Duke Nukem 3D: Megaton Edition PS3/Vita Port "Dates Announced"
#32 Posted 06 January 2015 - 04:21 PM
Love the frame rate!
(on PS3)
MrBlackCat
Edit: It is free to PS Plus members for anyone who was wondering.
This post has been edited by MrBlackCat: 06 January 2015 - 06:19 PM
#33 Posted 06 January 2015 - 04:45 PM
The joysticks on the Vita are rather poor to play an FPS on though and I find myself having trouble lining up shots on a number of occasions, especially when the RPG is involved and I don't want to accidentally shoot an object right in front of me.
Otherwise, I'm enjoying it.
#34 Posted 06 January 2015 - 04:47 PM
#35 Posted 06 January 2015 - 04:54 PM
#37 Posted 06 January 2015 - 06:54 PM
Steven Shipler, on 06 January 2015 - 06:40 PM, said:
I wasn't aware he edited the maps too?
Edit: Apparently the PS3 version is running "smoothly" if you use a 4:3 display.
This post has been edited by Lunick: 06 January 2015 - 07:08 PM
#38 Posted 06 January 2015 - 07:11 PM
This post has been edited by Steven Shipler: 06 January 2015 - 07:35 PM
#39 Posted 06 January 2015 - 07:34 PM
So far, the multiplayer doesn't seem to be that booming either like it was when the XBLA version released. Like I've said before, something big is going to have to be done with the game to get people interested again. New multiplayer modes, maybe some Brutal Doom-like features, etc. Some people may disagree with those type of changes, but it would be nice to experience something new than just the same thing ported over and over again. I'm not bashing anyone. I wanted Duke3D on PS3 for a long time and I finally see it happen. With the expansion packs, too. The more Duke, the merrier, but I think the phobia of altering the game is holding its potential back. I'd see nothing wrong with making changes as long as the title of the game made it clear that it's not just plain Duke3D.
Steven Shipler, on 06 January 2015 - 07:11 PM, said:
I'm not sure if they'll add him to the credits or not. I'm probably lucky if I get added at this point, but they said they would. If he wants to be credited, he should probably try contacting them himself about it. I didn't even get another reply from them yet since I sent them the maps.
#40 Posted 06 January 2015 - 08:17 PM
edit where do you go to talk to them?
This post has been edited by Steven Shipler: 06 January 2015 - 08:24 PM
#41 Posted 06 January 2015 - 08:25 PM
#42 Posted 06 January 2015 - 08:35 PM
This post has been edited by Steven Shipler: 06 January 2015 - 08:36 PM
#43 Posted 06 January 2015 - 08:40 PM
Also noticed that the game isn't being released in Germany https://twitter.com/...608053242388484
#44 Posted 06 January 2015 - 09:01 PM
#45 Posted 07 January 2015 - 05:52 AM
Rather painful to watch him (attempt to) move around and aim; is this an issue with the port or is mr. Higton just pants at playing an old-school FPS with a gamepad?
#46 Posted 07 January 2015 - 06:31 AM
#47 Posted 07 January 2015 - 09:04 AM
DustFalcon85, on 07 January 2015 - 06:31 AM, said:
I'm sure it's not related to AMD card Just when the project started PS4 was not even announced. It uses Polymost.
#48 Posted 07 January 2015 - 12:57 PM
- No weapon selection wheel system. Takes too much time to wade through 11 weapons by L2/R2 in hasty situations like DM. Also, the wheel gives a better vision to the player on which weapon they will use. Would be good use for the extra button (R3).
- Multiplayer demos desync in playback after 5-7mins of the film. The exact thing happened in the original DOS aswell.
- The player can't walk slowly/sneak; you'd have to push the stick all the way to move at full speed which results in awkward movement quite a bit. There should be more look sensitivity adjusting too.
- The game twitches for 0,5sec when entering some new areas (e.g. the E1L1 bathroom). Doesn't adverse the gameplay much, tho.
Otherwise liking it.
#49 Posted 07 January 2015 - 01:08 PM
Gargoyle, on 07 January 2015 - 12:57 PM, said:
Does that imply something specific to rooms with mirrors, or is there another characteristic that rooms with hitching have in common?
#50 Posted 07 January 2015 - 05:37 PM
I had a save game at the very beginning of Red Light District right after I shot the first assault trooper. I loaded it up but the elevator was all the way up. I thought whatever, and just pressed use to lower it. The trooper was still alive, I thought that was also odd, but whatever, killed him.
Played the rest of the level no problem. But then I open up the yellow key door, and on the right side where the counter is with the pigcop and shotgun (opposite the hallway with an upward slope) it was all completely cut out and a see through void was there that let you see the entire rest of the level from that angle.
I figured the section would just pop back into place since the Source engine can have a similar bug when area portals are broken, but nope, it instant killed me.
And then the replay loaded up, said it was corrupted, but I could watch the replay of it but it was extremely off. Basically, it saved all my movements and button presses from after I loaded the game, but it was out of sync. For instance, the first assault trooper was able to move out of the way by the time I had shot my gun, and I got caught on some geometry just running in place while the trooper just shot at me and killed me. The replay then got erased and I had to restart the Vita.
Really bizarre glitch. Wish I had a video.
#51 Posted 08 January 2015 - 10:20 PM
#52 Posted 09 January 2015 - 03:51 AM
Could you actually see the rest of the level though? I'd have thought it'd just be HOM.
#53 Posted 09 January 2015 - 04:03 AM
HulkNukem, on 07 January 2015 - 05:37 PM, said:
If a bug like that happens in Polymost, it probably means the level geometry has been fucked up and is not just a visual glitch.
#54 Posted 10 January 2015 - 04:30 AM
#55 Posted 10 January 2015 - 06:20 AM
#57 Posted 10 January 2015 - 03:18 PM
DustFalcon85, on 10 January 2015 - 06:20 AM, said:
I don't think SW-iOS or Redux sold well enough for more ports to get funded, and the SW2013 launch was probably the biggest opportunity for SW1997 sales.
#58 Posted 12 January 2015 - 04:30 AM
#59 Posted 12 January 2015 - 04:49 AM
Duke Nukem 3D: ME is not available on PSN in Germany, Russia, Australia, and NZ due to ratings issues. If that changes we'll let you know!
https://twitter.com/...935465155043328
This post has been edited by #SH@DOW#: 12 January 2015 - 04:55 AM