EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1862 Posted 08 November 2010 - 09:43 PM
#1863 Posted 09 November 2010 - 04:34 AM
#1864 Posted 09 November 2010 - 01:00 PM
#1865 Posted 10 November 2010 - 01:33 PM
I'm talking about the difference between polymost and polymer.
Now that I'm testing, I'm having the same result with polymost and polymer, probably it's something that both are sharing now.
This post has been edited by DavoX: 10 November 2010 - 01:36 PM
#1866 Posted 10 November 2010 - 03:29 PM
#1867 Posted 10 November 2010 - 03:46 PM
i remember having severe sprite z-clipping in the first DNE realease because the map was moved so far from the centre
#1868 Posted 11 November 2010 - 05:55 AM
#1869 Posted 11 November 2010 - 11:51 AM
As you can see, the two lights don't blend properly. If I raise the floor a little bit the lighting looks better, but when I save it all looks wrong again.
#1871 Posted 11 November 2010 - 01:56 PM
#1872 Posted 11 November 2010 - 04:22 PM
#1873 Posted 11 November 2010 - 10:03 PM
*edit* Also, what's the go with clipshapes? I'm reading back through the thread but I'm still a little unsure of how it works. How detailed is it? Does it just create a basic square square blocking shape around the model in question, or does it conform to the smaller details on it? The details about it in the Samples folder don't seem very clear to me... Is this just a test for something that will be integrated automatically into the renderer, or are we always going to have to use some second .map file to work out clipping on models.
Has me a bit confused is all.
This post has been edited by Sobek: 11 November 2010 - 10:11 PM
#1874 Posted 12 November 2010 - 10:07 AM
#1875 Posted 12 November 2010 - 10:45 AM
#1876 Posted 12 November 2010 - 01:00 PM
#1877 Posted 12 November 2010 - 03:07 PM
#1878 Posted 13 November 2010 - 05:58 PM
The log:
EDuke32 2.0.0devel 20100727
Application parameters: -game_dir DukePlus
Using D:/EDUKE33/HOST-DUKEPLUS/ for game data
Using DukePlus/ for game data
Windows 7 (build 6.1.7600) w/ nedmalloc.dll
Initializing DirectDraw...
Searching for game data...
Using D:/EDUKE33/HOST-DUKEPLUS/DukePlus/ for game data
Using 'duke3d.grp' as main game data file.
Compiling: EDUKE.CON (36 bytes)
Including: DukePlus/dpcons/DUKEPLUS.CON (410671 bytes)
Using DEF file: dukeplus.def.
Wrote eduke32.cfg
Wrote settings.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (54312 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (58072 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (26026 bytes)
DukePlus/dpcons/LIGHTS.CON: In state `paltoRGB':
DukePlus/dpcons/LIGHTS.CON:839: warning: duplicate case ignored.
Including: DukePlus/dukebike/DUKEBIKE.CON (87216 bytes)
DukePlus/dukebike/DUKEBIKE.CON: In actor `DUKEBIKE':
DukePlus/dukebike/DUKEBIKE.CON:1013: warning: found local gamevar `cameradist' used within an actor; expect multiplayer synchronization issues.
DukePlus/dukebike/DUKEBIKE.CON:1013: warning: found local gamevar `cameradist' used within an actor; expect multiplayer synchronization issues.
Including: DukePlus/dpcons/HUDPLUS.CON (67030 bytes)
Including: DukePlus/dpcons/PLAYERPLUS.CON (125401 bytes)
Including: DukePlus/dpcons/MONSTERPLUS.CON (230388 bytes)
DukePlus/dpcons/MONSTERPLUS.CON: In actor `TANK':
DukePlus/dpcons/MONSTERPLUS.CON:10167: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues.
DukePlus/dpcons/MONSTERPLUS.CON:10174: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON: In actor `NEWSMOKE':
DukePlus/dpcons/DUKEPLUS.CON:7447: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON: In event `EVENT_EGS':
DukePlus/dpcons/DUKEPLUS.CON:13746: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13746: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13803: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13803: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13814: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13814: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13825: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13825: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13842: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13842: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13968: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14017: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14017: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14027: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14041: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14041: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14157: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14159: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14159: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13746: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13746: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13803: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13803: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13814: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13814: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13825: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13825: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13842: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13842: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:13968: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14017: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14017: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14027: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14041: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14041: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14157: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14159: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON:14159: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues.
DukePlus/dpcons/DUKEPLUS.CON: In event `EVENT_CHEATGETJETPACK':
DukePlus/dpcons/DUKEPLUS.CON:17300: warning: found `setplayer' within a local event.
DukePlus/dpcons/DUKEPLUS.CON:17301: warning: found `setplayer' within a local event.
Found 46 warning(s), 0 error(s).
Resizing code buffer to 125624*4 bytes
Script compiled in 91ms, 125616*4b, version 1.4+
3011/11264 labels, 749/2048 variables
307 quotes, 46 strings, 40 events, 428 actors
Initialized 24.0M cache
Loading 'dukeplus.def'
Warning: Failed including duke3d.def on line dukeplus.def:1
Warning: Failed loading MD2/MD3 model "highres/sprites/characters/1405_duke.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2524_pistol.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2530_clip.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2532_cliphand.md3"
Definitions file 'dukeplus.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Switching kb layout from 0000080A to 00020409
Initializing DirectInput...
- Enumerating attached game controllers
- No game controllers found
Uninitializing DirectInput...
Executing "DukePlus/dp_settings.cfg"
Executing "autoexec.cfg"
Disabling desktop composition...
Setting video mode 1280x1024 (32-bit fullscreen)
Enabling ATI FBO color attachment workaround.
OpenGL Information:
Version: 2.0.6747 Release
Vendor: ATI Technologies Inc.
Renderer: ASUS X1550 Series
Cache contains 17450684 bytes of garbage data
Initializing music...
Initializing sound...
Fatal Signal caught: SIGSEGV. Bailing out.
g_errorLineNum: 0, g_tw: 0
Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_settings.cfg
I remember it ran pretty fine the last time i used Windows 7, at the begining of 2010
#1879 Posted 13 November 2010 - 08:00 PM
http://dukeworld.duke4.net/eduke32/synthes...101112-1727.zip
#1880 Posted 13 November 2010 - 08:27 PM
This should stop the high amount of "All I see is white boxes!" from new people installing and playing eduke32 with the HRP etc.
#1881 Posted 13 November 2010 - 08:38 PM
The Commander, on Nov 13 2010, 10:27 PM, said:
This should stop the high amount of "All I see is white boxes!" from new people installing and playing eduke32 with the HRP etc.
Nop, the same, i think it´s a problem with the drivers of the graphic card or something...
#1882 Posted 15 November 2010 - 01:03 PM
EDIT: I uninstall an "ASUS Gamer don´t know what" app and it works...
This post has been edited by Norvak: 15 November 2010 - 01:12 PM
#1883 Posted 15 November 2010 - 02:09 PM
#1884 Posted 15 November 2010 - 08:52 PM
The Commander, on Nov 14 2010, 05:27 PM, said:
This should stop the high amount of "All I see is white boxes!" from new people installing and playing eduke32 with the HRP etc.
Norvak, on Nov 14 2010, 05:38 PM, said:
That post was aimed more at the Eduke32 developers.
As anyone using an ATI card with the latest drivers installing eduke for the first time with the HRP, they are going to be getting that white bird shit problem.
#1885 Posted 15 November 2010 - 09:54 PM
#1886 Posted 16 November 2010 - 06:36 AM
This post has been edited by MusicallyInspired: 16 November 2010 - 06:39 AM
#1887 Posted 16 November 2010 - 06:55 AM
MusicallyInspired, on Nov 16 2010, 07:36 AM, said:
Yet another example of ati's driver fail
I've been hearing issues like this since ages from hundreds of people.
Ati is the biggest piece of shit card that ever existed.
This post has been edited by Mr.Deviance: 16 November 2010 - 07:00 AM
#1888 Posted 16 November 2010 - 07:36 AM
The Commander, on Nov 13 2010, 08:27 PM, said:
This should stop the high amount of "All I see is white boxes!" from new people installing and playing eduke32 with the HRP etc.
Based on experience with ATI cards, you might be waiting quite a while.
#1889 Posted 16 November 2010 - 08:09 AM
Mr.Deviance, on Nov 16 2010, 07:55 AM, said:
I've been hearing issues like this since ages from hundreds of people.
Ati is the biggest piece of shit card that ever existed.
My ATI run everything just fine and dandy, even WoW (and blizzard is VERY bias toward nVidia). The only thing I can't play on this card is polymer eduke with filtering higher than liner. Every other game I play run fantastic on max settings with no overheat and no crashes or glitches.
All this and roughly $200 cheaper than a comparable nVidia card.
#1890 Posted 16 November 2010 - 10:11 AM
If I remember correctly the 10.2 drivers worked fine and didn't give the white boxes?