[RELEASE] JMW-SP1 "New Map Release"
#1 Posted 05 November 2014 - 09:57 AM
The setting is a recently discovered ancient temple. Research and excavation are under way...until something goes terribly wrong!
All contact is lost with the research team and horrible noises can be heard through the radio! What should we do...SEND IN DUKE!!!
A big thanks to Duke64 for the testing.
Map should be up on steam workshop soon but a link is also below.
JMW-SP1
#2 Posted 05 November 2014 - 12:40 PM
I wasn't too found of the use of tech-looking switches to unlock other doors. These switches by nature really stick out compared to the rest of this level, like they don't really belong, and their placement doesn't help either as it seemed a bit random. IMO you could have used something like a chain to pull, or a small block to push or move, something that would fit the level more and which would have helped the 'adventurous' atmosphere of the map.
I found 2 secret places out of 3, 2 cracks I had to explode. Honestly, they didn't feel like secrets at all, everyone will find them.
I felt a bit restrained by the weapons, especially during the first half where it's mostly just shotgun. However considering the length of the map, it wasn't really a big deal, and you compensated by handing out more than enough RPG ammo and giving the RPG early on.
I could do a couple of other minor nitpicking but I'll stop at that because it's almost nothing.
Overall I enjoyed the map, I think it's your first one too which is a really nice surprise, hope you make more.
Edit : btw the map crashed at the start of the cave the player falls into (the one with red palette), but that was using EDuke32 r4648 which wasn't supposed to have been released. Worked no problem when using r4593.
This post has been edited by MetHy: 05 November 2014 - 12:45 PM
#3 Posted 05 November 2014 - 01:19 PM
Hopefully you plan to make more!
#4 Posted 05 November 2014 - 02:37 PM
Yep, I also agree that the buttons could seem out of place and considered changing them.
I also tried to ask the alien scum why they would add them to a beautiful piece of history but they did not reply.
It seems that if they were trying to hide the gateway to their secret lair under a pyramid, they might not install buttons to give it away!
Oh well...maybe next time they will have learned their lesson.
#5 Posted 05 November 2014 - 03:10 PM
#6 Posted 05 November 2014 - 04:50 PM
#7 Posted 06 November 2014 - 03:37 AM
#8 Posted 06 November 2014 - 05:34 PM
#9 Posted 07 November 2014 - 10:34 AM
#10 Posted 08 November 2014 - 07:18 AM
Blue Lightning, on 07 November 2014 - 10:34 AM, said:
When you say lack of textures do you mean some areas look bland or there are actual textures you did not have?
I didn't think I used any additional textures, just original duke stuff.....
#11 Posted 08 November 2014 - 07:28 AM
This lead to me changing a few areas around. Learned a few things with this map...
Anyway, steam link is here: JMW-SP1 on Steam
Thanks again to everyone that tested and left me feedback. Was a good first map experience. I enjoy the Duke community.
This post has been edited by JMW: 08 November 2014 - 07:28 AM
#12 Posted 08 November 2014 - 08:54 AM
#13 Posted 08 November 2014 - 11:05 AM
JMW, on 08 November 2014 - 07:28 AM, said:
Sorry I accidentally downvoted your post when I meant to upvote it Glad you're liking it here though, it's nice to see new faces.
#14 Posted 08 November 2014 - 01:42 PM
Blue Lightning, on 08 November 2014 - 08:54 AM, said:
Hmm, odd. I tested from a couple machines and did not see that. So far you were the only one to mention that...
#15 Posted 08 November 2014 - 07:45 PM
Jblade, on 08 November 2014 - 11:05 AM, said:
the exact same line he used on me during our first date
This post has been edited by Forge: 08 November 2014 - 07:45 PM
#16 Posted 08 November 2014 - 10:24 PM
Forge, on 08 November 2014 - 07:45 PM, said:
I don't get it.
JMW, on 08 November 2014 - 01:42 PM, said:
He probably didn't install it properly then.
#17 Posted 09 November 2014 - 03:29 AM
Anyway, the map plays well and the temple structures look good, so thanks!
#18 Posted 09 November 2014 - 07:26 AM
Micky C, on 08 November 2014 - 10:24 PM, said:
you perform a mild and innocuous faux pas so you can apologize and endear yourself, followed up by a compliment.
it's the equivalent of 'accidentally' bumping into a girl at a club in order to have an excuse to talk to her
that James is one smooth character
This post has been edited by Forge: 09 November 2014 - 10:07 AM
#19 Posted 09 November 2014 - 12:02 PM
#20 Posted 12 December 2014 - 09:29 AM
overall though, the design was nice, i especially liked the texturing ; gameplay become a little tedious at times with some unfair enemy placement (ie. that first commander) or the repetitive respawns, i even had to skip a fight or two due to being too low on health / ammo, but generally speaking it was all rather entertaining. spent a while shooting at that last boss with all my leftover ammo (including pistol) before realizing the level would also end if i just used the jetpack and flew over its head.
nice map, thanks for sharing ; i happened to like your second map a little more though ! just shows that you are progressing if anything. please keep them coming and i will keep playing !
This post has been edited by ck3D: 12 December 2014 - 09:29 AM