Helixhorned, on 16 December 2012 - 11:32 AM, said:
Revision 3303 includes more classic-like fog/visibility code, toggled with "r_usenewshading 2". It's actually the new default, so if you stuck with the deficient "r_usenewshading 1" before, you might not need to change anything. The difference is clearly seen in maps like E3L4, or wide open maps. Visibility 240 should now also work as expected. Check it out and tell me what you think!
edit: you also may want to set the other shade/visibility-related options to neutral values. That is, "r_ambientlight 1", "r_shadescale 1".
Missed this!! Thank you Helix, gonna check it later.
EDIT: Now vis 240 works like expected, the problem comes with higher visibility values (241-255) where it becomes even more foggy. For example a 243 value in newshading = 2 looks like 254 in newshading = 0, a 253 value in ns = 2 looks like 64 in ns= 0. You may wonder: why he needs to use higher visibility values and not stick to 240?, the reason is that in 240 there's not fog at all so to make it a little bit more foggy you need to use higher visibilities, is like if the scale beginning at 255 and ends at 240.
I have maps with 250 vis that now looks even more foggy, there's no problem on turning to 243 or so, but if for some reason the system is changed again the map will look different again, and that's not the way vis should work anyway.
Hope you could check this issue. Thank you!