Fox, on 01 December 2012 - 11:36 PM, said:

I was thinking "That looks like a nicely laid out, classic level design." and was about to congratulate you for it...
Still, it's a nice design.
Fox, on 01 December 2012 - 11:36 PM, said:
TerminX, on 07 December 2012 - 08:48 AM, said:
This post has been edited by Achenar: 07 December 2012 - 08:53 AM
This post has been edited by Fox: 07 December 2012 - 10:36 AM
This post has been edited by rasmus thorup: 07 December 2012 - 11:02 AM
Fox, on 07 December 2012 - 09:14 AM, said:
This post has been edited by Achenar: 08 December 2012 - 09:10 PM
CraigFatman, on 09 December 2012 - 04:02 AM, said:
Achenar, on 08 December 2012 - 09:09 PM, said:
rasmus thorup, on 09 December 2012 - 05:44 AM, said:
Helixhorned, on 09 December 2012 - 04:47 AM, said:
Achenar, on 08 December 2012 - 09:09 PM, said:
Helixhorned, on 09 December 2012 - 04:47 AM, said:
include GAME.CON
gamevar x 0 0
gamevar y 0 0
gamevar z 0 0
gamevar a 0 0
gamevar picnum 0 0
gamevar pal 0 0
gamevar shade 0 0
onevent EVENT_DISPLAYREST
setaspect 65536 65536 // Setup 1:1 ratio
setvar x 64
setvar y 64
setvar z 65536
setvarvar a totalclock
setvar picnum FEMPIC2
setvar pal 0
setvar shade 0
rotatesprite x y z a picnum shade pal 0 0 0 xdim ydim
addvar x 64
rotatesprite x y z a picnum shade pal 0 0 0 xdim ydim
setaspect 65536 78643 // Restore default 240:200 ratio
endevent
Helixhorned, on 09 December 2012 - 08:23 AM, said:
TerminX, on 09 December 2012 - 03:49 PM, said:
Quote
CraigFatman, on 09 December 2012 - 01:51 PM, said:
Quote
Quote
Quote
// (...)
onevent EVENT_DISPLAYREST
setaspect 65536 65536 // Setup 1:1 ratio
// (...)
setaspect 65536 78643 // Restore default 240:200 ratio
endevent
getsector[MYSECTOR].floorpal TEMP
ifvare TEMP 1
<do something>
ifvare sector[MYSECTOR].floorpal 1
<do something>
setsector[MYSECTOR].floorpal sector[MYSECTOR].floorpal
This post has been edited by Fox: 11 December 2012 - 09:04 PM
Helixhorned, on 05 November 2012 - 04:48 AM, said:
TerminX, on 05 November 2012 - 08:32 AM, said:
r3274 said:
This post has been edited by Hendricks266: 29 March 2013 - 08:59 AM
This post has been edited by supergoofy: 12 December 2012 - 10:38 PM
Helixhorned, on 11 December 2012 - 02:10 PM, said:
Quote