's correct it should look like the Duke3D Duke.

This post has been edited by ReaperMan: 12 September 2010 - 10:53 AM

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#2032

 ReaperMan, on Sep 12 2010, 11:51 AM, said:

I like the new model more, although i think your right about the head and neck, but everything else on the new one looks great.

Edit: Actually i just read Ozz's post, i think he's correct it should look like the Duke3D Duke.

Yeah ozz is right,Although i do like the veins that pop out his arms because someone as super muscled as Duke Nukem cant have clean arms without veins popping out
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User is offline   3D Master 

#2033

 ozz, on Sep 12 2010, 08:48 PM, said:

The legs are wrong his boots should go over his jeans, also the blue colour should be matched to the sprites.
the pants look a little odd in general like he needs more ball room or something.

Seems like this model is more inspired from Duke Nukem Forever, not that thats a bad thing but it should reflect the classic duke.

The straps never had ammo pouches they were actually part of the jet pack thus why they are silver.


The same thing with the current duke model, which is not a problem as far as I'm concerned. The Duke model doesn't have to look exactly like the limited sprite.

I would prefer it if he doesn't even run around with the same gun all the time, and the jetpack is only shown after you've picked it up.

In fact, the model isn't based on the Duke Nukem Forever model at all, it's the way Duke has been depicted on the box art, in any subsequent game (like Manhatten Project), and promotional art. So yeah, this is the way Duke should be.

Only the head and neck is a little, I don't know... off.

This post has been edited by 3D Master: 12 September 2010 - 11:23 AM

-1

User is offline   Spiker 

#2034

If I made this model (which I really like) I would comitt suicide after reading your comments and never contribute anything else.
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User is offline   movento 

#2035

I can remake the jeans and shoes,i just have to make a new HP and LP mesh of them. The pants are the part i find the worst part of this model,the folds aren't really well defined and it lacks fabric seams and such
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User is offline   Night Wolf 

#2036

 Spiker, on Sep 13 2010, 05:09 AM, said:

If I made this model (which I really like) I would comitt suicide after reading your comments and never contribute anything else.


No one has really given negative comments about the model just ideas on how to improve it slightly, all that really needs a bit of work in the pants, the straps aren't really a big deal they don't have to be exact, plus they look good anyway.

People have to learnt to take criticism, it helps make things better... I don't see how you could take it a bad way.

This post has been edited by ozz: 12 September 2010 - 11:29 AM

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User is offline   Spiker 

#2037

I simply disagree with some comments here. I think that comparing it with sprite is bad, vary bad. It should look cool, it should look good, it shouldn't look like the sprite. I wouldn't even be against adding gloves or any other cool details. Before I was a jerk and thought that everything has to be 100% like sprites but now I know it's a bad approach and that it would defeat the whole purpose of redoing this stuff. The main objective should be to make it as good as possible but it will never be possible if you want to stick with sprites.
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User is offline   Night Wolf 

#2038

 Spiker, on Sep 13 2010, 05:38 AM, said:

I simply disagree with some comments here. I think that comparing it with sprite is bad, vary bad. It should look cool, it should look good, it shouldn't look like the sprite. I wouldn't even be against adding gloves or any other cool details. Before I was a jerk and thought that everything has to be 100% like sprites but now I know it's a bad approach and that it would defeat the whole purpose of redoing this stuff. The main objective should be to make it as good as possible but it will never be possible if you want to stick with sprites.


Gloves? How would that make sense with the HUD.
They should match the sprites and the art tiles should match the original tiles, this is a HRP for the original Duke 3D .
they could be changed a little bit to fit into a more modern engine etc but they have to reflect the classic game especially the textures.
I know its really hard to make the models look 100% like the sprites but might as well try to get them looking as close as possible.
there's no need to rush a model.
if you change them completely then its more of a mod.

This post has been edited by ozz: 12 September 2010 - 11:50 AM

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User is offline   Tetsuo 

#2039

 SchoeteCitie, on Sep 12 2010, 11:00 AM, said:

Yeah ozz is right,Although i do like the veins that pop out his arms because someone as super muscled as Duke Nukem cant have clean arms without veins popping out


That's especially true of someone who has been taking steroids like Duke. Actually I think the new Duke model needs a little more beefing up in the muscle department.

This post has been edited by Tetsuo: 12 September 2010 - 12:40 PM

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User is offline   Tetsuo 

#2040

 3D Master, on Sep 12 2010, 11:07 AM, said:

I would prefer it if he doesn't even run around with the same gun all the time, and the jetpack is only shown after you've picked it up.


Yes, this is what I've been saying. Duke seriously needs vweap support.... they even added this to Quake 1 via a mod one time.
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User is offline   Hendricks266 

  • Weaponized Autism

  #2041

View Postozz, on Sep 12 2010, 01:48 PM, said:

Seems like this model is more inspired from Duke Nukem Forever, not that thats a bad thing but it should reflect the classic duke.

Here's some better blowups of the Duke sprite, without that shitty filtering and pink.

Posted ImagePosted Image
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User is offline   Stabs 

#2042

new tile #742 is completely wrong, it doesn't look anything like the original tile and the one we had earlier was even better

This post has been edited by DanM: 12 September 2010 - 01:00 PM

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User is offline   Tetsuo 

#2043

Although some tiles shouldn't look exactly like the original tiles. For example those ones with hard coded lighting in them like the ones with lamps drawn on them and lighting up the tile. That should be handled by models and dynamic lighting separate from the tile in the polymer HRP. Same thing with the tiles that have pipes on them... some have already been changed this way but more need this treatment.
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User is offline   NightFright 

  • The Truth is in here

#2044

Before you continue complaining, you should first download the current releases of the highres packs for the Doom ports. After checking them out for accuracy of remade textures/models included, please come back and edit your posts for a more positive review. :)

This post has been edited by NightFright: 12 September 2010 - 02:58 PM

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User is offline   Tetsuo 

#2045

I'm not complaining I'm offering constructive criticism.... it's not a review. The Duke HRP is great but there's still room for improvement especially for Polymer. It's up to you if you want to interpret my posts in a positive or negative way.

This post has been edited by Tetsuo: 12 September 2010 - 02:51 PM

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User is offline   NightFright 

  • The Truth is in here

#2046

Yeah, that's fine for me. Anyway, while I think much of the stuff we currently have in the HRP might need improvement, the overall quality is admirable. Just look at the models. Compared to the ones from the Doom comm projects, the stuff we have is premium level. xD OFC, it doesn't mean some models and textures don't suck, but they do so on a higher level. Nicer babes would be a cool thing for sure, but I guess it will take some time.
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User is offline   Master Fibbles 

  • I have the power!

#2047

On the babe models:
Wouldn't it be possible to use something like MakeHuman for making a base model and then lowering the polycounts some (or a lot since MH has really high poly models)? MakeHuman is open source, which is why I am asking.
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User is offline   Rellik 

#2048

I was considering suggesting Makehuman too, but the licensing kinda confused me.

http://sites.google.com/site/makehumandocs...Legal-questions
http://sites.google.com/site/makehumandocs...-MakeHuman-Mesh

If someone can make better sense of what you can and can't do, then Makehuman would work well if we are in the clear.
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User is offline   Stabs 

#2049

ask them, iam sure they wont bite
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User is online   Danukem 

  • Duke Plus Developer

#2050

View PostRellik, on Sep 12 2010, 07:58 PM, said:

I was considering suggesting Makehuman too, but the licensing kinda confused me.

http://sites.google.com/site/makehumandocs...Legal-questions
http://sites.google.com/site/makehumandocs...-MakeHuman-Mesh

If someone can make better sense of what you can and can't do, then Makehuman would work well if we are in the clear.


What that says is that while you are free to use makehuman and distribute the resulting models, those models must be under the makehuman license. Moreover, while "You are the Copyright holder of changes that you have made... The MakeHuman Team retains Copyright over the topology and the base mesh, but grants you permission to copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the generated materials over which they hold Copyright, including the topology and positional information constituting the base mesh."

It looks to me like there would be no problem with using it on HRP stuff, providing that those models made with makehuman are under the makehuman license and not the HRP license.

This post has been edited by DeeperThought: 12 September 2010 - 07:11 PM

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