#2
Posted 05 November 2014 - 12:40 PM
I enjoyed the map. Really cool design, gameplay and atmosphere overall. Architecture both outdoor and indoor was pretty good overall. I like how your level design feels more modern than the Build generation, what I mean is, the way you see rooms, progression and gameplay feels more like it belongs to the generation of FPS that came after Build than during Build, but it fit very well with the map.
I wasn't too found of the use of tech-looking switches to unlock other doors. These switches by nature really stick out compared to the rest of this level, like they don't really belong, and their placement doesn't help either as it seemed a bit random. IMO you could have used something like a chain to pull, or a small block to push or move, something that would fit the level more and which would have helped the 'adventurous' atmosphere of the map.
I found 2 secret places out of 3, 2 cracks I had to explode. Honestly, they didn't feel like secrets at all, everyone will find them.
I felt a bit restrained by the weapons, especially during the first half where it's mostly just shotgun. However considering the length of the map, it wasn't really a big deal, and you compensated by handing out more than enough RPG ammo and giving the RPG early on.
I could do a couple of other minor nitpicking but I'll stop at that because it's almost nothing.
Overall I enjoyed the map, I think it's your first one too which is a really nice surprise, hope you make more.
Edit : btw the map crashed at the start of the cave the player falls into (the one with red palette), but that was using EDuke32 r4648 which wasn't supposed to have been released. Worked no problem when using r4593.
This post has been edited by MetHy: 05 November 2014 - 12:45 PM
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