EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#211 Posted 15 May 2009 - 07:46 AM
EDIT: Ah, thank you, Commander! You must have posted just before I did.
This post has been edited by MusicallyInspired: 15 May 2009 - 07:48 AM
#212 Posted 15 May 2009 - 08:02 AM
#213 Posted 15 May 2009 - 08:15 AM
Plagman, on May 15 2009, 05:31 PM, said:
MusicallyInspired, on May 15 2009, 05:46 PM, said:
..
#214 Posted 15 May 2009 - 08:46 AM
#215 Posted 15 May 2009 - 09:25 AM
MusicallyInspired, on May 16 2009, 04:46 AM, said:
If you have no clue, either look at the eduke32 wiki or open one of the def files of the HRP, you will see and get an idea of how it is done.
#216 Posted 15 May 2009 - 10:55 AM
Anyway, this polymer render is integrated in the eduke32.exe or is powered whit external files(like the old bloom effect "cg.dll,cgGL.dll)?
#217 Posted 15 May 2009 - 11:32 AM
Fantinaikos, on May 15 2009, 11:55 AM, said:
Have you tried contacting TX or Plagman and asking nicely?
Fantinaikos, on May 15 2009, 11:55 AM, said:
Yes.
#218 Posted 15 May 2009 - 12:42 PM
But of course, we all know you wouldn't do that, don't we?
#219 Posted 15 May 2009 - 01:01 PM
#220 Posted 15 May 2009 - 04:55 PM
http://img20.imagesh.../normalduke.jpg
#221 Posted 15 May 2009 - 05:44 PM
You'll just have to experiement with what works great out of CB and what needs to be done manually.
That shot does look sweet.
#222 Posted 15 May 2009 - 06:06 PM
#223 Posted 15 May 2009 - 06:09 PM
Jokke_r, on May 16 2009, 02:55 AM, said:
http://img20.imagesh.../normalduke.jpg
Try it out on stuff like rock textures etc to see some really cool results .
#224 Posted 15 May 2009 - 06:30 PM
#225 Posted 15 May 2009 - 06:33 PM
#226 Posted 15 May 2009 - 07:30 PM
This post has been edited by Ramen4ever: 15 May 2009 - 07:33 PM
#227 Posted 15 May 2009 - 10:56 PM
Tea Monster, on May 15 2009, 08:44 PM, said:
You'll just have to experiement with what works great out of CB and what needs to be done manually.
That shot does look sweet.
Someone made a plugin to fill the void called "Insane Bump" that works pretty well:
http://irrlicht.sourceforge.net/phpBB2/vie...ddba3c4616665fc
#228 Posted 15 May 2009 - 11:06 PM
engineer, on May 15 2009, 11:56 PM, said:
http://irrlicht.sourceforge.net/phpBB2/vie...ddba3c4616665fc
When that goes commercial, I'm looking forward to "Deranged Bump" and then "Raving Psycho Bump".
#231 Posted 16 May 2009 - 04:27 AM
#234 Posted 16 May 2009 - 06:11 AM
James, on May 16 2009, 03:32 PM, said:
I am surprised of this one ! how could you do that (3d objet, bump textures ?)
#236 Posted 16 May 2009 - 06:16 AM
http://img30.imagesh...0/3351/bugo.jpg
the looks like the parallax scale goes a little bonkers in the sector shading, but then again i only noticed it in that particular location.
#237 Posted 16 May 2009 - 06:19 AM
#238 Posted 16 May 2009 - 06:49 AM
#239 Posted 16 May 2009 - 07:55 AM
Jokke_r, on May 16 2009, 04:49 PM, said:
Yes there is definatly something going on with the parallax scale there. Got the same thing in the theater floors.
#240 Posted 16 May 2009 - 01:52 PM
Parkar, on May 16 2009, 10:55 AM, said:
I thought that was Mt. Carpet, the 8th wonder of the modern world.